----------Treasurer's Report------------- Previous Party Funds: 100g +(257g) = 357g -----Loot----- Session 05 Loot Acquired:
Loot Currently Possessed:
Liquidation Value Gain: (500g) -----Treasure----- Treasure Gained:
Treasure Currently Possessed:
Total Treasure Value Gain: 0g -----Expenses and Liquidation----- Expenses:
Total Expenses: 0 Liquidated:
Total Liquidated: 0 -----Final Totals----- Current Party Funds: 100g +(257g) = 357g Liquidation Potential: (10,000g) *Funds gold values displayed in () represent gold value of unsold items.
----Non-Wealth Items---- Key Items:
----------Treasurer's Report------------- Previous Party Funds: 100 + (57) = 157 -----Loot----- Session 04 Loot Acquired:
Loot Currently Possessed:
Liquidation Value Gain: (8500g) -----Treasure----- Treasure Gained:
Treasure Currently Possessed:
Total Treasure Value Gain: 0g + (200g) -----Expenses and Liquidation----- Expenses:
Total Expenses: 0 Liquidated:
Total Liquidated: 0 -----Final Totals----- Current Party Funds: 100g +(257g) = 357g Liquidation Potential: (9500g) *Funds gold values displayed in () represent gold value of unsold items.
----Non-Wealth Items---- Vampire Journal in Abyssal - Azravel
MVP Question: "What is in this coffin?" Also, guys, I will be playing the roll of party treasurer. ----------Treasurer's Report------------- Previous Party Funds: 0g Session 03 Loot Acquired:
Treasure:
Total = 100g + (57g) Expenses:
Final Party Funds: 0 + 100 + (57) = 157 *Funds gold values displayed in () represent gold value of unsold items. ---Non-wealth items--- Key items found:
----------------------------------------- I would like to propose this idea of a party fund. Loot that we acquire while we are adventuring will be distributed at need, but treasure, such as gold, or anything we find that will be sold for gold, is put into this party pool. Now, that isn't to say that everything character specific belongs to the party, but just the stuff that our party finds while adventuring.
That being said, people will still have their own personal wealth. Say someone starts to make money off of a profession or craft they have. That is their money. They can donate to the party as they see fit, but it is still theirs. Adondarina's charging for her Prestidigitation services, for example. They pay with their own money, and any money she makes off of someone for that is hers. Something we can do to still allocate personal wealth(since everyone does like it) is to take the party fund, and perhaps take a percentage of it to distribute to everyone as personal wealth. This would only be done with new wealth to prevent everyone from merely getting rich while depleting the party fund. So say by the time we get to a town, we find 5000g worth of treasure. We can then cut that in half(work-in-progress) and divide that half up between people. This would allow them to purchase personal effects, such as clothing, scrolls, etc that is something just for them. Withdrawing from the party fund. An individual character doesn't withdraw from the party fund, but rather, when the time comes to equip people, we can decide, as a party, who gets what. This is useful for, say, a Wizard who comes in and lacks a ring of protection or cloak of resistance, or some other such 'mandatory' item. However, as the money spent on the ring was part of the party fund, the ring is technically still the property of the 'party' for sake of what happens to it if that character dies or sells the ring. A character who purchases something with their own personal wealth, for all intents and purposes, is the sole owner of that item. If you've enough money that you could buy an item without dipping into the party fund, then do so. The party fund is meant more for outfitting those who desperately need it, and purchasing certain 'valuable to the party' items such as wands of Cure Light/Moderate wounds or the like. In the event that someone has most of the money for an item they want, they can ask to borrow from the party fund to get the rest, but they then have the amount owed taken out of the personal wealth they would receeve with the next one or more infusions until they are paid up and cannot borrow against again until paid up. The item is then their personal property. If they sell the item before being paid up, or they die, then the party fund receives it's cut of what is owed from that individual. Items that are part of personal possessions, and personal wealth should NEVER be added to the party fund(unless the character willingly donates.) The reason I say this is because economy inflation WILL kill people, if not the whole party. If new characters come in with valuable items, then die, then we take the items and add the wealth to the party fund, our wealth will rapidly grow out of control. It awesome to be level 6 with a Belt of Giant's Strength +6 and a +3 Keen Nodachi, and the rest of the part have equivalent gear, but prepare for insanely difficult encounters to compensate. And chances are you won't survive them at that level. These are just some ideas. The idea of a part fundy is really good for the sake of unifying the group. Considering the setting and what we have encountered thus far, I don't think that it is far-fetched for even an Evil creature to understand the value in working together, as opposed to against one another. At the same time, it provides individuals with their own personal wealth so that they won't necessarily have to ask the party ever time they want something, and still gives them resources to do their own thing with. Any feedback or conversation would be wonderful.
Hey there! Glad to have you! I will be playing our stoic, face-beating Oracle of Battle. We also have a Sword and Board fighter, Inquisitor, and a Wizard thus far. I believe we will be having a 6th join us as well. The story thus far - All of our character magically, and without memory, arrived in a chamber covered with a darkness so deep, not even magical light could penetrate it. We fumbled around trying to figure out what occurred when suddenly a pair of figured, male and female, appeared to us. They appeared in different manners to each different character. The spoke to us of being brought to this plane to restore balance. They wouldn't tell us much about it other than that if we can't find the balance, everything will end. After the short and vague briefing of our presence and why we were all pulled from our lives unwillingly, we were then teleported to a dais with a rune etching on top of a mountain. There we found a large temple with a dwarf who was simply trying to repair the place. He has no idea how he got here, what is going on, or what others are up to; he is simply here to repair, and repair he will. Our original composition was different than we have now. Originally, we had a Minotaur Antipaladin, a Gnoll Wizard, and a Hobgoblin Ranged Fighter. For various reasons(Mostly player non-attendance) we now have in their places, an Orc Fighter, Elf Wizard, and yourself. We have made our way to the south and into a sewer complex that is starting to appear more and more to be a research complex. After some potentially dangerous encounters, we are resting within the latest cleared chamber. A couple things to note - Masks - Withing the chamber that where we first appeared, there were two masks lying on the floor. One had a grin, and the other a frown. (Thalia/Melpomene style.) They seem to be symbolic of the balance we are to maintain. We also found these masks on an altar within the temple. They are still there. Soulfire - Over some corpses, you may find a floating blue flame. This is known as a soulfire and is representative of a soul that has not yet chosen to move on. By interacting with the flame you can communicate in part with the deceased individual. They seem, thus far, to maintain the personalities and characteristics of their former selves, though it seems to take quite a bit of effort for them to remember any details. Also, they don't particularly like being poked. If you like to give you character a little bit of backstory, by all means, do so. The DM really likes incorporating them in one way or another. Also, do you have a link to your character sheet? You needn't share it, but I was just curious. Here is mine: http://www.myth-weavers.com/sheetview.php?sheetid=548010 If I've missed anything major, the rest will probably catch it. |
