Wild Elf

Kabede's page

10 posts. Alias of Mowque.


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So I assume this is a no-go? If so, please mark inactive.


I'm obviously not shocked, it has been awhile since you posted. However, I think you deserve a break, just being married and all!

Take all the time you need, as you said, there is no one else left hanging (much less pressure).

Not to pry, but are you thinking days, weeks, months? Entering a monastery for several years? Should I figure on not starting this game for quite awhile? I only ask so I can anticipate my upcoming game schedule. Again, take all the time you need. Sevak is at a very good stopping point.


I look forward to it!


Thank you kindly


Anyway you can open a gameplay thread for me to dot?


Makes sense to me.


That would be fine. I was imaging more of a soft rejection then a straight up exile but whatever you have in mind. I'd like to at least know some of the other tribes I could approach, give me a direction.


I would think his relationship with his parents would be rocky. I mean he left against their wishes and then came back as a radical with some crazy ideas.

Hmm, I didn't picture him having many local connections. He has been gone a long time. It might be neat to have him have a childhood friend in he tribe but now they are rivals once he came back? Not sure if that fits into the story you have planned, but might be a neat way to show off Kabede's unique mindset.

Otherwise, I am ready and willing to start whenever you are.


Is the chameleon too much? I debated it but I had a pile of extra gold and it seemed really cool.

Ok, so need anything else from me?


Ok, here is the first rough draft of the crunch. Thoughts?

Kabede:
XP 1,200
Half-Elf Ranger (fortune finder) 5
Medium humanoid (elf, human)
Init +3^; Senses low-light vision; Perception +3*^

DEFENSE
AC 20, touch 13, flat-footed 17 (+7 armor, +2 Dex, +1 Deflection)
hp 39 (5d10+5)
Fort +6, Ref +7, Will +3; +2 vs. enchantments
Immune sleep
Languages- Common, Elven, Polyglot, Sylvan, Dwarf

OFFENSE
Speed 30 ft.
Melee Falchion +9 (2d4+6 18-20/x2)
Ranged Composite (+4) Longbow +8 (1d8+5 x3)
Space 5 ft.; Reach 5 ft.
Special Attacks favored enemy (animals +2, humans +4)
Ranger Spells Prepared (CL 2nd; concentration +3)

1st—

STATISTICS
Str 18, Dex 14, Con 12, Int 12, Wis 12, Cha 12
Base Atk +5; CMB +9; CMD 21
Feats Deadly Aim, Endurance, Point Blank Shot, Power Attack, Rapid Shot
Traits Nomadic, Seeker
Skills Bluff +4*, Climb +3, Craft (Bows) +9, Diplomacy +8, Disguise +2, Intimidate +7, Knowledge (geography) +6*^, Knowledge (local) +5*, Knowledge (nature) +5, Lore (Ekujae) +9, Linguistics +3, Perception +11*^, Ride +3, Sense Motive +9*, Spellcraft +5, Stealth +8^, Survival +8*^, Swim +3
Languages Common, Elven +3
SQ favored terrain (jungle +2), wild empathy +6

Adaptable Study (Ex)
In addition to this, the fortune-finder can study an opponent he can see as a move action. He then gains a bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, as well as on weapon attack and damage rolls against it. The bonus is equal to half the fortune-seeker’s highest favored enemy bonus. A fortune-finder can’t attempt Knowledge checks untrained to identify an opponent he has studied with adaptable study. Bonuses from adaptable study don’t stack with those from the favored enemy ability. The ranger can study only a single target at a time.

Equipment
Falchion 75gp 8lbs
(+1 Attuned) Composite (+4) Longbow 500gp 3lbs
(40) Arrows 2gp 3lbs
(10) Thistle Arrows 10gp 1.5lbs
(10) Barbed Arrows 1gp 1.5lbs
Dagger 2gp 1lb
(+1 Attuned) Masterwork Breastplate 350gp 30lbs
2x 50ft silk rope 20gp 10lbs
Hanging Tent 20gp 15lbs
Everburning Torch 110gp 1lbs
Waterproof Bag 5sp 0.5lbs
Holy Symbol (wood) 1gp
Travellers Any-Tool 250gp 1lbs
Hat of Disguise 1800gp
Hot Weather Outfit 2gp 4lbs
Artisans Tools

Giant Chameleon (Combat Trained) 350gp
Exotic Military Saddle 60gp 40lbs
Saddlebags 4gp 8lbs

1630.5/5250gp