Kain Dragonhand |
I propose you generalize the weapon groups. I've stated it before, but I'd like to talk about it in conjunction with exotic proficiency.
Change the damage of weapons to this. Then, instead of changing the damage dice of the weapon, throw in a modifier based on the size of the creature wielding it. -8, -4, -2, -1, 0, +1, +2, +4, +8
Close - 1d4
Light - 1d6
One Handed - 1d8
Polearm - 1d10
Two Handed - 1d12 (not 2d6!, D12 is the least used die in the set and it needs some love)
This will cut down on confusing size category charts, and make it simpler for DMs to adjust monster stats as they construct them
Then you have the categories of
Simple - Anyone can use, but they do not have any special properties.
Martial - you need proficiency, and martial weapons allow for use of things like trip, or something else that sets them apart from simple weapons.
Exotic proficiency - Instead of locking any weapon behind exotic proficiency, make it to where someone who specializes in the use of a weapon to get a bonus in how that weapon is used.
Example - Anyone with martial proficiency can use a spiked chain and perform trip maneuvers with it. However someone with exotic proficiency (Spiked Chain) gains a modifier to performing that maneuver with the weapon. (+2, 4, or whatever is deemed appropriate).