| Julien Marchal |
Julien Marchal wrote:Max PC AC (light armor, best of KAC and EAC)
L1 16
L2 17
L3 18
L4 19
L5 21
L6 23
L7 24
And their opponent hit bonus
Cr7(18),Cr2(7), Cr9(22), cr1/3 (3), Cr3 (10), cr4(12), cr6(16), cr4(13), cr5 (12), cr1(8), cr4 (12)...That does not look good... At all. Boss fight are pretty much auto-hit, even with some support (mystic spell or operative debilitating trick to give -2 to hit). Cover would be essential except that most of these attack in melee. Armor helps against mooks as long as you are behind cover, otherwise you will get hit most of the time.
And that's MAX Ac for light armor, most PC will not be there (require to max dex and spend significant amount of cash).I'll note you only need 14 Dex to max Heavy Armor AC through level 10, and only 16-18 to max it after level 10. If you are a low Dex character, its probably worth the feat to upgrade to Heavy. About the only class that loses anything by switching to heavy armor is the Operative.
At level 7, any character could have 25 KAC with 14 Dex and the expenditure of a single feat on heavy armor. Against a CR 6 mook with +16 to hit, the mook is hitting 60% of the time? Cover drops that to 40% of the time. Doesn't seem that bad.
Lets take an APL 6 party up against that CR 9 single enemy fight, which is described as "EPIC" in the CRB. It has 145 hit points. Level 6 characters have 76 or more effective hit points each, with over 380 hit points spread over 5 of them. Given they get 5 turns to the enemy's one, what hit % would you want that epic boss to have to make it an epic fight?
Lets consider how long a fight might last. Each ranged player is looking at perhaps 10 (1d6+6 or 1d8+6) points of damage average with ranged weapons assuming single attack actions, with perhaps a 50% hit rate assuming some party buffs/debuffs. 0.5*10*5 = 25. That is 6 rounds on average to drop the enemy (145/25) using just ranged attacks. Melee attacks might reduce that by a round, down to 5 rounds. Melee +...
You need 13 str to take the heavy armor feat. Ends up being same investement than having a 17 dex plus a feat.
1-problem is not the PC hitting the ennemy, they really have no problem with that.2-problem is making putting effort in defense actually do something, in your epic fight scenario the boss hit the heavy armored PC 90% rate, 80% if the operative in the party give the boss a hit penalty instead of making him flat-footed. Rest of the party is hit 95% of the time. Yeah the fight need to be epic but you might as well fight the boss naked and it won't make a difference, and that doesn't feel right.