Kaldrin's page

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I just wanted to start by saying that I appreciate the effort Paizo has put into making the game electronically friendly. That said, I don't always have wifi where I play to look up certain things on the fly, like spells, and the full version pdfs are as slow as molasses in January. I was wondering if there was any plan to include a plain text version for eReaders and Tablets in the future.


wraithstrike wrote:
The devs said during playtesting that the magus was intended to be restricted to 1 handed weapons only. People tried to use all sorts of logic to get around the intent. In short you might find a way around the wording to use it two-handed but the intent is for it to not be used 2-handed.

Well, I would find it self-limiting since it only uses touch spells and you couldn't use the spell combat ability to cast other spells as long as you were wielding the 2-handed weapon.

We'll probably just houserule it or come up with an archtype that does only use two-handed weapons. We do that often enough.

I think my GM is already leaning toward making all the arcana abilities that are limited to 1 round/player turn go up to 1 minute instead. Just for ease of remembering and book-keeping.

Thanks.


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I've read the rules a few times now and I'm curious if a magus with a two-handed weapon can use spellstrike with it. It does say that the free attack is part of casting the spell, so I'm not sure if you need that free hand for spellstrike or just for spell combat.


Felgoroth wrote:

As far as a thrower build <snip>

5: Two-Weapon Fighting (5th level feat)
<snip>
7: Far Shot (7th level feat)

Pretty close to what I was going to use for our upcoming campaign. I didn't have far shot (was planning on using Splash Weapon Mastery from the Adventurer's Armory booklet and making a boatload of splash weapons myself, including contact poisons).

Question though: Two-weapon fighting and no Finesse?

Edit: Sorry about the thread necro... found it when I was looking for info through google. :P


0gre wrote:

You didn't notice that it was a thread necro, when they were discussing this it wasn't in the FAQ.

@Kaldrin: Quick Draw doesn't work with acid flasks or any alchemical item.

My fault for the misunderstanding about the thread and checking FAQ.

As far as quick draw goes we've house-ruled that alchemical items (and anything that can be similarly thrown) are an Alchemist's weapons and that overrules the blurp in the Quick Draw feat description about it.


HalfOrcHeavyMetal wrote:
Eh, it seems a moot point to me as I've yet to see any players use more than one bomb per round as they prefer accuracy when throwing to wasting bombs.

Touch attack is pretty easy to hit. But, you're right. I'd rather get quick draw and follow a bomb up with acid flasks or other alchemical things to garner different effects.

Edit: Wow... sorry about the thread necro. Found it while searching for bombs and deadly aim.