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Less really a rule in and of itself, than a reiteration of perhaps the very first rule. The GM is the final arbitrator. The sentence at the end of page 432 simply states " Some spells might function differently underwater, subject to GM discretion."
Ofcoarse this is a rather slippery position to take, especially on a rules discussion forum however, I'm of the humble opinion it is one of the most implicit rules of the game.
Glitterdust is an amazing spell with a thousand and one uses.
It's utility at the 2nd level spell caliber is unmatched. It also has longevity for it can continue to stay relevant as a caster progresses.
It gets around targeting in many instances. Not subject to SR. Decent range at Medium. Defeats Invisibility and nerfs stealth. Oh and it can blind you. If it is going to benefit from it's attributes nine times out of ten, it should be subject to the environment it so often subjugates.


Thank you King of Vrock,
for the official rules citation. That does seem to make sense. Although,
Glittersilt...uh um Glitterdust is not subject to attacking through the waters surface, nor the rules governing a specific target because of it's area nature.
I concede that the "Dust" would sink in my original scenario after a round or two. The rule I would site is the last sentence on page 432,
I am an advocate of GM discretion in unusual circumstances.


Ah thank you, that does seem to be the easiest answer... it's magic!
Although the spell does create something physical, a golden dust, originating in a cloud of particles. I think that is why SR does not apply. The medium not being of issue claim seems to only reflect the fact that the spell descriptor is written with air as a default and that the
"dust" would behave as dust and linger but a moment before it covers things as it settles.
Mind you, I'm not trying to be argumentative. I believe adjudication of spell effects should be short and sweet however, Glitterdust benefits from being exempt from spell resistance and I guess from what you say can effect non-corporeals as well! Seems very powerful for a second level spell.
Again thank you for taking the time to answer my question TLO3


Hello there!
Does anyone have any insight as to how Glitterdust would work underwater?

Or for instance in the following situation...
A caster is upon a deck of a ship 20ft above the waterline.
His target is a water mephit whom has just the round before, dived
into the brine below. Using the concealment of the water it is going
to make a stealth check. The caster casts Glitterdust centered on the
square that he judges the creature to be in.
What happens now.
A. The spell behaves normally as written.
B. The spell covers everything, including the water in the
spell area, making a kind of golden solid in a golden soup.
C. Something in the middle of A. and B.????
D. other? ( Please explain in response )

Thank you for any insight on this, what seems to be the best 2nd level spell ever!!!