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3 posts. Alias of Tryn.


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Acquisitives

Samantha DeWinter wrote:
Is there any reason that significantly upping the expansion bays for huge and larger ships would break the game balance?

I did something like this for my group, basically let the expansion bay size scale with the ship size.

Size Cargo "Quaterpoints"
small 25t 2
medium 250t 5
large 2000t 50
Huge 10000t 150
Garg. 50000t 500
Colos. 100000t 1000

I then changed the Guest Quater Module so that a common quality quater use 1 Quaterpoint, a good one 1,5 and a Luxus 3.

I think this way the sizes fit better.
Additional I would also increase the size of other modules with ship size (e.g. a large sience bay can be used by 3 character at once).

Acquisitives

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Hi there,
my gaming group managed to get an old TV screen and we want to build a gaming table from it. It's the first time I will use such a system and I have some concerns regarding the map quality in the books/APs.
We are currently playing Attack of the Swarm and the maps in the book doesn't look that high quality (DPI).

So my basic question would be "Is the quality of the maps in the pdf versions good enough to export them and put them on a big TV screen?

Does anyone has experience with using the maps from the AP pdfs for a virtual battlemap?

Acquisitives

I would simply handwave it.
For me it seems that the ship building rules are build around medium/large player ships. Everything above (or below) it didn't really fit into the ship building rules (you can't even rebuild modern frigates as spaceships using the rules [150 Meters (~500 feet), crew: 110, med bay, tech shop, 2x helicopters).