Half-Elf

Jovar Dohain's page

15 posts. Alias of Cuàn.


Race

Half Elf

Classes/Levels

Unchained Summoner 2

Gender

Male

Size

Medium

Alignment

Chaotic Good

Deity

Sehanine Moonbow and the other Seldarine

About Jovar Dohain

Jovar Dohain
Male Half-Elf Unchained Summoner 2
CG Medium Humanoid (Elf, Human)
Init +2; Senses Low-Light Vision; Perception +2
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 Armor)
hp 18 (2d8+2)
Fort +1, Ref +2, Will +5; +2 vs Enchantment spells and effects
Immune Sleep effects
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Offense
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Speed 20 ft.
Melee Long Spear +0 (1d8-1/x3)
Ranged MW Heavy Crossbow +4 (1d10/19-20)
Spell-like Abilities
7/day - Summon Monster I
Summoner Spells known (CL 2nd; concentration +6)
1st (3/day) - Enlarge Person, Grease, Mage Armor
0 (at will) - Detect Magic, Guidance, Light, Message, Read Magic
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Statistics
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Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 12
Feats Dreadful Wrath, Spell Focus (Conjuration)
Traits Unnatural Presence
Skills Intimidate +9, Knowledge (Geography, Planes) +6, Linguistics +6, Spellcraft +6, UMD +9
Languages Chondathan, Common, Damaran, Elven, Rashemi, Undercommon
SQ Arcane Training (Summoner), Bond Senses, Dual Minded, Elf Blood, Life Link
Other Gear Explorer's Outfit, Heavy Riding Horse, MW Chainshirt, Riding Kit, Summoner's Kit
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Tracked Resources
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324 gp

Crossbow Bolts: 50

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Special Abilities
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Arcane Training Can use spell trigger and spell completion items for spells on the Summoner list at +1 class level.

Bond Senses (Su):
A summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no maximum range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.

Dual Minded +2 on Will saves
Elf Blood Count as both Elf and Human for all effects
Life Link (Su):
A summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, as a reaction to the damage, the summoner can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the eidolon. This can prevent the eidolon from being sent back to its home plane.

In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does climb to the levels indicated and eventually returns to normal.

Riding Kit:
This kit includes a bit and bridle, a saddle, a saddle blanket, saddlebags, and 2 days’ worth of feed for a mount. The weight can be lightened 10 pounds by discarding the feed.

Summoner's Kit:

This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.