Woman

Kaddok's page

29 posts. Alias of Rokku.


Full Name

Kaddok Broken Sky

Race

Human (Shoanti)

Classes/Levels

Monk 1 (Favored Class)

Gender

Male

Size

Medium

Age

19

Special Abilities

AC Bonus, Unarmed Strike, Flurry of Blows, Stunning Fist

Alignment

Lawful Good

Location

Sandpoint

Languages

Common, Shoanti

Occupation

Deputy

Strength 19
Dexterity 14
Constitution 13
Intelligence 8
Wisdom 14
Charisma 7

About Kaddok

History:

Kaddok was born to a Shoanti couple shortly after they arrived in Sandpoint some twenty years ago. After putting down a barroom brawl with a display of quietly restrained violence, Kaddok's father was hired on as a sheriff's deputy. Kaddok grew up idolizing his dad, and eagerly learned the shoanti brawling style from him as he grew up. Learning the ways of his people alongside the ways of the locals, Kaddok dealt with more than his fair share of bullying because of his heritage, but that only made him want to be even more like his father. When his dad was maimed defending people during Chopper's rampage, young Kaddok immediately volunteered to take his place. Sheriff Hemlock wasn't willing to put a boy in harm's way, but a few years later Kaddok finally got his wish. He's been keeping the peace and protecting the people of Sandpoint ever since.

Details:
Kaddok is a serious, square-jawed young man with reddish-brown skin and a shaven head. His body is taut, corded muscle, and he wears mostly shoanti garments of light hides and soft furs. He was a bit of an outsider growing up, and started a few fights until he matured enough not to. But his father was well-respected as a lawman, and much of that respect has transferred to Kaddok since he became a deputy. For his part, Kaddok just does his best and hopes to be worthy of his father's legacy.

Combat Stats:
Hit Points: 13 (d8 + 1 + 3 + 1)
BAB: +0 Initiative: +4 (Dex +2, trait +2)
CMB: +4 (+6 grapple) CMD: 18 (20 vs grapple)
AC: 15 (Dex +2, Wis +2, Dodge +1); 12 Flat-Footed, 15 Touch
Fort: +3 Ref: +5 Will: +4
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Unarmed: AB +4, Flurry +3/+3; Damage d6+4
Shuriken: AB +2, Flurry +1/+1; Damage 1d2+4; Range 10

Special Abilities:
- AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. Current Bonus: +2.
- Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. Current Flurry Bonus: -1/-1.
- Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk also deals more damage with his unarmed strikes than a normal person would. Current Unarmed Damage: 1d6.
- Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. Current Bonus Feats: Improved Grapple.
- Stunning Fist (Ex): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. Current Stunning Fist: 1/day, Fort DC 12 or Stunned for one round.

Skills:
- Acrobatics 1/+8
- Perception 1/+6
- Sense Motive 1/+6
- Stealth 1/+6

Feats and Traits:
- Reactionary: You gain a +2 trait bonus on Initiative checks.
- Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
- Improved Grapple: You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
- Totem Spirit: Sklar-Quah (Sun Clan). You gain a +1 bonus on Reflex saves and a +2 bonus on Acrobatics checks.
- Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Equipment:
- Backpack, belt pouch, bedroll, flint and steel, ten days worth of trail rations, 50 feet of hempen rope, three sunrods, waterskin.
- Cold Weather Outfit
- Explorer's Outfit
- 20 Shuriken
- 5gp, 9sp