Lassiviren

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Beginning a campaign with 4 players. I need adventure ideas for the first session.
It seems fitting to drive them towards the Kingmaker material, given the backstories, but I am not sure how to get them there.

2 PCs are half-brothers who have never met. They are illegitimate sons of the late Lord Lebeda and now that Lander Lebeda (the "legitimate" heir) is of age to become Lord, he has seen to the arrest of any illegitimate older brothers who threaten his rule.

1 PC is a sorcerer, also on the run because of the unfortunate development of her powers.

(4th PC is a gnome cleric with an undefined backstory)

So, that leaves me wanting to do an "Elder Scrolls" styled start, where the PC's meet in jail somewhere, waiting to be transported back to their pursuers for execution.

Play can begin either in jail or in transit in a paddywagon.

From here I am grateful for any ideas and help.

I know that I'd like the session to finish near or in Oleg's Trading Post, in someone's good graces enough to have received a charter to explore the Stolen Lands (loosely dipping into Kingmaker AP as long as players are into it.)
I'd like to explore potential revenge plots or Game of Thrones style noble drama from the backstories later down the road.

Thanks!


I seeded an adventure idea for my PC's last week and they jumped on it.

I gave the premise and told them what they "knew" but need help actually fleshing it out...

They have uncovered a piece (one tear) of an amulet called the "tears of Bal-Thor", An amulet that opens up the dungeon/tower/whatever to Bal-Thor manor.

Basically, each tear is a magical key that opens up the entrance to one floor of the dungeon/tower, and they (conveniently) have the key to the first floor.

Here is what they know:
Bal-Thor was a wizard who lived way out in the marsh w his family. They came in to town periodically, and were generally decent people, until one day (upon the completion of his tower perhaps?) they stopped coming out.
No one has heard from Bal-Thor or his family in decades... but why?

SO what do we learn on floor one of the tower?
Who is Bal-Thor, and why exactly does he have a dungeon?
What type of ecology/encounters should they find in this dungeon?

Any help, ideas, suggestions, or advice is very welcome! Thanks in advance.


The ranger can't make it to our game, halting the current quest-line.

Here is the "filler" plot seed I am working with instead... the ol' party snatcher.

As the PC's make camp, the ranger leaves to forage for food. Party stays back, as they have been doing (for various reasons) only to find that the ranger doesn't return.
Its soft ground so tracks won't be TOO terribly hard to track.
The idea is that the ranger has been taken, and they will need to investigate...

Where do I go from here?
Why was he taken? For What motivation?

I'd like to do something horror themed, or just creepy. maybe as they are looking for him, they find a haunted mansion, that he is for some reason in the basement of? or something... idrk.

Here is what makes it tough... we re-rolled last week, so everyone is first level atm.

Also, we have some pretty new players so don't be afraid to suggest the cliche. :)


I've been away from the game for awhile, and I am much more familiar with 3.5, so feel free to point out the obvious.

We are running a game with only 3 players and this player will be filling the role of the skill-based character.

He needs to track/wilderness survival, as well as do the rogue stuff like trap-spotting / disable device.

we are beginning at lvl 1 but I understand that he won't necessarily have all of that at first level.

The PC would like to be wilderness-y for roleplay purposes, but rogue-ish for party balance.

All ideas are welcome and appreciated!
Thank you so much for your input. :)


I've been away from the game for awhile, and I am much more familiar with 3.5, so feel free to point out the obvious.

We are running a game with only 3 players and this player will be filling the role of the skill-based character.

He needs to track/wilderness survival, as well as do the rogue stuff like trap-spotting / disable device.

we are beginning at lvl 1 but I understand that he won't necessarily have all of that at first level.

The PC would like to be wilderness-y for roleplay purposes, but rogue-ish for party balance.

All ideas are welcome and appreciated!
Thank you so much for your input. :)


Here's the thing: I have 2-3 months left at college and then no more gaming group.
I have promised them one last epic traditionally iconic and a little over the top, borderline cliche awesomeness sort of campaign.

None of the classics are taboo here, though I would like some creativity as well.

Here was our first session:

The PC's are all very young and inexperienced, but have been summoned to a secret meeting of the Winbourne Alliance (think Harpers from Forgotten Realms) where they were told that they were the chosen ones to stop the great evil that is emerging on the world, blah blah blah...

btw, they all have an item that allows them to grow in power quickly... meaning they will be hyper-leveling in order to play this thing in only a few months.

while prophecies have chosen them and says that they will be called when they would be needed most, they have not been informed of what exactly the evil is.

Tomorrow they are off to find the sage that is familiar enough with the ancient prophecies to tell them what they will be up against.

The Problem: I don't know what they should be up against!

I am thinking maybe a vampire force of evil anti-paladins... but what would there motive be? or random gates that spawn and unleash floods of devils and demons???

or perhaps a devil-worshiping vampire army that is setting up magic gates to spawn hoards of devils and demons...

my problem is motivation of the evil group. I need help just getting all of this thought out so that we can come up with a plan for our heroes.

How would you construct this?
Who would the BBEG be?
Locations?

Any help or advice is very much appreciated!


Party will be encountering a Basilisk next week.

What are cheap ways to effectively combat one?

Magic items, etc.

I guess I am looking for cost-effective ways to circumvent the gaze attack particularly.

Thanks!


I need to flesh out my dungeon for tonight and need ideas...

Synopsis:
A Soothsayer type was kidnapped and has left clues to lead the party to save her.
She was kidnapped by a secret cult of which the party has seen clues of in past sessions but has not encountered.
They are mainly a cult of witches, evil clerics, and rogue assassin types.

So, if you were running this, what would the players find when they got to where the girl is?

Should it be an old abandoned house in the forest?
A traditional dungeon?
A small frontier-style ghost town?

What would you run, how would it play out ideally, and please list any cool encounter ideas.

Oh, and the party is 6th level consisting of:
Rogue (w alchemist level splash)
Fighter (sword and board)
Bard
Ranger

I can also throw in a Gunslinger that is also looking for the soothsayer girl. He will show up at just the right time, if the players get in over their head.

Thanks in advance!