
Josiah Wolf |
Was this battle: 20 monks vs 1 Sorcerer or 20 monks vs 20 Sorcerers? Regardless, in battle the monks need to paralyze all the Sorcerers before any Sorcerers get to act. Basically, whoever gets the higher initiative wins.
In a 1 vs 1 (monk vs sorcerer), where we assume: average rolls and no misses, we get these outcomes.
If monk goes first::
Round 1: Movement and Stunning Fist (Paralysis), 11 damage dealt and 4.5 rounds of paralyzed Sorcerer.
Round 2: Flurry of Fists, Stunning Fist on the first 4 attacks; maximizing the Paralysis time, 77 damage dealt and 18 rounds of paralyzed Sorcerer.
Rounds 3-23: (20 rounds), Flurry of Fists each round, 1540 damage dealt.
The Sorcerer gets to act, if they survived the 1628 damage dealt.
Round 2: Flurry of Fists, Stunning Fist on the first 4 attacks; maximizing the Paralysis time, 77 damage dealt and 18 rounds of paralyzed Sorcerer.
Rounds 3-23: (20 rounds), Flurry of Fists each round, 1540 damage dealt.
The Sorcerer gets to act, if they survived the 1628 damage dealt.
If sorcerer goes first::
Round 1: TIME STOP, 3.5 rounds of time stopped
Round 1.1: SUMMON MONSTER VIII
Round 1.2: SUMMON MONSTER VIII
Round 1.3: TIME STOP, 3.5 rounds of time stopped
Round 1.3.1: SUMMON MONSTER VIII
Round 1.3.2: SUMMON MONSTER VIII
Round 1.3.3: SUMMON MONSTER VIII
Round 1.3.4: TIME STOP, 3.5 rounds of time stopped
Round 1.3.4.1: SUMMON MONSTER VIII
Round 1.3.4.2: SUMMON MONSTER VII
Round 1.3.4.3: TIME STOP, 3.5 rounds of time stopped
Round 1.3.4.3.1: SUMMON MONSTER VII
Round 1.3.4.3.2: SUMMON MONSTER VII
Round 1.3.4.3.3: SUMMON MONSTER VII
Round 1.3.4.3.4: TIME STOP, 3.5 rounds of time stopped
Round 1.3.4.3.4.1: SUMMON MONSTER VI
Round 1.3.4.3.4.2: PLANE SHIFT (Timeless demiplane)
Round 1.3.4.3.4.3: TIME STOP and rest until spells are ready, 3.5 rounds of time stopped
Round 1.3.4.3.4.3.1: PLANE SHIFT (Material Plane)
Round 1.3.4.3.4.3.2: TELEPORT, GREATER (Fighting Area)
Round 1.1: SUMMON MONSTER VIII
Round 1.2: SUMMON MONSTER VIII
Round 1.3: TIME STOP, 3.5 rounds of time stopped
Round 1.3.1: SUMMON MONSTER VIII
Round 1.3.2: SUMMON MONSTER VIII
Round 1.3.3: SUMMON MONSTER VIII
Round 1.3.4: TIME STOP, 3.5 rounds of time stopped
Round 1.3.4.1: SUMMON MONSTER VIII
Round 1.3.4.2: SUMMON MONSTER VII
Round 1.3.4.3: TIME STOP, 3.5 rounds of time stopped
Round 1.3.4.3.1: SUMMON MONSTER VII
Round 1.3.4.3.2: SUMMON MONSTER VII
Round 1.3.4.3.3: SUMMON MONSTER VII
Round 1.3.4.3.4: TIME STOP, 3.5 rounds of time stopped
Round 1.3.4.3.4.1: SUMMON MONSTER VI
Round 1.3.4.3.4.2: PLANE SHIFT (Timeless demiplane)
Round 1.3.4.3.4.3: TIME STOP and rest until spells are ready, 3.5 rounds of time stopped
Round 1.3.4.3.4.3.1: PLANE SHIFT (Material Plane)
Round 1.3.4.3.4.3.2: TELEPORT, GREATER (Fighting Area)
Repeat rounds 1.2 to 1.3.4.3.4.3.2 until desired number of creatures are summoned, then hide in demiplane until battle is over.