Kale-otter's page

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Good afternoon. I was just downloading my P2E books after my pc died and when I try to download the Lost Omens World Guide (Single File) It just sends me an empty zip archive. Is there some issue with the site or just with the file? I'd like to get access to the book for some campaign prep I want to work on.
Thanks :)


I am building a character for a game this saturday, and wanted to go for a specific build of ninja, using a multi armed class. In order to play this build I have taken Multiweapon Fighting as a feat.
Given that this feat states that it Replaces Two-Weapon Fighting for creatures with three or more arms, Does it also replace Two weapon fighting for the purpose of meeting pre-requisites for feats like two weapon feint?


The players h onestly seem pretty up for it. We have a kind of split in the party, with one player possibly wanting to found his own kingdom, so the game could turn out to be pretty interesting starting out. Will have to work out how to get the party together for adventuring, but I'm sure I'll figure something out.


In the end I went home after the session and spent the entire night picking the kingdom building rules apart with a fine tooth comb to fix it. I'd made several mistakes because my reading of the rules was rushed, and hadn't realized that the spymaster and rulers can change the stats they effect on the upkeep/edict phase. In the session this meant that we had simply been adding those scores to economy instead of shifting one of them over to stability. In the end, I had to re run the 12 months of kingdom creation and min maxed for economy and Stability. The kingdom now makes a fair income (average of 7BP ((10.5+11)/3)+4) and has a stability of 19 with a control DC of 25. It should make expansion and avoiding certain unrest spirals much easier for the players going forwards, though they'll have to work to build loyalty quickly over the next few months.


So I have some questions about the kingmaker kingdom building rules, seeing as my first session using them went disastrously wrong. I was pressured into running the session unprepared and basicalyy rushed a readthrough of the rules to get things going. However, I still have some things I don't understand

1) are the Reductions to kingdom statistics permanent: In the Kingdom I'm rebuilding to fix my idiot mistake, I rolled a plauge event, which reduces my stability by 4, and adds 1d6 unrest (yay). When I finally roll the success required to break the plague, do these penalties go away. Otherwise I will have at least a drop of 6 stability, which would mean that that stability checks require a roll of at least 17 in order to pass. This will no doubt start off an unrest spiral that will kill the kingdom (though I'm aware i could flip the party spymaster from econ to stability to mitigate this). Am i missing some detail here still or is this meant to be able to happen?