K0lyan's page

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As for me,i want to see:
Light shields that provide armor bonus, heavy shields that can provide cover.
Some sort of caster'r armor that gives ability to cast additional low level spells per turn, but have really low armour.
Spells that can buff pc stats.
Some special magic weapon for casters, that use roll vs eac.
Fusions that will help to do combat maneuvers.
Fusions that can add bonus damage.
Solarion armour crystals.
Some weapon or fusions that will have additional benefits from rune of eldritch knight.
Weapons for ground vehicles.


hello, i have some questions about Arcane Attack rules.

As a standard action, you can spend 1 Resolve Point to use a weapon imbued with the rune of the eldritch knight to make an attack that strikes true. This attack ignores all cover and concealment, including total concealment (though you must at least be aware of a creature’s presence to target it with this attack). If the attack is a ranged attack, the target must be within the first range increment. The attack only affects your selected target, even if it normally affects an area or multiple targets. You still must make a normal attack roll, and if your attack misses, it has no effect.

So if i am using Plasma rifle with "line" ability or Plasma cannon with "explode". What will happen:
1) ability will hit and do damage only to 1 target?
or
2) i can choose 1 target for this attack and then cause some damage with explosion near him?

How does this skill works with grenades?

Sorry for my bad english, it isn't my native language.