Human on Flying Carpet

Kairn Gnosis's page

29 posts. Organized Play character for Mcarvin.


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Scarab Sages

So can you make a sunder attempt with each attack or just as a standard action?

Can you sunder with AoO?

Scarab Sages

YawarFiesta wrote:

There are googles to increase sneack attack range so the rogue isn't out as a sniper.

However, with the cross bow archetype a figther can snipe you with a double crossbow for up to:

(1d8 + 3d8(Vital Strike) + 12(Deadly Aim) + 5(Enhancement) + DEX(9)(Archetype) + INT(4)(a feat in the APG) +4(Weapon Training) + 4(Specialization)) X2(Double crossbow) = 112

Humbly,
Yawar

what googles? =D

Scarab Sages

The dragon may grow much quicker in this demi-plane but not actually mature!

In this way you might apply the colossal aspects of the dragon while still making it beatable.

Spell immunity can counter save-or-die spells.

If I was to give you 1 piece of advice i'd say this.... make it way easier than you think it should be because as is this thing is going to completely devastate the entire party the moment combat starts. I would say that the max you would want to go (CRwise) is CR 14 or 15.... max... I'd love to hear back about the result of this though =) i'd be a really fun event!

You might also give it 3 initiatives in which it could separate it's action... for example... 1st initiative it bites and wings.... second initiative it claws and tail slaps... third initiative it moves... Or it could consolidate all of it's initiatives to cast a powerful spell that the wizards might identify before it actually casts it on it's 3rd initiative (1 it starts casting, 2 wizards may identify, 3 spell blows up).... just an idea

BTW, aren't white dragons notoriously the idiots of dragon world.... are you sure you want it to be white if it's supposed to be an ultimate evil type guy. anyways =) good luck this get's me excited to hear back

Scarab Sages

Many of you most likely won't like how I do it but my players love it...

Essentially they all have a special item (legacy item, if you will) with this item they can bounce ideas for interesting properties it might gain and i'll upgrade the item over time according to their interests

Besides that.... I just give them gold pieces (we just skip the list of treasure, haul to vendor, sell to vendor)... they buy every other item they need.

Scarab Sages

Jiraiya22 wrote:
A lot of these suggestions for feats have been assuming that I will be in melee combat with creatures on the ground. I have levitate as an at will power and vanish as a 1st-level spell. When I have enough head room, my 1st turn plan of action is to disappear and then get 40 or so feet above my enemies heads before I start the spell-slinging. For most melee opponents, this largely negates their effectiveness. For everything else, ranged attackers, other spell-slingers, and other flyers, I need help on defense. I am a blaster caster, I focus on evocation spells and spells that make my enemies cry for mercy like a reached ghoul touch, so I'm not planning on going the Augment Summoning route. Spell focus certainly seems worth it, but how about elemental focus? Is it worth it to get both elemental focus and the elemental spell metamagic to give my elemental evocations an extra +1 DR? What defensive feats are really necessary assuming I'll be above most of the enemies that would warrant their use?

I'm a DM and after maybe a single session or two I would begin always having enemies that can affect targets that were in the air.... so you should consider things that increase resistance to spells and ranged attacks... like iron will, lightning reflex, great fortitude. you might also be wary of flying opponents. They can be really nasty.

Scarab Sages

Questions like these are highly dependent on the DM and the campaign also

As stated before..

If your DM tends to target the player who is the most trouble for him (you, as a wizard) despite the fact that you've put yourself in as safe a place as possible.... It'd be worth taking feats like combat casting, Defensive combat training, and maybe (only if your sold on the idea that more hit points is worth it... which I'm not) toughness.

If he plays the monsters in a way where you will be able to use your positioning skills to remain out of combat and allow you to really focus on damage, control, debuff, or buffing then you should probably (this is what I normally do) go straight for spell focus, maybe even greater spell focus, spell penetration, maybe even greater spell penetration, or things like elemental focus, maybe even greater elemental focus, preferred spell, or if you prefer metamagic feats.

If you wanna specialize some feats that are good are spell focus, greater spell focus, elemental focus, greater elemental focus, tenacious transmutation, diviner's delving, augment summoning, improved counter spell, crafting feats.

in other words... it depends

I would get elemental focus for your wizard and possibly some metamagic feats a little later in the game.

Scarab Sages

rkraus2 wrote:

I'm a fan of invisibility and non-detection. Divination spells like See Invis STILL need a caster level check to spot you.

Or, Arcane Mark and a lot of the Divination spells. Mark an object, and then give it away as a gift. A unique mark could be used as a 'well-known' location. I've done this to PCs a few times, and they are usually very slow to figure it out.

O i never thought of divining a mark you placed on an item someone important could want! lol i always just thought it was exclusively used for that one return or summoning spell, nice!

Scarab Sages

Hexcaliber wrote:

The problem with your little game is that there really aren't many combo's with divination.

That's partly the reason I'm asking. I love the idea of divination and how useful it is... (I understand that there should be some other mechanic your working with, like evocation or conjuration, or your wizard will suck, but) I'm just trying to boil up some ideas to inspire myself

The idea just has to use divination not be entirely divination!

Scarab Sages

Apparently no one is interested?

Scarab Sages

Lyrax wrote:
The spell that would help you read a spell book is called "Read Magic". It's a 0-level spell, and every wizard can prepare it from memory.

Haha. Sorry, that's not the intended interpretation of my question.

I'm just thinking of how many things a wizard does that would just not be "ok" for a normal book. I carry my books to school most days and they look very used by the end. Imagine if you were trudging along in a swamp...

Also i've been pondering how a lot of different spells would interact with the spell book.

Scarab Sages

Powerful:

I like the idea of scrying an opponent and having analyze dweomer up, now you know what magical items they have and what they do.... bonus!

Arcane sight is good in tandem for determining what spellcasting or spell-like abilities it has.

Scarab Sages

Post your most interesting, comical, devious, questionable, creative, or powerful uses or combos using divination magic.

Don't post "scry and die" please.

begin the posting, GO!

Scarab Sages

To be very simple in my question; is a wizards spell book a magical item?

Also some supplementary questions. Would detect magic reveal it to be so? If analyze dweomer was used and the spell book was the focus of it... would it reveal the spells inside and how to activate them?

Any input is appreciated but keep the posts simple if you can. (I've got a small brain)

Scarab Sages

Kalrik wrote:

I think my skill at creating a villian surpasses my party's ability to play. The party, a cold sorcerous, rogue, Fighter/bard/arcane archer, and Healer Cleric is going after their arch nemesis, a tenth level Antipaladin Vampire.

All things being equal, I don't think my party can win. They have given him enough time to dig in and build a network of allies and underlings. He holds two of the party member's mother hostage. He has given enough clues and blatently targeted information to throw the party into out and out tunnel vision to kill him.

I have warned the party that tenth level the kid gloves came off, they have been playing since 3rd level and know their characters enough that they shouldn't need me to hold back. I also warned them that this nemesis was built like them and was going to be played like the evil mastermind he is.

So, what do I do. Build the encounter/encounters and let the party face likely destruction, or tone down what is supposed to be the major villian they have been after since lvl 6?

In my opinion as a DM it's your job to build encounters that the PCs can win... just because the PCs aren't interested in or can't optimize or aren't "as good" at the game as you doesn't mean they should be TPKd....

Just accept it and make it easier. Throw em a bone!

Scarab Sages

Abraham spalding wrote:
Spell like ability. All spell like abilities are based on the mental stats... as such are not able to be used while raging... iirc.

OOOO =) I see it now =) that little "sp" tells me everything. thanks sorry for the silly question.

Scarab Sages

Carbon D. Metric wrote:
Kairn Gnosis wrote:
so invoking does count as casting a spell? I'm just not sure what the term "invoke" details. It says it's an immediate action. that's about it.
Yes, as stated invoking is still spellcasting.

As stated where? lol

Scarab Sages

LoreKeeper wrote:

Spells are not castable while raging. Note the exception for the "Rage Prophet" (APG) that gains this ability:

Raging Healer (Su): At 2nd level, a rage prophet is able to cast cure spells on himself while raging, without having to use clarity of mind.

so invoking does count as casting a spell? I'm just not sure what the term "invoke" details. It says it's an immediate action. that's about it.

Scarab Sages

Self concerned bump

Scarab Sages

The Holy Vindicators (HV) Divine Wrath, Divine Judgement, and Divine Retribution class abilities allow the HV to invoke doom, death knell, and bestow curse respectively. My question is may you invoke these spells if all of the conditions are met but you are raging.

Essentially does invoking a spell require concentration?

Scarab Sages

could you enchant a boulder with returning?

Scarab Sages

well thanks for the input.... Always hearing the same thing about barbarian tanks/anything other than beater... I'm still going to do it and I'm sure it will work perfectly well. I think people underestimate how good a decent DR is I'll just spend my money that I didn't spend on the DR armor on something else to boost my ballerness. Thanks for the help again.

Scarab Sages

Heck for 7.5 k gp you could make it permanent so you could just pick up your stone at the end of the day =) get it enchanted lol

Scarab Sages

Hehe it would be fun role playing wise to because you could customize the command word to be silly =).... Hey guys it's a tiny pebble.... OMG THAT JUST INCREASE SIZE BY 4!!!! NAR! Could you throw it further too? There are a lot of possibliities with this spell and hurler

Scarab Sages

Spell called Shrink Item... level 3 sorc/wiz spell... only problem I see is the 2 cu. ft./level but that doesn't even seem to be a problem.... get a wand of this... gunna cost you 11,250 gold and I believe you get 50 charges. If you had a wizard make it for you then it would be even cheaper.

School transmutation; Level sorcerer/wizard 3

Casting Time 1 standard action

Components V, S

Range touch

Target one touched object of up to 2 cu. ft./level

Duration 1 day/level; see text

Saving Throw Will negates (object); Spell Resistance yes (object)

You are able to shrink one non-magical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object's size by four categories. Optionally, you can also change its now shrunken composition to a cloth-like one. Objects changed by a shrink item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Even a burning fire and its fuel can be shrunk by this spell. Restoring the shrunken object to its normal size and composition ends the spell.

Shrink item can be made permanent with a permanency spell, in which case the affected object can be shrunk and expanded an indefinite number of times, but only by the original caster.

Scarab Sages

Another thing I thought of is that the barbarian is debatably more predictable as far as damage taking goes. His damaged will be reduced no matter how many times the enemy were to hit him or the fighter in a full attack. Yes the Cleric may complain about having to heal him all too often but the cleric also doesn't have to worry about the hi dex warrior getting 1 shotted with a crit full attack.

Scarab Sages

YuenglingDragon wrote:
The Barbarian is definitely going to be an inefficient tank compared to Fighter. Arguably worse than a Cleric or Paladin, too. What I think the Invulnerable variant does well, though, is a Come and Get Me build. By 12th level (when you can get Come and Get Me), your high DR more than offsets the increased damage enemies get against you. Paired with the elemental rage and fiend totems (or spirit totems if you prefer) to increase DPR and a nice two handed weapon, you may even kill attacking enemies before their swing. This build, in some ways, makes you a de facto tank since enemies will be eager to strike at you instead of the party but adds substantial extra damage to the equation. Ending fights sooner saves as many HP as a high armor class, IMO.

I'm curious weather the spirit totem is even almost worth taking... it only adds a 1d4 and it's charisma based... I don't want a third stat to max

Scarab Sages

Could an Invulnerable Rager Barbarian be a viable tank? I'm not good with math and a lot of other people are so? Sorry if this has been beat to death before. I know low levels are fine with barbs but once you get to lvl 5-10 could he tank?

Scarab Sages

"Resist Life & Raging Healer:
Should the prophet be able to heal herself as a swift action with inflict spells without using Moment of Clarity? Raging Healer is very specific about the action, but I can't get over the feeling that this is just an oversight."

Does it specify the cure spell?

"Spirit Totem & Resist Life:
It's a bit munchkin-y to even consider this, taking into account that spirit totem specifically says that the slam can target foes adjacent to you - but would it make any sense to get healing out of that? How about the area effect of greater totem?"

Pretty sure that's a NO, but your DM could decide otherwise.

Scarab Sages

I have a goblin... lvl 3 rogue... He has 20 agility... He does plenty of damage without adding strength in and he uses weapon finesse. I think it's a very useful feat. maybe not something to base a character around. but, very useful.