Samantha DeWinter wrote:
Is there any reason that significantly upping the expansion bays for huge and larger ships would break the game balance?
I did something like this for my group, basically let the expansion bay size scale with the ship size.
Size Cargo "Quaterpoints"
small 25t 2
medium 250t 5
large 2000t 50
Huge 10000t 150
Garg. 50000t 500
Colos. 100000t 1000
I then changed the Guest Quater Module so that a common quality quater use 1 Quaterpoint, a good one 1,5 and a Luxus 3.
I think this way the sizes fit better.
Additional I would also increase the size of other modules with ship size (e.g. a large sience bay can be used by 3 character at once).