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Was this battle: 20 monks vs 1 Sorcerer or 20 monks vs 20 Sorcerers? Regardless, in battle the monks need to paralyze all the Sorcerers before any Sorcerers get to act. Basically, whoever gets the higher initiative wins.

In a 1 vs 1 (monk vs sorcerer), where we assume: average rolls and no misses, we get these outcomes.

If monk goes first::
Round 1: Movement and Stunning Fist (Paralysis), 11 damage dealt and 4.5 rounds of paralyzed Sorcerer.
Round 2: Flurry of Fists, Stunning Fist on the first 4 attacks; maximizing the Paralysis time, 77 damage dealt and 18 rounds of paralyzed Sorcerer.
Rounds 3-23: (20 rounds), Flurry of Fists each round, 1540 damage dealt.
The Sorcerer gets to act, if they survived the 1628 damage dealt.

If sorcerer goes first::
Round 1: TIME STOP, 3.5 rounds of time stopped
Round 1.1: SUMMON MONSTER VIII
Round 1.2: SUMMON MONSTER VIII
Round 1.3: TIME STOP, 3.5 rounds of time stopped
Round 1.3.1: SUMMON MONSTER VIII
Round 1.3.2: SUMMON MONSTER VIII
Round 1.3.3: SUMMON MONSTER VIII
Round 1.3.4: TIME STOP, 3.5 rounds of time stopped
Round 1.3.4.1: SUMMON MONSTER VIII
Round 1.3.4.2: SUMMON MONSTER VII
Round 1.3.4.3: TIME STOP, 3.5 rounds of time stopped
Round 1.3.4.3.1: SUMMON MONSTER VII
Round 1.3.4.3.2: SUMMON MONSTER VII
Round 1.3.4.3.3: SUMMON MONSTER VII
Round 1.3.4.3.4: TIME STOP, 3.5 rounds of time stopped
Round 1.3.4.3.4.1: SUMMON MONSTER VI
Round 1.3.4.3.4.2: PLANE SHIFT (Timeless demiplane)
Round 1.3.4.3.4.3: TIME STOP and rest until spells are ready, 3.5 rounds of time stopped
Round 1.3.4.3.4.3.1: PLANE SHIFT (Material Plane)
Round 1.3.4.3.4.3.2: TELEPORT, GREATER (Fighting Area)

Repeat rounds 1.2 to 1.3.4.3.4.3.2 until desired number of creatures are summoned, then hide in demiplane until battle is over.


Your plan doesn't work; Explanation below. Tell me if I missed something. The idea of a Pathfinder Pun Pun is interesting, keep working on it.
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You can't create a demiplane that has superfast time. Flowing time can either be half or double of normal time; normal time is Material Plane time.

http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/createDemiplane.htm l#create-demiplane,-greater wrote:
Time: ... flowing time (half or double normal time), or timeless trait (see Time).
http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/planarAdventures.html#n ormal-time wrote:
Normal Time: Describes how time passes on the Material Plane. One hour on a plane with normal time equals 1 hour on the Material Plane. Unless otherwise noted in a plane's description, assume it has the normal time trait.

Timeless demiplane and Time Stop would allow instant recovery; Time Stop is permanent in the plane, until you leave, which case you'd get your 1d4+1 rounds. Bring rations or make demiplane bountiful.

http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/planarAdventures.html#t imeless wrote:
Timeless: ... If a plane is timeless with respect to magic, any spell cast with a noninstantaneous duration is permanent until dispelled.
http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/timeStop.html#time-s top wrote:
Duration 1d4+1 rounds (apparent time); see text
http://paizo.com/pathfinderRPG/prd/coreRulebook/combat.html#healing wrote:

Natural Healing: With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.

If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.

http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/createDemiplane.htm l#bountiful wrote:
Bountiful: ... The demiplane provides enough plant-based food (nuts, grains, fruit, fungi, and so on) to support one Medium creature for every 10-foot cube of the demiplane. ...

Time Stop prevents you from hurting others.

http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/timeStop.html#time-s top wrote:
While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell.