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Judge Ungarz's page

53 posts. Organized Play character for Omega Man.


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Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

As it seems our intent is to capture one of the Aspis agents, the Judge begins another Electric Arc but adds a bit of metamagic flair at the end, converting the spell into a non-lethal version.
NL ELec Arc Reflex DC 21: 3d4 + 4 ⇒ (4, 2, 1) + 4 = 11

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Presuming that the Aspis agent in the flank is still standing, Judge Ungarz reaches out to deliver a Shocking Grasp.
Sh. Grasp vs W2's FF AC: 1d20 + 11 ⇒ (1) + 11 = 122d12 ⇒ (6, 10) = 16

Should W2 already be down, he moves to deliver the touch to U1 instead.

...

He'll Hero Point that attack.

Sh. Grasp vs W2's FF AC: 1d20 + 11 ⇒ (10) + 11 = 212d12 ⇒ (9, 7) = 16

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Looks like I failed to update Judge Ungarz's AC to reflect his current use of Mage Armor.

With the Mage Armor running, he's got an AC of 20 (21 if he uses the Shield spell).

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Electric Arc targeting W3 & U1.

Elec Arc DC 21 Reflex: 3d4 + 4 ⇒ (1, 4, 4) + 4 = 13

Finishing up by stepping forward to block W1's path.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

After the Judge steps forward & to the right, he unleashes a bolt of Lightning at W1 & U1.

Lightning Bolt DC21 reflex: 4d12 ⇒ (9, 8, 10, 8) = 35

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge would've used the downtime to recycle his Lightning Bolt spell using his arcane bond.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Just two foes? Sound like it's time for another Electric Arc thinks Judge Ungarz.

With a wave of his hands & some arcane mutters, both targets in the entryway receive a shocking rebuttal for their actions.

Elec Arc DC21 reflex: 3d4 + 4 ⇒ (1, 4, 2) + 4 = 11

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

"I've got a special spell here for those who desecrate the bones of our ancestors. May you know an unending thirst."

He casts Cup of Dust on C2.
Fortitude DC21
Duration 1 day

Critical Success The creature is unaffected and is temporarily immune for 1 hour.
Success The creature is fatigued for 1 round.
Failure The creature is immediately afflicted by thirst as if it hadn’t had a drink in days. It becomes fatigued and takes 1d4 damage each hour that can’t be healed until it quenches its thirst. No amount of drinking can quench the creature’s thirst during the spell’s duration.
Critical Failure As failure but the creature takes 2d4 damage each hour, twice as much as usual for thirst.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

"This is sad. She represents Bolka, the goddess of Beauty, Love, & Marriage." as the Judge examines the faceless statue.

Dwarven Lore: 1d20 + 11 ⇒ (4) + 11 = 15

Pretty certain that their foes await in the dark across the way, a trio of force-made darts leap from the Judge's hand, striking H2 across the bone-filled pit. 3 magic missiles: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

"Blasted shoddy workmanship. The Droskarites will call them 'Traps', but it's just shoddy work all around."

After dusting the debris off, he sets to work trying to patch his bruises.
healing extra 2d8 on a crit: 1d20 + 10 ⇒ (11) + 10 = 212d8 ⇒ (4, 5) = 92d8 ⇒ (1, 7) = 8

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Unless someone is skilled in Engineering Lore, I don't see a really good means of combining our efforts.

I could use some Guidance.

Once he's gained it, he'll move to another column, to try & shore up its base.

Blasted Droskar slackmanship: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21

(Here goes nothing - fingers crossed.)

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

"This seems a lot more like an engineering problem than an Architectural one opines the Judge as he ponders how best to approach a column.

He'll try crafting a solution.
Crafting to negate shoddy Droskar traps: 1d20 + 11 ⇒ (6) + 11 = 17

(He'll Hero Point if he fails)

Crafting to negate shoddy Droskar traps: 1d20 + 11 ⇒ (13) + 11 = 24

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Moving adjacent to the alter, the Judge spends time examining it.
He knows full well that Mandower & Daphnaie have the final demon well in hand.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Judge Ungarz moves deeper into the room, casting an electric arc on the two demons.

Electric Arc DC21 reflex: 3d4 + 4 ⇒ (3, 3, 2) + 4 = 12

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Didn't help that the barbarian wasn't shown in the marching order.

I put him in front of Itka on the Marching Order sheet.

And, after this fight, we should take a hard, hard look at that Marching Order & make adjustments.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Marching Order page has both Itka & the Judge on the front line.

Apparently, our party has no dedicated thugs.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge sizes up the situation & decides that it's time for a Lightning Bolt at H2 & H3.
L Bolt DC 21 Reflex on H2 & H3: 4d12 ⇒ (4, 2, 5, 9) = 20

He then takes a moment to Recall Knowledge on these entities

Religion: 1d20 + 10 ⇒ (4) + 10 = 14

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Phosporooo wrote:
what skill for recall knowledge about creatures???

I'd bet Religion, based on how the tokens look.

You could do what I did & list your RK Skill values in your profile.
Then you can just tell the GM you want to RK & the numbers are there for the GM to make those secret checks.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

I moved our tokens onto the map, per the marching order page.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

"Ugh - Droskar..."

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Judge Ungarz also votes for the Temple exploration.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Good enough - probably didn't need to use that Hero Point then.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Judge Ungarz swims down (hopefully with some company)

Nature: 1d20 + 10 ⇒ (18) + 10 = 28

Nature to deactivate runes: 1d20 + 10 ⇒ (3) + 10 = 13

["Someone else should attempt to deactivate these tide-controlling runes."[/b]

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

And - apologies for that sad example of healing...

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

hero point healing: 1d20 + 10 ⇒ (3) + 10 = 132d8 ⇒ (8, 4) = 12
if crit healing: 2d8 ⇒ (8, 3) = 11

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

"Before we head down there - let's get some of your wounds mended, Itka."

healing Itka: 1d20 + 10 ⇒ (1) + 10 = 112d8 ⇒ (6, 1) = 7
crit healing: 2d8 ⇒ (8, 3) = 11

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Did healing happen for Itka?
I'd thought one of the other healers would catch her while Judge was working on Mandower.
If it didn't happen, he would've moved to healing her next.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Judge Ungars' gaze follows the stone as it settles onto the rune-carved floor.
He looks back at Drogo & says "Now I really want to swim down there to see what those runes say."

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

(A minor retcon)

Before pushing on into the next room, The Judge gathers his healing tools & tries patching Mandower's wounds.

Healing Mandower: 1d20 + 10 ⇒ (19) + 10 = 292d8 ⇒ (7, 3) = 10

In case of a crit...
Healing Crit: 2d8 ⇒ (2, 6) = 8

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge could try Treating Wounds.
Though he's merely Trained at +10 & would only be healing 2d8.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Of the various features in the room, the bone barricade to the east catches the Judge's attention. As he moves toward it, he skirts along the northern edge of the hole in the floor, peering into the depths as he moves past.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Normally I'm not the biggest fan of the Swing 3x option.
Nice when it works though.
Unagi sushi back at basecamp for dinner tonite!

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge takes a moment to try to recollect about the beast in the back (aka the Bunyip)
RK on the Beast, so probably Nature: 1d20 + 10 ⇒ (11) + 10 = 21

In the meantime, his casting choice is another Electric Arc, against A3 & A1
Electric Arc vs A1 & A3, DC21 Reflex: 3d4 + 4 ⇒ (1, 2, 3) + 4 = 10

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Having managed to get to the spot with the better view, Mr. Ungarz sees a room chock full of slithery badness, along with something odd lurking in the back.
He tries testing the water with a favorite combat spell - Electric Arc - targeting Eel 3 & the beast in the back.
Electric Arc, Reflex DC21: 3d4 + 4 ⇒ (1, 4, 1) + 4 = 10

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge tries swimming up a bit from the bottom, hoping to get a better view of what's happening deeper in the next room. (If his Athletic check succeeds, he'll be at -15ft, hovering above Phosporoo).
Swimming via Athletics: 1d20 + 0 ⇒ (12) + 0 = 12

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge also tweaks his spells a bit after he wakes.

He joins Iyka in casting Mage Armor on himself as well.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

"Yes, indeed - Off to the Sunken Halls!"

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge repeats Electric Arc, targeting A1 & A5. Last action = Shield.
Electric Arc vs A1, A5, Reflex DC=21: 3d4 + 4 ⇒ (1, 4, 1) + 4 = 10

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge opts for a simple choice this time.
He opens by casting Shield on himself, then follows up with an Electric Arc on Aspis A3 & A4 Elec Arc A3 & A4, Reflex DC 21: 3d4 + 4 ⇒ (4, 2, 3) + 4 = 13

"No looting in the House of Torag!" he exclaims.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Hey - just wondering why The Judge has no bonus to his initiative rolls?
Does he not get his Perception score (+10) while using Search?

I found the issue - I messed up his Initiative macro.
It's been fixed.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge watches as the puckered flesh around the necrotic wound recovers.
"My thanks, Drogo. Good as new."

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

As he starts pulling his healer's tools from his vest, the Judge inquires "Do we have any expert healers in our midst? I could use some assistance."

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge nods, satisfied as the one spirit is ripped asunder.

Focusing his attention back on the remnants of Torag's cleric, he casts three Magic Missiles.
Magic Missile vs Z: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (3) + 1 = 4

"Cousin - your anger blinds you to the truth. Go to your rest knowing that we will restore this Keep to its rightful glory. Torag will smile on our efforts.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
GM MattMorris wrote:
Joe Jungers wrote:

For our GM.

You want to make the RK checks in secret, right?

Or would you prefer we roll them in the open?

You can roll them out, just to save time in our special

I'll do that from now on.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge shakes his head in a sorrowful manner.

"My cousin - have you forgotten the face of our Father? The father of all the Dwarves? We return now to these halls to restore Torag's influence on this place. Go - rest - knowing that all will be right."

And with that, the Judge disengages & moves to the other entrance, hoping for a better angle of attack.

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

(apologies - his turn is going to be broken into parts depending on the outcome of his RK check against the big nasty.)

The Judge recoils from the icy touch of the spectral dwarf, wondering what horrors has befallen one of his kin. Lore: Undead +11

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

Will save DC 18: 1d20 + 12 ⇒ (3) + 12 = 15

Frightened 1

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

"Beard cutting in that fashion is a mourning ritual called Thundran."

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

The Judge considers the doorway & the various clues engraved on them.

"Hmmm..." he ponders.

Crafting DC 15: 1d20 + 11 ⇒ (15) + 11 = 26
Dwarven Lore x3: 1d20 + 11 ⇒ (3) + 11 = 141d20 + 11 ⇒ (10) + 11 = 211d20 + 11 ⇒ (10) + 11 = 21

Horizon Hunters

Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor

After glancing at the map, the Judge comments "Last time I was here, we thought that the Necromancer lurked at the end of the Labyrinth. That's where I'd head first, but if our group decides otherwise, that's fine by me as well."

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