Priestess of Pharasma

Julie Dei Vult's page

514 posts. Alias of hallowsinder.


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Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"You said you new of secret ways? Well.. I suppose now is the time for them." Julie offers to the bodyguards.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Mmm... Excellent, I hope Ellara will never run out of tricks, let's go."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"A thought just came to me while I pondered a way though. Ellara, can you take the princess' guise? Security might be a little more lax everywhere, if they've spotted the 'princess' at some remote location. And you're the most escape-capable of all of us to lead them on a merry chase."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"At this point I think we'd be more suited to the city streets."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Unless they can provide magical assistance, I can't think of any mundane gear I need.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Very well, not a problem." Julie lead the way.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"I'd say the middle road. If we're noticed too swiftly, they'll have a surprise waiting for us, but if we're too late, then there was no point."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"It's our specialty, certainly, but we usually don't practice our trade directly outside the capital. I'll see if one of the older hands knows a place."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Nonlethal takedown is not exactly my forte. That said, even hampering myself like that, I'm more than a match for most warriors. Unfortunately, I'm not certain my ship could be our escape route. If I could get it out of the blockade while we're not on board, and then we could meet it somewhere, we could use it as an escape route, but otherwise, it's a tough call."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Let's take the extra time, who needs enough rest to get all your spell points back anyway? :P


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Welcome to the Hellborne Crusader, ladies and gentlemen. Make yourselves comfortable, you're welcome to anything, including my quarters. I imagine those not quite as used to the sea might appreciate a more comfortable bed."

Did we detour to get Bear Druid back too?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5
Lady Karnelia wrote:
Does the leg seem like something that could be treated with cure wound spells?

If it was, we would have cured it earlier.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"My ship is in the harbor, if we take it out from the dock, I think we'd be safe for the night to heal our wounds, and arrive back on the morrow. I'm not sure our ships doctor is up to the task for the shattered leg, but otherwise I think we could recuperate."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Well, the event is tomorrow, so our first priority is SURVIVING till then. And preferably getting your bodyguards some medical care."

Is the Palace close enough to the docks that I could suggest resting the night on my ship?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Knowledge Nobility, when and where is this open court: 1d20 + 10 ⇒ (6) + 10 = 16


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"That said, both your new resources, and your old guard are.. Well.. Not in the best of shape at the moment. Time to rest would be greatly appreciated before assaulting the castle walls with only a lady, a pirate, a fox, a dog, a bear, a berserker, a ghost, and a woman with a crippled leg. Unless you've got a surefire plan, we're at great risk."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Which leads to another excellent question. With us where? Do we wish to flee, hide, or take the fight to them? For flee or hide, I have a ship, but I'm not sure how to get into the palace."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"He is decidedly... Not so. However, he wasn't dead either. For a man of such absurd constitution.. Give him a few hours, he'll be fine."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Well played Ellara. We all know who's going to be the favorite now.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Well, no, we are not exactly safe. But we are far more dangerous than the those chasing you, will that do?" Julie lets the still hot blade of her weapon rest in its sheath, the scent of scorched would emanating from within. She takes a moment to fix an errant hair before turning, curtsying, and presenting herself more formally.

"Lady Julienne Hazier of House Garesh, at your service. You have some bodyguards who would likely love to see you safe and sound, would you like to go to them, or have them brought here?"


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Fighting Defensively: 1d20 + 13 + 3 - 4 ⇒ (1) + 13 + 3 - 4 = 13
Slashing Damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12
Lightning Damage: 5d6 ⇒ (3, 5, 6, 1, 4) = 19


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"That's the spirit, Kiyomi!" Julie applauded Kiyomi's sudden enthusiasm and bloodlust. But she was also still focused on the monster in front of her and entirely missed the fact that Kiyomi's attack had in fact been meant for her. Or possibly that it had happened at all.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Current touch armor class is 21, roll low Kiyomi. :P


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Fourth? Fifth? Verse, same as the first.

Defensive To Hit: 1d20 + 13 + 3 - 4 ⇒ (14) + 13 + 3 - 4 = 26
Slashing Damage: 2d6 + 5 ⇒ (6, 4) + 5 = 15
Electrical Damage: 5d6 ⇒ (3, 4, 3, 6, 2) = 18

I'm going to feel like a dolt if electricity damage was healing it this whole time and that's why it's living so long.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Will Save: 1d20 + 9 ⇒ (8) + 9 = 17

Defensive To-Hit: 1d20 + 13 - 4 + 3 ⇒ (1) + 13 - 4 + 3 = 13
Slashing Damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13
Electrical Damage: 5d6 ⇒ (3, 1, 5, 6, 6) = 21

Probability Twist Reroll to hit: 1d20 + 13 - 4 + 3 ⇒ (12) + 13 - 4 + 3 = 24

"Magic seems ineffective, so I think bludgeoning it down like this is our most effective tactic here." Julie seemed to miss that Ellara had been confused, and was instead congratulating her on joining the melee.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Take your time figuring out what hurts it. This brute is no warrior.." Julie's voice positively gushed with overconfidence in response to Ellara. She took the beast not adapting strategy to find a way around her solid defense as proof it had no tricks left to play.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Defensive To Hit: 1d20 + 13 + 3 - 4 ⇒ (19) + 13 + 3 - 4 = 31
Slashing Damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12
Electrical Damage: 5d6 ⇒ (5, 3, 4, 3, 5) = 20
Critical Confirm: 1d20 + 13 + 3 - 4 ⇒ (13) + 13 + 3 - 4 = 25
Critical Damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16

Julie smiles, it seems that the great lumbering brute, while powerful, was no match for Julie's skill, and she continued to fight defensively, preventing it from moving forward towards her allies, while attempting to chip away at it.

AC 30, 24 base +3 enhancement +3 dodge


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Holy.. Dueling Sphere.. Bleed damage that works for my chainsword and Cut From the Air... Yess..... If I can still take Smash From the Air at level 9 I totally wanna make the switch..


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

It's our post guys, also, how about that Spheres of Might playtest?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Defensive To Hit: 1d20 + 13 + 3 - 4 ⇒ (9) + 13 + 3 - 4 = 21 +3 from if the target counts as metal-ee. I think this is the case.
Slashing Damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17
Electrical Damage: 5d6 ⇒ (1, 5, 6, 6, 4) = 22

With this being her second encounter with a powerful lumbering brute in the last ten minutes, Julie again adopted a more defensive stance, albeit, with much more intent to kill than last time, lightning arcing from her blade and all around her as she struck.

AC 30, 24 base +3 enhancement +3 dodge


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Well, I'm going to cut straight to the chase, as Julie frequently does.

Initiative: 1d20 + 9 ⇒ (4) + 9 = 13


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Do any of us who have met the princess recognize the girl as the princess, perhaps, or is she in another castle?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"... Ow." Julie plucked an arrow out of her side as she warily opened an eye to look at the door.

She channeled energy one last time for the day before attempting to open the door. Maybe the key worked on this one too?

Channel Energy: 2d6 ⇒ (2, 3) = 5


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

More skilled in the sense of higher reflex save, or in the sense of more willing to die?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Ref: 1d20 + 6 ⇒ (7) + 6 = 13
Ref: 1d20 + 6 ⇒ (6) + 6 = 12
Ref: 1d20 + 6 ⇒ (13) + 6 = 19


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Having finally recovered, Julie glanced around at how no one else had done anything the entire time she had been incapacitated. "Truly? Is everyone else helpless before the frightful runes? I'll do it myself."

Julie walks forward once more, closing her eyes to avoid the runes. She slashed her blade along the walls as she passed, hopefully destroying the runes for her compatriots to follow.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie plans on laughing for awhile.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

I presume there's some duration?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Will: 1d20 + 9 ⇒ (4) + 9 = 13

Not used to magical traps, as people generally don't trap their own ships, Julie falls prey to the magic.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie blinks, and attempts to attack again until the place stops being magical.

Meh. Don't really have any options but brute force and ignorance unless someone who hasn't been speaking up wants to try to solve things.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie attempts to slash the web to ribbons from afar with projections of swordlike energy from her blade. (Destructive Blast, shaped as slashing damage)


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Perception: 1d20 + 11 ⇒ (16) + 11 = 27


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie proceeds down the hall to the second door, stepping around the crater, and attempts to open the door on the other side.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie attempts to unlock the door, and grabs 100 gp and a signet ring. He probably wouldn't miss the gold, and the ring was for... safe keeping?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Perception: 20 + 11 = 31 Unless someone else figures out how to get through before her or the man has a trap in his pants, Julie will take her time rifling through the man's pockets. She might find some other trinket she might like.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie checks the previously enraged man's pockets for a key.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

It's not that Karnelia gets talked over, it's just that she asks for permission and consensus and other people don't bother asking or responding and just do things.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

So, your plan is to do exactly what the person who was trying to stop us from getting through the door was going to do?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Just you wait, door... Someday I'll have a spell of opening or unlocking or something." Julie whispers at the door as she gazes at it sitting there all innocent like.

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