Jynn
Agathion-blooded aasimar (idyllkin) bloodrager (crossblooded, bloody-knuckled rowdy) 3 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder Player Companion: Melee Tactics Toolbox 13, Pathfinder RPG Advanced Class Guide 15, 83, Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 38 (3d10+9)
Fort +6, Ref +2, Will +1; +2 bonus vs. spells cast by self or an ally
Defensive Abilities black blood, blood sanctuary; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee unarmed strike +6 (1d6+2)
Special Attacks bloodrage (11 rounds/day)
Spell-Like Abilities (CL 3rd; concentration +6)
At will—speak with animals
1/day—summon nature's ally II
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Statistics
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Str 15, Dex 12, Con 16, Int 12, Wis 14, Cha 16
Base Atk +3; CMB +5; CMD 16
Feats Improved Unarmed Strike, Power Attack, Shark Style, Weapon Focus (unarmed strike)
Traits beastkin (wolves) , brevoy bandit (mivon), brigand
Skills Acrobatics -2 (-6 to jump), Handle Animal +10, Intimidate +9, Knowledge (arcana) +6, Perception +7, Profession (Cartographer) +5, Ride +3, Survival +11, Swim +5; Racial Modifiers +2 Handle Animal, +2 Survival, brigand
Languages Common, Elven
SQ pugilist, scion of humanity[ARG]
Other Gear mwk agile breastplate[APG], ], blanket[APG], compass[APG], crowbar, fishhook, flask, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], signal horn[APG], snuffbox, bone[ACG], string or twine[APG], waterskin (2), bison (combat-trained), bear trap, bear trap, bear trap, bear trap, bear trap, bit and bridle, exotic riding saddle, feed (per day), medium tent, saddlebags, 296 GP
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Special Abilities
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Black Blood (3/day) (Su) Take S/P damage while bloodraging, imm. act. melee atk gains frost (2 rds.).
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (11 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pugilist At 1st level, a bloody-knuckled rowdy gains Improved Unarmed Strike as a bonus feat. This ability replaces fast movement.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Shark Style Unarmed strikes do p or b dmg, piercing unarmed & bite atks deal +1d6 bleed dmg.
Bison
N Large animal
Init +0; Senses low-light vision, scent; Perception +8
Defense
AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 42 (5d8+20)
fort +8, Ref +4, Will +1
Offense
Speed 40 ft.
Melee gore +10 (2d6+12)
Space 10 ft.; Reach 5 ft.
Special Attacks stampede (see aurochs), trample (2d6+12, DC 20)
STATISTICS
Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4
Base Atk +3; CMB +12; CMD 22 (26 vs. trip)
feats Endurance, Improved Bull Rush, Power Attack
Skills Perception +8
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Other Gear bear trap[APG], bear trap[APG], bear trap[APG], bear trap[APG], bear trap[APG], bit and bridle, exotic riding saddle, feed (per day) (2), medium tent[APG], saddlebags