Kalahiin's page

Goblin Squad Member. Organized Play Member. 4 posts. No reviews. No lists. No wishlists.


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Thanks, yeah that was kind of my take on it. I have no problem with the flavour arguments he was making, and can see where he's coming from, my issue was that I don't think he has a leg to stand on when making the claim that my interpretation of the RAW was wrong. Masterwork seemed to be pretty clearcut in what it entailed.


Sorry if this has already been asked, but the search turned up 270+ pages for masterwork, and I wasn't willing to scour over a decade's worth of threads. We've been taking a "rules as written" approach and tried to limit houseruling as much as we can because we're all pretty new.

I was running Rise of the Runelords last night, and a player of mine had looted a masterwork horsechopper, and some dogchoppers off of the goblins at the Swallowtail festival, and was hoping to sell them off at the Armory. I told him the items would be bought by the vendor at 50% of the stated cost, and that because the horsechopper was masterwork, it's cost was worth the base item +300gp (so 50% of that.) One of my other players took issue with this because he felt that goblin smiths would not be capable of crafting an item that would be considered masterwork by humans/elves/dwarves, and that an item that would be masterwork in the eyes of a goblin would just be a standard item as far as a human smith would be concerned, and thus should not fetch a higher price.

My interpretation of the rules is that "Masterwork" is a game term, like a meta-designation from the player/GM perspective that imparts the properties +1 on attack and +300 to base cost, regardless of the culture of origin of that item. I get where he's coming from that the standards of a goblin craftsman would be far below the standards of a dwarven smith, however as a game mechanic "Masterwork" is not subjective, but a specific property like +1 or "reach weapon" or "fragile." Basically in much the same way as a character in game wouldn't say "Ohhh that's a +1 longsword" but rather "Hmmm that's an enchanted blade" the characters wouldn't say "that's a masterwork horsechopper" but instead something like "Ohh this is a finely crafted horsechopper" or something along those lines.

My lore justification for this is that every race is capable of producing prodigies or geniuses, and that while the average tribe-smith churning out dogchoppers for raids is the musician equivalent of a guy at a house party picking up a guitar and strumming out "wonderwall", there also exist the Mozarts of the goblin smithing world, and they would surely be capable of churning out a masterwork item. Anyways sorry for the long post, but other GMs please weigh in, is Masterwork a specific item category that always has the same properties regardless of origin? OR is the Masterwork quality of an item subjective of the culture that crafts it?


Thanks! Wow, that was simple. Where is that listed btw? I scoured the book and didn't see it anywhere. But then again I'm fairly easily distracted so my "scouring" is more akin to skimming.


Hi, first time poster long time reader... Ok relatively recent reader. Anyways, I've only very recently gotten into Pathfinder and have a question regarding spell duration. I realise this has probably been answered before, or perhaps is even in the GM book, but I couldn't find it. How do you work spells that have a timed duration such as Bless (http://www.d20pfsrd.com/magic/all-spells/b/bless) as opposed to spells that have a duration listed by # of rounds ? Are the minutes real-time? Or is there a defined unit that coincides minutes with number of rounds? My only concern with using real time measurement is that with a newbie GM and newbie players, fumbling through the rules, well quite frankly a minute isn't very long..

Thanks!