Jhofre Vascari

Kain Cralo's page

32 posts. Organized Play character for Gilthanis.


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Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, happy to see things finally beginning to go their way, he again causes the earth to tremble, sending jagged rocks flying towards the woman in front of Gustav.

Earth Blast, piercing: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

All Kain has is Earth Blast, which he would be taking some negs on for partial cover. He has seen Geoffrey's EB get deflected off a translucent barrier, so instead he would shield the the front-liner, hoping to keep them from taking damage. He is built for defense, and with 1 HP, going into melee is just plain stupid lol

Kain, conjures forth a barrier of dirt and loose earth in front of Gustav, hoping to provide some protection against the incoming assault. Unfortunately, the onslaught of the enemies are too much for the barrier to withstand, only partially blocking the acid projectile, screaming towards Gustav.

Kain, sees that the tide of battle is still not going their way, but refuses to give up. He conjures forth dirt and loose rubble and hurls it towards the guy on the roof. targeting Larkin

Earth Blast piercing, Larkin?: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 4 ⇒ (6) + 4 = 10

crit?: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Couple questions? I go before either Hallis or Larkin correct? If so, how does Kinetic Cover interact with the attacks? Would the acidic ray simply destroy it, and call it good; or would it continue and inflict "partial" damage to Gustav. I understand that the dagger from Larkin will do full damage, but my main question is the acid ray from Hallis?

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

I withdrew at the beginning of the rest of the groups turn round 1. Moved Embel forward

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

true...so how about this?

Instead of withdrawing, Kain will delay, hoping that the enemies on front of him are unable to find a means to attack him.

DELAYING ACTION UNTIL AFTER HALLI AND LARKIN GO...wish me luck guys lol

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, unaware of what's coming can only watch the crazed hafling dig his axe into his collarbone, and watch the blood pour out his body. The damage done, is almost enough to drop Kain, but he manages to stay on his feet...probably much to the surprise of the halfling.

Kain, coughs up a spout of blood, directly onto the crazy man's shoes...if solely out of spite. He then withdraws from the action as he in no condition to fight at the juncture, hoping that his companions will fare better against the assaulting enemies.

withdraw action to not provoke AOO

sorry everybody, but I am at 1 HP, so hopefully I will be able to get another action next round

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

I heard a door close, in the foyer area. But this door has been closed the whole time so it cannot be the annoying creature can it?

we shut the door after we entered right?

Kain, goes towards the door, and readies an attack should the imp get any ideas about leaving.

who grabbed the powder, if we can get it visible once the powder can keep it visible?

readied attack: 1d20 ⇒ 151d8 ⇒ 3

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, takes a hand off his polearm, lets out a frustrated sigh. The Society has a cruel sense of humor.

He puts his hand back on, ready to move and strike if the little bugger appears.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, seeing the creature disappear, groans because I hoped it wouldn't come blows. He grabs his longspear, moves a few feet into the room and readies an attack should the little shit reappear.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

So, Geoffrey you wanna try and unlock the door as well. I certainly cannot.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, kicks a rock as he enters, with a subtle flick of the wrist he send it flying down the ally. He walks in and takes a seat, looking around for any signs of child endangerment. Upon spotting the liquor bottles, he takes a closer look at Auntie, wondering if she really is that brazen and bold.

Maybe those were from an earlier night, and she is just messy. The place itself has seen better days after all

per: 1d20 ⇒ 20
heal: 1d20 ⇒ 5

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain shrugs, kicks another rock and begins to walk away.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain just sighs, looks down to the earth and kicks a rock (not at Auntie).

Someone please show the lady the package sent by the Dawnflower lady. So she can quit her screaming and allegations.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, just like the earth he is attuned with, is very dry in social conventions. He does his best to "connect" with children and not upset Auntie Baltwin.

When she open the door, Kain gives her a smile, slightly rigid in nature. He then looks on as his companions faulted with their words and adds his input...figuring he cannot do any worse.

I will cut to the point, our employer, who provides you medical assistance wishes to ensure all is well at this home. Please allow us to look around your modest home, then we will be on our way

sense Auntie's intentions, diplo: 1d20 ⇒ 91d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, will grab an alchemist fire if no one objects. The other random goods like the powder and dice he leaves in the crate.

Sorry, I didn't get you guys sooner, maneuvering this damned boat was...well a pain in the ass. At least everyone is okay...right?

Kain, simply nods at the greasy haired man, and takes his payment. Once outside, he looks towards the others, I hope the other tasks are easier...and less furry critters involved. Shall we make haste to the next location, I would hate to still be doing this come nightfall, as takes off towards the next location on the list.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

if the rat isn't dead yet

Kain, seeing the fight ensue and his companions wrestling with some filthy rats, grabs his longspear, and stabs at the lone remaining rat.

longspear: 1d20 ⇒ 181d8 ⇒ 3

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

sail: 1d20 ⇒ 21d20 ⇒ 31d20 ⇒ 141d20 ⇒ 9

If I am allowed to take 10, and be good, I will do that after the 4 attempts

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain will leave the building and go to the rowboat. He looks around to make sure he's not being watched, then tries his best to get the rowboat under the crate. Struggling mightily with the boat he is unaccustomed to, he tries to right the boat in the needed direction.

per: 1d20 + 4 ⇒ (13) + 4 = 17
sail: 1d20 ⇒ 2
sail: 1d20 ⇒ 13

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

All I have learned to do is move earth, and use it to protect myself or others. I am completely at a loss for this water challenge. But I will keep a lookout for anyone if they want to cause trouble for us.

perception: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Am I too late, I just saw the link to this game XD

at the VC office

I will miss being outdoors, but if that is what the Society wants from me...

after mission briefing

Kain goes with the others he has spent the last week or so with. At the shop he says nothing, and walks towards the warehouse. He looks on, and wonders if the structure is even stable enough to allow the entry.

Of course not, what fun would that be for the Society to send us on "easy" missions. So, what do we do about the damned crate?

He looks back to Katharina, You seen to be attuned to the ebb and flow of water, what say you

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain's jaw drops as Janira drops. He moves forward 5' and causes the earth to jettison up underneath the giant bovine.

1d20 + 3 ⇒ (2) + 3 = 51d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

on phone, please double move me closer :) thanx

Kain surprised like everyone at Janira's resolve, moves closer to the fracas as his powers aren't efficient from this distance.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

I said....get buried

1d20 - 1 ⇒ (10) - 1 = 91d6 + 4 ⇒ (2) + 4 = 6

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, steps up and once again causes the earth to erupt under the jiggling cube.

May the earth...MOVE you.

move 10' forward

1d20 + 3 ⇒ (3) + 3 = 61d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Hmm, I see no reason to stay here since all the enemies have returned to the earth once more.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain hears movement ahead of him. He moves farther in the cave, turns around and sees the undead shuffling towards him. He stretches out his hand, points two fingers at the earth then flicks his wrist upwards as shards of earth and debris go flying at the northern most enemy.

earth blast, ranged touch, slashing: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain nods at what the gillman says, he turns to the others, shall we investigate one of the corridors?

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain will marvel at the glyphs, and too write down notes regarding the 12 guises of Aroden.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, watches as Geoffrey sets a path through the thicket. He looks at the woods around him and feels at ease, not being cooped up in a city.

When he hears about Janira's warning to get in the cave, he looks on at the others, so, what do you guys think? Retreat or stay?

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

The name is Kain and I am here to better understand my powers over the earth. I am ready to go.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

A man of Ulfen decent walks in the bar. His hair is a matted mess, and he looks like he hasn't had a bath in weeks...which is surprising since he doesn't have the stench of such a circumstance.

Am I in the right place? I don't know what the Society wants with me, but I am curious nonetheless

Grand Lodge

Gilthanis here, ready to go..finalizing gear but otherwise good