Thorn's End Guard

Kael Voss's page

21 posts. Alias of Slayde77.


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Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

“No bloodshed yet.” he echoed, quiet but sharp. “That thing will not just disappear quietly” He didn’t press it further—arguing with a priest in front of panicking civilians wasn’t useful

When she turned to the four of them and offered “official roles,” Kael’s gaze stayed on her. Not reverent. Not friendly. “So… you want steady hands,” Kael said. “And you want this handled without the whole bastion knowing how close it came.” He paused, then added, measured: “I’ll go down. I already know the tunnels better than most.” His eyes flicked briefly to the shattered doorway, then back. “But I’m not doing it on blind faith.”


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

I'm a little confused. With Kael's background as a flameseeker wouldn't he already have an official role?


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Kael swallowed, hard, then turned back into the hall. The crowd was huddled and shaking. The priests were tight around the Pyre, voices low, trying to sound like this was still under control. Kael didn’t push into their circle, but he stepped close enough to hear Lyria’s words—emergency ashes… flame seekers still in the crypts… another one that’s safe this time.

Kael’s eyes cut to her. “Safe?” His voice stayed low, but it carried. “That thing just came out of your ‘saint’ and tore the doors off. Safe flew right after it. There is no such thing as safe”

Eymur asked what happens now. Kael didn’t look at him when he answered; his eyes stayed on the smoking fragments and the grate. “Now we stop it getting out of sight,” he said quietly. “Or it comes back when we’re not ready.” He angled his chin toward the shattered doors, toward the direction it fled. “Northwest,” Kael added, to the group more than the priests. “It’s heading down the mountain.”

His jaw tightened, and he forced the words out evenly. “Whatever that was,” he muttered, “it wasn’t a saint.”


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

The doors groaned open and Kael felt the heat… and then didn’t. A thin wash of warmth, like a hearth that was almost out. Not the roaring protection he’d heard whispered about. The locals didn’t react, but Kael did—his eyes narrowing as he took in the grates, the marble basin, the dull orange glow licking up from below.

So it really can fade.

He kept his hands still at his sides as Lyria spoke. Remain silent. Easy enough. Kael watched instead—pallbearers, priests, the way the chanting sat on the air like a weight. The language meant nothing to him. The cadence didn’t. But one sound caught in his skull anyway, wrong and familiar in the way a knife-edge is familiar.

Kael… mor’deth…

His jaw tightened. Just sounds. Just old words. It didn’t help. When the flames rose hungrily and the casket was set on the grate, Kael leaned forward a fraction without meaning to.

Then the scream tore through the hall. Everything happened at once—wood exploding, metal clattering, a burnt shape unfurling out of the wreckage. Four arms. Horns. A face like a nightmare that had learned to walk. It didn’t attack. It fled—smashing through the doors and vanishing into the night.

Respect evaporated in an instant. Kael’s hands were already moving. “Damn it—” he hissed, drawing both sawtooth sabres with a rasp of steel. Demons. They’re burning saints and getting demons.

He pushed toward the shattered doorway but didn’t run past it—just far enough to see what he could of the direction it went, eyes searching for movement, for wingbeats, for anything against the darkness. “Which way?” he snapped, more to the room than any one person, then caught himself and lowered his voice. The demon was gone. Shouting wouldn’t pull it back. Kael steadied his breathing and forced his focus into something useful.

Perception to track the demon’s escape direction + any identifying features. Knowledge (dungeoneering) to see if Kael recognizes what that was (or anything similar from below).
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Knowledge (dungeoneering): 1d20 + 4 ⇒ (17) + 4 = 21


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

perception: 1d20 + 6 ⇒ (4) + 6 = 10

When the grove came into view, lantern light blooming under hooded cloaks, Kael felt himself hesitate. Apples hung from the branches like bright bruises in the dark—too much color to feel real. The air even smelled different up here. Cleaner. Less salt. Less soot.

So this is where they grow them.

His hands flexed once at his sides, then went still. He kept walking. At Lyria’s reminder, Kael dipped his head—more acknowledgment than reverence—eyes still tracking the line of acolytes, the door, the shadows between the trunks. “Respect,” he murmured, barely louder than breath. “Got it.”

He fell into place with the others as they waited to be let inside, gaze flicking once to the apple-laden branches…and then back to the Pyre Hall doors.


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

1d10 ⇒ 9
Eymur leaned in with his whisper about missing supplies. Kael didn’t look at him when he answered—just kept his gaze on the flow of servers and cups.“Could be related,” he murmured back. “I heard someone say crates were opened and resealed.”

Kael’s eyes drifted across the High Ember faces—smiles held a little too tight, hands moving a little too fast. “Wouldn’t surprise me,” he added, quieter. “People who live easy tend to make sure it stays that way.”

When the announcement came that the procession would begin soon, Kael stopped eating. He wiped his fingers on a scrap of cloth, pushed his chair back with care, and stood. “Alright,” he said quietly to the others, eyes already drifting toward the doors. “Let’s see what other surprises they have for us.”

Sorry for the delay—my leg’s been acting up, and I thought I’d already posted.


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

perception: 1d20 + 6 ⇒ (17) + 6 = 23

Kael didn’t need a second look.

He watched the way the servers moved—too fast, too careful. The way laughter started and stopped on a glance toward the dais. The way a few High Ember faces held smiles like masks, eyes flicking to platters as if counting what vanished. With your earlier read of the room, it was obvious: they were putting on a show, and it was stretching them more than it should.

He leaned slightly toward Kesleigh, keeping his voice low. “It’s a performance,” he murmured. “They’re nervous.”

His eyes tracked a tray going by—too full—then another right behind it. “And it’s a waste,” Kael added, jaw tight. “Not the eating. The display.” He nodded faintly at the spread—pies cut and left to cool, fruit laid out like nobody would have to count what’s left tomorrow. “We scrape and ration to keep breathing. Up here they burn through comfort just to make it look like they can.”


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Kael stepped into the hall and felt his stomach turn—not from hunger, but from the smell. Warm bread. Real roasting fat. Fruit cut open and left out like it wasn’t precious. Heat from a fire that used wood.
For a heartbeat he just stood there, taking it in. Then his eyes started moving again, as they always did.

Not to the tables first—though they pulled at him like a hook—but to the people of High Ember. The servants, the attendants, the guards posted like furniture. He watched their faces. Their hands. Their reactions.

Is this normal for them? Or are they performing it for us?

Kael found a seat that gave him a view of the doors and the dais, then sat without relaxing. His sabres stayed sheathed, but his posture didn’t soften. He reached for food anyway, taking smaller portions than his hunger demanded. A slice of apple, turned in his fingers like he expected it to be a trick. A bite of bread that actually tore instead of crumbled. It was good. That was almost the worst part.

Kesleigh approached, and Kael’s first instinct was to stiffen. Then the warmth of the spell threaded through the burn on his shoulder and the ache in his chest, dulling it to something manageable.

He exhaled, slow. “...Thanks,” Kael said, softer than usual. He flexed his shoulder once and did his best to hide the wince. It still hurt, but it was better. “You didn’t have to do that,” he added, “I won’t forget it.”

His gaze slid back to the tables—too much of everything, laid out like it didn’t cost blood to grow or haul. He leaned a fraction closer to Kesleigh, keeping his voice down so it didn’t carry. “Look at this,” he murmured, eyes on the spread rather than her face. “We scrape ashbread out of dead soil and count cups of water like it’s coin… and up here they’ve got apples sliced and plant flowers because they're pretty.”

Roll some check (sense motive, perception, something else) to try and determine by the reactions of the high ember residents if this excess of food is a common occurrence up here.


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Kael kept pace with the group as Lyria herded them into something that almost resembled order. He didn’t argue—just moved when she moved, eyes scanning the railings and the gaps where the lizards had come up.

When the fort finally loomed ahead, it felt like stepping into another world: smooth carved stone, guards behind a portcullis, walls made to last. And beyond—

Trees. Actual live green trees

The word didn’t fit in Kael’s head at first. Rumor-stuff. Old-story stuff. Then the leaves shifted in the ash-heavy air and proved themselves real. Around him people gasped. Kael didn’t gasp. He just stared, too long, without meaning to.

All that space, all that life… kept up here… For them...

His fingers flexed once around his sabre hilts. He forced himself to look away from the green and back to the gate, the guards, the lines of authority. “Keep moving,” he muttered quietly,a reminder more to himself than anyone else. “Don’t get stuck gawking.” But his eyes flicked back to the trees once more anyway, quick as a stolen glance.


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Kael flicked both blades hard in quick practiced motions to shed most of the ichor. The decapitated lizard’s weight still seemed to echo in the boards underfoot. Then he looked up.

The bridge was chaos. Screams, bodies surging, a couple fights still going badly—and then the worst part: the streaks of blood and the sudden empty spaces where people had been. Drag marks, and nothing at the end of them but open air.

“Damn it…” he breathed, more through his teeth than into the world. ”Nothing to be done for them now.”

When Lyria rushed over, Kael’s first instinct was to check the line behind her, not her face. He heard the panic in her voice anyway. “I’m alive,” he answered shortly. His fingers pressed at the acid-burned spot on his shoulder and chest; pain flared and he hissed once. I’ll be fine. Later.

Her words—we need to get everyone up—hit wrong against the sight behind them. Of course. High Ember survives while the low docks perish. He let his gaze drift, casual as he could make it, searching for the clean silhouette of Joric. Did your name keep you safe? The thought was ugly, but it came uninvited.

Then to Lyria, without softness: “Move. Now,” Kael said. “Get them off the bridge. If more come, they’ll pick the stragglers.”

He backed a few steps, putting himself between their small knot and the length of the bridge, blades out and ready. Not heroic—just practical. The only mercy he could offer was time. “I’ll cover our backs,” Kael added, eyes scanning for movement along the railing and the gaps between boards.


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Kael’s eyes flicked over his shoulder the moment he felt movement behind him—instinct bristling at the idea of anything at his back on a bridge. Eymur was moving, drawing attention; Mara was in close, quick as a needle. The lizard’s jaws snapped at her and missed—still close enough to leave a warning hiss in the air.

Good. Keep it busy.

Kael slid a half-step along the boards, letting the bridge sway carry him just enough to shift the angle—putting the rockskulker where Mara could press it, and where Kael could cut without crowding her. Then he went in, both sabres flashing—one to bite at a seam in the plates, the other to follow through while the creature reacted.

5-foot step, then full attack (TWF) on my Studied Target.

Kael attack - primary sawtooth sabre: 1d20 + 4 ⇒ (14) + 4 = 18
Damage - primary: 1d8 + 5 ⇒ (1) + 5 = 6
Kael attack - off-hand sawtooth sabre: 1d20 + 4 ⇒ (17) + 4 = 21
Damage - secondary: 1d8 + 3 ⇒ (8) + 3 = 11


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Kael jerked back as the acid splattered across his shoulder and chest. Pain flared white and immediate. “Hng—son of a—” He ground the rest of it between his teeth, dragging in a breath through the sting.
“Rockskulkers!” Kael barked over the bridge’s rising panic, voice rough but steady. “And yeah— they spit acid.”

His jaw tightened as he forced the pain down into something useful. Kael’s eyes locked onto the creature’s plates and joints, tracking the way it moved, where the armor didn’t quite meet. He shifted his stance with the bridge’s sway, waited for the half-beat where its weight committed—
—and struck with his main blade.

Move action: Studied Target (rockskulker). Standard: Attack with primary sawtooth sabre.

Kael attack - primary sawtooth sabre: 1d20 + 6 ⇒ (4) + 6 = 10
Damage - primary: 1d8 + 5 ⇒ (3) + 5 = 8


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Does Kael recognize the creatures from his trips down below?

Dungeoneering: 1d20 + 4 ⇒ (19) + 4 = 23


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Faces resolved out of the fifteen as Lyria gathered them up—Magda Coilwright, Father Belric, Tamsin Vale, Old Raska… and then the noble. Joric Emberlin, loud enough to announce himself to the stones. Kael’s mouth tightened, then relaxed again. Of course they brought one of them.

He didn’t speak much while they moved. Didn’t feel the need. Let the others fill the air with questions and nerves. When the talk turned to “expected decorum,” Kael glanced toward Tamsin and Kesleigh, then toward Lyria. His eyes flicked to the cliffbridge ahead—guard posts, a choke point, nowhere to drift if something went sideways. Not that he thought it would. Keeping track of his surroundings kept him alive.

Don’t speak out of turn. Don’t insult anyone. Don’t speak ill of the Pyre. He glanced quickly at Joric, then Lyria. Easy rules for people who’d never had to fight for a mouthful of ashbread.

Kael leaned in just enough that he didn’t have to raise his voice, pitching it to the small cluster rather than the whole procession.

“Best behavior,” he echoed, dry. “Right.”

His gaze slid past Joric’s immaculate clothes and away again.

“Here’s mine,” Kael added, quieter, aimed at Kesleigh, Tamsin, Eymur—anyone listening. “Let them talk. We nod. We eat. If they ask, we answer short. No stories. No opinions.”

A pause, then, almost as an afterthought:

“And if he starts swinging his name around,” Kael said, meaning the noble without looking at him, “don’t bite. He wants a reaction.”

He shifted his weight, boots settling against the stone.

“This is a meal,” he finished. “Nothing more.”


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

When Lyria appeared, Kael felt the air change around him. The Council robes were too clean, too deliberate. Kael’s gaze went to the glass window. A Saint. Of course. The Pyre eats what it is given. The bastion lives. That is the bargain.

Mara asked who it was. When Lyria mentioned the Flame Seekers, Kael’s attention sharpened—ears pricking, eyes flicking back to the casket—before he forced it back down again.

“Flame Seekers found him under the mountain…” he muttered quietly, more to himself than anyone else.

Did I know them? How many didn’t come back?

For a heartbeat the air tasted like old iron and smoke. Not from lanterns, cleaner than that, sharper. The thought that followed was not his voice, not quite: You live because others burn. Kael’s jaw tightened once. He didn’t look at the casket again.

At Eymur’s statement of readiness, Kael let the moment pass. He inclined his head once toward Lyria. “Ready,” Kael said simply.


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Kael nods at Kesleigh with respect. Docks and Farms… good trades.
“If they’ve got a use for you, they’ll find it…” Kael says, letting the thought linger.

Kael’s eyes flick to the elf as she speaks.
“Watching’s fine,” he answers, voice low. “But I doubt that’s all they want. They don’t invite dockhands and ash-farmers up here for nothing.”

His gaze settles briefly on Mara’s gloves and the nervous motion. Not a fighter’s habit. Not a dock habit either. he notes.

“Still,” he continues, “I’m not going to turn down a good meal.”


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Kael drifted to the alley indicated and took up a spot where he could see the street and the mouths of two side lanes. Old habit.

A young woman looked him over and gave a blunt introduction. Kael answered in the same tone.

“Kael.”

His gaze flicked over her stance, her hands, the way she held herself—measuring. Then he looked away, deliberately, so it didn’t become a challenge.

He leaned his shoulder lightly against the alley wall, resting but ready. His expression stayed flat, but his eyes kept moving.

“You get dragged up here often, Kesleigh?” he asked, gruff and low. Not unfriendly—just trying to place the shape of her in his head. “Or is this your first time being ‘cordially invited’ too?”


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Kael came up from below with grit in his teeth and cold in his bones.

The Undertide access near the Low Docks breathed like an old wound—damp air, the stink of brine that wasn’t brine, and a faint warmth in the stone that never quite felt natural. He’d been gone only a few hours, but it was enough time for his clothes to take on that smell that made people step aside in narrow alleys. He kept his hood low and his shoulders forward, moving like he expected the ground to shift under him.

A coil of chalk hung from his belt. Rope burns and dust streaked his forearms. One of his sabres had fresh grey grit caught in the sawteeth; the other sat cleaner, as if he didn’t like to let both get dirty at once. He was halfway through wiping his hands on a rag that used to be a shirt when he spotted the council runner—soot-stained cloak, wooden case tucked under one arm, too straight-backed for the Docks.

Kael didn’t approach with words. He just appeared where the alley narrowed, close enough that the runner had to see him, far enough that no one could claim Kael “threatened” anyone without lying outright.

The runner’s eyes flicked to the blades, then up to Kael’s face. “Kael Voss?”

Kael’s expression didn’t change. “Depends who’s asking.”

The runner hesitated, then opened the wooden case and produced a thick ash-gray card—rough-cut edges, red wax seal stamped with the Ember Council’s mark. Kael could see his own name on the outside in careful cursive, too clean for the Docks. Kael took it like it might bite. He turned it once, thumb brushing the wax without breaking it.

“You’re sure you’ve got the right gutter?” Kael asked.

“It’s addressed to you.” The runner didn’t meet his eyes for long. They rarely did.

Kael let him go. The man moved on quickly, as if the Docks could stain him if he stood still.

Only when the runner disappeared into the press of shanties and rope-lines did Kael break the seal. The wax cracked with a dry little snap. Inside, the card was thick, and it smelled faintly of ash—real ash, not dock soot. The words inside were neat, formal.

You are cordially invited to attend the Emberwake.
Feast at sixth bell. Procession at dusk.
By order of the Ember Council.

Kael read it twice. Then he read it a third time, slower, as if a different set of words might appear if he stared hard enough.

Hardly anyone in the Low Docks got invited. He’d heard about Emberwake anyway—always secondhand, always with the same dazed awe. Talking about food that didn’t taste like dirt. Warmth without smoke. Spices. Fruit. Bread that wasn’t ashbread.

That didn’t make it safe. It just changed the shape of the danger.

Kael folded the invitation and slid it into the inner pocket of his jerkin like he was putting away evidence.

A good meal was a good meal.

He spent the afternoon the way he always did when something felt expensive: preparing like someone would try to make him pay for it.

Kael scraped the Undertide grime off with a dull knife and a rag, used ash and a smear of oil to cut the stink where he could, and changed into the least-torn set of clothes he owned—still dock-brown and patched, but not actively dripping ruin-dust.

He oiled his blades carefully. The sawteeth needed attention; grit and bone-dust loved to hide in them. He checked straps and buckles, tugged knots until they bit, then checked them again. Two sabres sat at his hips because the Undertide taught a simple lesson: a second blade was less a luxury than a promise you made to yourself—I intend to come back.

As the hour crept closer, the streets felt a touch quieter—eyes following him a little longer when they noticed where he was headed, as if his invitation was a warmth they could feel from a distance. A few muttered questions. A few bitter jokes. One dockhand spat and said, “Don’t choke on it.”

Kael didn’t answer.

He climbed the terraces alone, keeping to routes he knew, moving with the steady caution of someone used to narrow ledges and sudden shoves. The higher he went, the cleaner the stone got, the fewer the bodies pressed into each doorway. Lanterns burned steadier. Guards looked better fed.

High Ember wasn’t dangerous the way the Undertide was. Up here the ground didn’t collapse under you and the dark didn’t bite.

Up here, the danger was being noticed.

At the High Terrace meeting point, the escort was already there. Kael stopped a few paces short and let his gaze do the talking first. He could feel their eyes on him. Half-elf. Dock grit that wouldn’t scrub out. Two sawtooth sabres on his hips. The kind of man who didn’t get invited unless someone had a reason.

Kael reached into his jerkin slowly, carefully, and produced the ash-gray card.

“Kael Voss.” He held it out. “Invitation.”

He didn’t smile. He didn’t bow. He watched their hands as if that mattered more than their faces.

Somewhere in High Ember, someone had looked at a list and decided he was useful. The thought was not new. It was just sharper now.

Kael swallowed, once. He was hungry. And if the Council was offering food “beyond imagination,” he wasn’t going to turn it down out of pride or suspicion.

Go. Eat. Watch. Leave.

Kael tightened his grip on the invite for a moment, then let it go.
Let’s get this over with.

He waited for the escort to lead him up to where the city turned clean.


Male N Half-Elf Slayer 1 | HP: 6/12 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +4, R: +4, W: +0 | Init: +2 | Perc: +6, SM: +0 | Speed 20ft | Active conditions: None. | Image

Hey all. Thanks for the invite. I'm looking forward to playing with all of you. I briefly looked over your backgrounds. I could see Eymur and Kael could be acquaintances as they seem they may have ran in similar circles at some point.


I've updated my profile using your template. I hope you don't mind but I left previous way I had it setup after a gap for further detail and my own ease of use. Let me know if anything needs to be changed.


This is Slayde77. I think I've got my character down. Everything can be found in the profile. I've copied the background and 20 questions here. Let me know if there are any issues with him fitting your vision of the world. If there are any other questions or concerns, let me know as well

Background:

------------------------------
BACKGROUND
------------------------------
Kael Voss was born in the Low Docks and raised by Cinderwake’s blind spots.

No one “took him in,” not really. He slept where there was heat and no boots to kick him awake—net lofts, scaffold platforms, cistern alcoves, kiln vents, under-stairs near the rope lifts. He learned early that hunger makes rules feel optional, and that survival belongs to people who can move faster than trouble and hit harder than they look.

Being half-elf did not make life easier. In the Low Docks, anything unusual becomes a story, and stories get you noticed. Kael grew up with people deciding what he was before he spoke: thief, bastard, outsider, bad luck. So he learned to let them think what they wanted while he watched their hands, their exits, and the distance to the nearest ladder.

As a boy he ran messages and stolen goods along routes too narrow or unstable for heavier men to follow. As he got older, he became useful in rougher ways—guarding haul lines, collecting debts, clearing squatters out of storage spaces, escorting basket loads through bad districts. He was never the strongest man in a crowd, but he was quick enough to exploit mistakes and mean enough to finish a fight once it started.

Eventually the work went downward.

Cinderwake is built over the bones of a drowned city, and the places beneath the bastion are full of old tunnels, collapsed chambers, flooded stairs, and buried shrines. The Tidewatch keeps order in the streets, but there are doors below the city they do not open and corridors they do not map. When something valuable goes missing, when an old passage collapses, when salvage is needed from a dangerous under-ruin, people like Kael get called.

He began as muscle and a pair of hands. Then he proved he could do more.

Kael was good at moving through rubble without losing speed, good at seeing paths where others saw dead ends, and good at coming back with something useful: a sack of worked metal, a ward-stone, a bundle of preserved ash, a dead man’s satchel, a route marked in chalk that a better-equipped team could follow later. The Flame Seekers noticed. They started paying him in real rations and gave him jobs with names instead of rumors.

That is how Kael became one of their deniable workers in the ruins beneath Cinderwake.

He carries two sawtooth sabres on his hips, though for a long time one served more as a work blade than a fighting one. In the Undertide, a blade is for more than flesh: ropes, netting, swollen leather straps, debris-lashed doors, fungus mats, and whatever else tries to trap a man in a rising corridor. The second sabre began as a backup. Now it is becoming part of the way he fights—faster, closer, dirtier, less like a laborer and more like a predator.

The corruption came from below.

On one recovery job, Kael was part of a small crew sent into a partially collapsed ruin chamber under the bastion after a tremor opened a sealed wall. They found old carvings, black water, and a heat in the stone that did not belong there. Something in that chamber pressed against his thoughts—subtle at first, like certainty in the middle of panic. He made the right choices to survive, or at least the choices that kept him alive. By the time he climbed back into Cinderwake, he had a relic in his pack, blood on his hands, and no clear memory of when hesitation left him.

Since then, he has changed.

People flinch at him without understanding why. His face seems harsher in bad light. He unsettles animals. His temper does not run hot—it runs cold. In dangerous moments, solutions arrive in his mind too quickly and too cruelly, each one efficient, each one tempting. Kael knows something in the ruins marked him, and he fears that every trip below gives it more room to grow.

He keeps working anyway.

Because Cinderwake still needs what lies buried under it.
Because the Flame Seekers pay.
Because men like him do not get many chances to be useful and still remain legal.
And because if there is a source to the taint spreading through the Undertide, Kael intends to find it before it decides what he becomes.

Appearance and Personality:

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APPEARANCE AND PERSONALITY
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Kael Voss is a lean, hard-built half-elf in his mid-twenties, about 5'11", with the kind of wiry strength earned from climbing rope lines, hauling salvage, and fighting in cramped spaces. His features are sharp enough to show his elven blood, but life in the Low Docks has weathered any elegance out of them. His skin is ash-dulled and marked by old cuts; his hands and forearms carry rope burns, salt cracks, and pale scar tissue from hard labor.

His eyes are grey-green and unusually alert in dim light, always moving—doorways, ledges, hands, corners, escape routes. His dark hair is kept short with a knife, more practical than stylish, and usually hidden under a hood or scarf when he is working. He carries himself like someone expecting a shove, a blade, or a collapse at any moment: balanced, coiled, never fully at rest.

His gear is practical and worn rather than polished. Straps are reinforced, knots are clean, and nothing dangles that might catch in rubble or ladder rungs. Two sawtooth sabres ride high on his hips for clearance when climbing or squeezing through broken stone. He treats his weapons as tools first and symbols second.

There is something subtly wrong about him if you spend enough time close—an uncanny harshness to his expressions, the way his face can seem almost predatory in certain shadows, the way strangers instinctively pull back after meeting his eyes for too long. Kael notices this and does not comment on it.

Personality
Kael is quiet, pragmatic, and difficult to impress. He speaks in short sentences and wastes few words, partly from habit and partly because in his experience the loudest person in a room is usually the least useful. He is not naturally cruel, but he has little patience for softness that gets people hurt. He values competence, preparation, and honesty about risk.

He survives by reading people quickly. He watches hands before faces, listens for what isn’t said, and assumes everyone wants something. This makes him cautious and hard to charm, but also reliable in dangerous situations—he rarely panics, and when violence starts, he gets unnervingly calm.

Kael has a strong streak of survival morality:
* don’t steal from the wells or the farms,
* don’t waste food or gear,
* don’t drag danger back into places that can’t survive it,
* and if a fight is unavoidable, end it fast.

He dislikes authority that performs strength instead of providing it. He especially resents people who profit from Low Dock labor while speaking of dockfolk as if they are disposable. He is more comfortable with rough people and honest criminals than polished hypocrites.

Though he hides it well, Kael is deeply afraid of losing control—of becoming the kind of thing Cinderwake sends men like him to kill. The corruption in him has sharpened his instincts and made him more frightening, but it has also made every hard choice suspect. He worries that one day he will stop choosing survival and start choosing cruelty, and not know when the change happened.

For now, he keeps moving, keeps working, and keeps his blades sharp.


20 Questions:

What is your character’s name?
Kael Voss

How old is your character?
25 years old.

What would somebody see at first glance (height, weight, skin color, eye color, hair color, physique, race, visible equipment)?
Kael is a half-elf man, about 5'11", around 175 lbs, with a lean, rope-worked build—broad through the shoulders, strong in the forearms, not bulky. His skin is weathered and ash-dulled from dock air and underground dust. He has dark brown to black hair, cut short with a knife for practicality, and grey-green eyes that seem to catch light in a way people notice. His face is angular from his elven blood, but hard living has worn any softness out of it.
He wears practical, patched gear meant for climbing and close-quarters work, and he carries two sawtooth sabres high on his hips for clearance in ladders, rubble, and narrow passages. Nothing about him looks ceremonial—everything looks used.

What additional attributes would be noticed upon meeting the character (speech, mannerisms)?
He is quiet, blunt, and rarely wastes words. He watches hands before faces and keeps glancing at exits, ledges, and routes through a room. He doesn’t stand fully relaxed; his weight is always set to move. In conversation, he can come off as rude when he’s really just practical. There is also something subtly unsettling about him—an intensity in his stare, a harshness in his expressions, and a presence that makes animals and nervous people uncomfortable (which has gotten worse since the corruption began to manifest).

Where was your character born? Where were you raised? By who?
Kael was born in the Low Docks of Cinderwake and raised in the city’s forgotten corners: net lofts, rope scaffolds, cistern alcoves, under-stair storage spaces, and wherever a boy could sleep without getting robbed or kicked awake. He was not raised by one person or family; he was raised by hunger, favors, and occasional adults who traded food or shelter for labor.

Who are your parents? Are they alive? What do they do for a living?
Kael does not know for certain who his parents are. He assumes one was human and tied to the Cliff Terraces or Low Docks labor network, and the other was an elf or half-elf whose blood he clearly carries. Whether they are alive is unknown. Kael stopped looking for answers years ago—not because he doesn’t care, but because in Cinderwake, blood means less than who will share water with you when supplies run thin.

Do you have any other family or friends?
He has no legal family, but he does have people. A few fellow dock-bred survivors he grew up with still trade rumors, tools, and favors with him. He has one contact in the Ash Farms who occasionally helps move goods quietly through the rope-lift routes. He also has a working relationship with a Flame Seeker handler—more useful than friendly, but dependable in the way dangerous people sometimes are.

What is your character’s marital status? Kids?
Unmarried, no children. Kael avoids commitments he can’t protect. He’s seen too many people in Cinderwake used as leverage.

What is your character’s alignment?
Neutral. Kael is not guided by ideals so much as survival, utility, and a few hard personal lines he refuses to cross. He can be protective and decent, but he is not gentle and he is not naïve.

What is your character’s moral code?
Kael’s code is simple and practical:

* Don’t steal from the wells or the Ash Farms.
* Don’t waste food, rope, oil, or medicine.
* Don’t drag danger up from the ruins if you can stop it below.
* If violence is necessary, end it fast and don’t enjoy it.
He doesn’t care much for laws unless they actually protect people.

Does your character have goals?
Yes. In the short term, he wants stability: reliable rations, decent gear, and enough standing to stop being treated as disposable. In the long term, he wants to understand what he encountered in the ruins beneath Cinderwake and what it has done to him. Part of him also wants to become important enough that the Ember Council and Flame Seekers need him too much to throw him away.

Is your character religious?
Not in a formal sense. He respects the Flame because it keeps Cinderwake alive, fears the Tide because it kills without caring, and understands the Ash because everything in Mournfall becomes ash eventually. He does not trust organized piety much, but he has superstitions and small habits he’d never call prayer.

What are your character’s personal beliefs?
Kael believes survival is a skill, not a virtue. He believes institutions in Cinderwake will protect themselves before they protect ordinary people. He believes competence matters more than status, and that most people become dangerous when they’re hungry or afraid. He also believes the things buried beneath Cinderwake are older and worse than the city admits—and pretending otherwise is going to get people killed.

Does your character have any personality quirks (anti-social, arrogant, optimistic, paranoid, etc.)?
Kael is wary, controlled, and habitually prepared. He counts exits and ladders in any room. He re-checks straps and knots. He hates having his back to open water. He keeps useful scraps (wire, hooks, cloth, wax, broken buckles) because he’s survived too often by “junk.” He tends to go very calm in a fight, which some people find more unsettling than if he shouted.

Why does your character adventure?
In Kael’s case, “adventuring” means going into the ruins beneath the bastion—collapsed streets, drowned chambers, broken shrines, and unstable tunnels where the city above would rather not look. He does it because it pays in rations and protection, because he is good at moving through rubble and coming back alive, and because people like him don’t often get better options in Cinderwake.

How does your character view his/her role as an adventurer?
Kael does not see himself as a hero. He sees himself as a retriever, a breaker of deadlocks, and sometimes a necessary thug. He goes where people with authority don’t want to go and handles problems they don’t want named. If he saves people, that matters—but he won’t pretend that’s why the city sends him below.

Does your character have any distinguishing marks (birth-marks, scars, deformities)?
He has rope burns and old scar tissue on his hands and forearms, a thin scar near his collarbone from a dockside blade or hook, and various small cuts and impact scars from years of climbing and ruin work. Since his demonic corruption began, his features have become subtly harsher in a way that is hard to pin down—an expression that looks wrong in certain light, a face people remember as “unpleasant” even if they can’t explain why. He also keeps one palm covered more often than necessary due to a lingering mark he got after a ruin encounter.

How does your character get along with others?
He gets along best with practical people who do their jobs and don’t posture. He is slow to trust but dependable once someone earns it. He can come across as abrasive or unfriendly, especially to nobles, priests, or officials who speak in circles. He responds well to directness and badly to condescension. He is more comfortable in small groups than crowds.

Is there anything that your character hates?
Kael hates waste, hoarding, and people who punish the poor for doing what they must to survive. He hates being lied to about risk. He hates anyone who treats Low Dock workers and undertide crews as expendable while benefiting from what they recover. He also hates false piety used to justify cruelty.

Is there anything that your character fears?
Kael fears drowning, especially in a narrow corridor with rising water and no way out. He fears cave-ins and being trapped underground. He fears becoming something less than human—whether through corruption, desperation, or habit. Most of all, he fears losing the ability to tell the difference between a hard choice and a cruel one, and waking one day to realize that whatever marked him in the ruins is making his decisions for him.