Wolf

Kalasin Wingfield *Wolf*'s page

No posts. Alias of Kana.


Full Name

Kalasin Wingfield

Race

Stats:
AC: 16, Touch:12, FF: 14 | Fort +5, Ref +2 Will +7 | Channels 4/4 | Init +2 | Bladed Scarf +6 (1d6+1) / x2

Classes/Levels

Skills:
Diplomacy +5 | Heal +8 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 | Profession(herbalist) +8 | Sense Motive +8 | Spellcraft +6 | Stealth +0 | Survival +5

Gender

Female Natural Werewolf | Cleric of Ashava 2 | HP: 17/17 | DR 10/Silver | Aura: Chaotic Good, Moderate

Age

24

Alignment

Chaotic Good

Deity

Ashava

Languages

Common, Celestial

Occupation

Herbalist

About Kalasin Wingfield *Wolf*

Statistics
Name
: Kalasin Wingfield
Sex: Female Race: Human Natural Werewolf Class: Cleric of Ashava Age: 24

CG Medium Humanoid (Human, Shapechanger) 

Init +2; Senses Low-Light, Scent; Perception +4

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DEFENSE

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AC 16 , touch 12, flat-footed 14 (+2 Dex, +4 Nat) 

HP 13 (2d8+0)

Fort +3, Ref +2, Will +7

DR 10/Silver


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OFFENSE
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Speed 50 ft
Melee: Bite +3 (1d6+2 plus trip and curse of Lycanthropy)/x2

Space 5 ft., Reach 5 ft.

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RACIAL ABILITIES
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Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.
Change Shape (Su): All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. A slain lycanthrope reverts to its humanoid form, although it remains dead.
Curse of Lycanthropy (Su): A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim's size is not within one size category of the lycanthrope, this ability has no effect.
Lycanthropic Empathy (Ex): In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. (Wolves and Dire Wolves)
Vision: Low-light
Scent


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STATISTICS

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Str 15, Dex 15, Con 15, Int 13, Wis 19, Cha 
13
Base Atk 1; CMB 2; CMD 
 14

Feats
Domain Bonus Feat: Blind-Fight
Bonus Feat: Channel Smite
Level 1 Feat: Guided Hand

Traits: Survivalist and Eyes of the Wild

Skills (15 ranks):
(1) Diplomacy +5 (+4 to alter attitude of wolves and dire wolves)
(1) Heal +8
(1) Knowledge(Religion) +5
(1) Linguistics +5
(0) Perception +4 (+2 (trait) in natural settings)
(1) Profession(Herbalist) +8
(2) Spellcraft +8
(0) Stealth +0
(0) Survival +5 (+1 Racist (1/2 level), +5 (trait) to get along in the wild, travel in severe weather, keep from getting lost or predict the weather)

Languages: Common, Celestial


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CLASS FEATURES

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Aura (Ex)
- Moderate, Chaotic Good

Channel (Su)
- 3+Cha Mod per day
- 1d6
- Positive Energy

Orisons

Spontaneous Casting
- Can exchange spell to cast cure spell.

Domains
Night (Darkness):

- Gain Blind-Fight as Bonus Feat

- Night Hunter (Su): As a standard action, you can blend into the shadows of the night, becoming nearly invisible. As long as you are in an area of dim light or darkness, you are invisible (as per invisibility) to creatures without darkvision. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.

- Eyes of Darkness (Su): At 8th level, your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. You can use this ability for a number of rounds per day equal to 1/2 your cleric level. These rounds do not need to be consecutive.

- Domain Spells: 1st—sleep, 2nd—blindness/deafness (only to cause blindness), 3rd—deeper darkness, 4th—shadow conjuration, 5th—summon monster V (summons 1d3 shadows), 6th—nightmare, 7th—power word blind, 8th—greater shadow evocation, 9th—shades.

Ancestors (Repose) :

- Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

- Speak With Dead (Su): At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead. The dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability for a number of times per day equal to your cleric level.

- Domain Spells: 1st—deathwatch, 2nd—gentle repose, 3rd—speak with dead, 4th—rest eternal, 5th—slay living, 6th—geas/quest, 7th—destruction, 8th—waves of exhaustion, 9th—wail of the banshee.


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CLERIC PREPARED LIST

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Same as Human Form


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GEAR/POSSESSIONS

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Leather Lamellar
MW Bladed Scarf (Navy Blue with Silver Crescent Moons)
Locket (contains a picture of her birth parents and one of Granny)
Old, Well-Loved Stuffed Dog
Healer's Kit
Cleric's Kit
Survivor's Kit
Fishing Kit
Grooming Kit
Sewing Needle
Journal
Ink
Inkpen
Charcoal (2 pieces)
String/Twine (100 ft)
Compass
Explorer's Outfit


Carrying Capacity Light: 50 lbs. Medium: 51 - 100 lbs. Heavy: 101 - 150 lbs.

Currency: 6 gp 6 sp 8 cp

Total Weight: 30.5 lbs.


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DESCRIPTION

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In her human form, Kalasin has brown curly hair. It is currently cut short, but it has been long in the past. Her eyes are a clear crystal blue. She dresses practical, having lived out in the woods her whole life. There is a locket on a chain around her neck, and a Navy Blue scarf with silver crescent moons. It was one of the few things she splurged on for herself.


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PERSONALITY

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Kalasin, going by Kali to friends, is friendly and polite to most people. As long as her secret is safe, she doesn't fear others. Because she faces a stigma against her, she tries to judge someone on their actions and who they are, not what. Mobs terrify her, and sometimes appear in her nightmares. She loves the night, having found the most comfort and safety at that time of day. She's not afraid to get dirty. She calls her wolf side her "furry problem" and doesn't often elaborate upon it. She also took Granny's last name of Wingfield in her memory and in respect for the woman who raised her.

Kalasin is normally not easy to anger. She's patient, but when she is angry her eyes turn gold from their normal blue. In hybrid form, her fuse is short, making her really easy to anger. Its like a switch is flipped when she shifts.

She's calmer as a wolf, angers less easily but she is not as patient.