Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Presuming that the Aspis agent in the flank is still standing, Judge Ungarz reaches out to deliver a Shocking Grasp.
Should W2 already be down, he moves to deliver the touch to U1 instead. ... He'll Hero Point that attack. Sh. Grasp vs W2's FF AC: 1d20 + 11 ⇒ (10) + 11 = 212d12 ⇒ (9, 7) = 16
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Looks like I failed to update Judge Ungarz's AC to reflect his current use of Mage Armor. With the Mage Armor running, he's got an AC of 20 (21 if he uses the Shield spell).
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Electric Arc targeting W3 & U1. Elec Arc DC 21 Reflex: 3d4 + 4 ⇒ (1, 4, 4) + 4 = 13 Finishing up by stepping forward to block W1's path.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
After the Judge steps forward & to the right, he unleashes a bolt of Lightning at W1 & U1. Lightning Bolt DC21 reflex: 4d12 ⇒ (9, 8, 10, 8) = 35
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge would've used the downtime to recycle his Lightning Bolt spell using his arcane bond.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Just two foes? Sound like it's time for another Electric Arc thinks Judge Ungarz. With a wave of his hands & some arcane mutters, both targets in the entryway receive a shocking rebuttal for their actions. Elec Arc DC21 reflex: 3d4 + 4 ⇒ (1, 4, 2) + 4 = 11
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
"I've got a special spell here for those who desecrate the bones of our ancestors. May you know an unending thirst." He casts Cup of Dust on C2.
Critical Success The creature is unaffected and is temporarily immune for 1 hour.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
"This is sad. She represents Bolka, the goddess of Beauty, Love, & Marriage." as the Judge examines the faceless statue. Dwarven Lore: 1d20 + 11 ⇒ (4) + 11 = 15 Pretty certain that their foes await in the dark across the way, a trio of force-made darts leap from the Judge's hand, striking H2 across the bone-filled pit. 3 magic missiles: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
"Blasted shoddy workmanship. The Droskarites will call them 'Traps', but it's just shoddy work all around." After dusting the debris off, he sets to work trying to patch his bruises.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Unless someone is skilled in Engineering Lore, I don't see a really good means of combining our efforts. I could use some Guidance. Once he's gained it, he'll move to another column, to try & shore up its base. Blasted Droskar slackmanship: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 (Here goes nothing - fingers crossed.)
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
"This seems a lot more like an engineering problem than an Architectural one opines the Judge as he ponders how best to approach a column. He'll try crafting a solution.
(He'll Hero Point if he fails) Crafting to negate shoddy Droskar traps: 1d20 + 11 ⇒ (13) + 11 = 24
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Moving adjacent to the alter, the Judge spends time examining it.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Judge Ungarz moves deeper into the room, casting an electric arc on the two demons. Electric Arc DC21 reflex: 3d4 + 4 ⇒ (3, 3, 2) + 4 = 12
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Didn't help that the barbarian wasn't shown in the marching order. I put him in front of Itka on the Marching Order sheet. And, after this fight, we should take a hard, hard look at that Marching Order & make adjustments.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Marching Order page has both Itka & the Judge on the front line. Apparently, our party has no dedicated thugs.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge sizes up the situation & decides that it's time for a Lightning Bolt at H2 & H3.
He then takes a moment to Recall Knowledge on these entities Religion: 1d20 + 10 ⇒ (4) + 10 = 14
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Phosporooo wrote: what skill for recall knowledge about creatures??? I'd bet Religion, based on how the tokens look. You could do what I did & list your RK Skill values in your profile.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
I moved our tokens onto the map, per the marching order page.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Good enough - probably didn't need to use that Hero Point then.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Judge Ungarz swims down (hopefully with some company) Nature: 1d20 + 10 ⇒ (18) + 10 = 28 Nature to deactivate runes: 1d20 + 10 ⇒ (3) + 10 = 13 ["Someone else should attempt to deactivate these tide-controlling runes."[/b]
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
hero point healing: 1d20 + 10 ⇒ (3) + 10 = 132d8 ⇒ (8, 4) = 12
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
"Before we head down there - let's get some of your wounds mended, Itka." healing Itka: 1d20 + 10 ⇒ (1) + 10 = 112d8 ⇒ (6, 1) = 7
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Did healing happen for Itka?
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Judge Ungars' gaze follows the stone as it settles onto the rune-carved floor.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
(A minor retcon) Before pushing on into the next room, The Judge gathers his healing tools & tries patching Mandower's wounds. Healing Mandower: 1d20 + 10 ⇒ (19) + 10 = 292d8 ⇒ (7, 3) = 10 In case of a crit...
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge could try Treating Wounds.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Of the various features in the room, the bone barricade to the east catches the Judge's attention. As he moves toward it, he skirts along the northern edge of the hole in the floor, peering into the depths as he moves past.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Normally I'm not the biggest fan of the Swing 3x option.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge takes a moment to try to recollect about the beast in the back (aka the Bunyip)
In the meantime, his casting choice is another Electric Arc, against A3 & A1
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Having managed to get to the spot with the better view, Mr. Ungarz sees a room chock full of slithery badness, along with something odd lurking in the back.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge tries swimming up a bit from the bottom, hoping to get a better view of what's happening deeper in the next room. (If his Athletic check succeeds, he'll be at -15ft, hovering above Phosporoo).
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge also tweaks his spells a bit after he wakes. He joins Iyka in casting Mage Armor on himself as well.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge repeats Electric Arc, targeting A1 & A5. Last action = Shield.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge opts for a simple choice this time.
"No looting in the House of Torag!" he exclaims.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Hey - just wondering why The Judge has no bonus to his initiative rolls?
I found the issue - I messed up his Initiative macro.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge watches as the puckered flesh around the necrotic wound recovers.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
As he starts pulling his healer's tools from his vest, the Judge inquires "Do we have any expert healers in our midst? I could use some assistance."
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge nods, satisfied as the one spirit is ripped asunder. Focusing his attention back on the remnants of Torag's cleric, he casts three Magic Missiles.
"Cousin - your anger blinds you to the truth. Go to your rest knowing that we will restore this Keep to its rightful glory. Torag will smile on our efforts.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
GM MattMorris wrote:
I'll do that from now on.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge shakes his head in a sorrowful manner. "My cousin - have you forgotten the face of our Father? The father of all the Dwarves? We return now to these halls to restore Torag's influence on this place. Go - rest - knowing that all will be right." And with that, the Judge disengages & moves to the other entrance, hoping for a better angle of attack.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
(apologies - his turn is going to be broken into parts depending on the outcome of his RK check against the big nasty.) The Judge recoils from the icy touch of the spectral dwarf, wondering what horrors has befallen one of his kin. Lore: Undead +11
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
"Beard cutting in that fashion is a mourning ritual called Thundran."
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge considers the doorway & the various clues engraved on them. "Hmmm..." he ponders. Crafting DC 15: 1d20 + 11 ⇒ (15) + 11 = 26
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
After glancing at the map, the Judge comments "Last time I was here, we thought that the Necromancer lurked at the end of the Labyrinth. That's where I'd head first, but if our group decides otherwise, that's fine by me as well."
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