Joshua Model's page

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Hi all,

Well, two sessions into AoW, and we've finally made it to the actual Whispering Cairn module. I had thought that the given rationale for exploring the cairn a bit weak -- Party X is exploring Cairn 1, so obviously, we better explore Cairn #2. And there's plenty of time to do so, the other party wouldn't bother with the 2nd cairn after they find nothing in the first. And the abandoned mine office was a bit too much of a straight hack&slash for me (though I guess it's not a bad thing), and still didn't deal with the party from Greyhawk issues. Anyhow, you get the idea.

Now I know that these things move at the speed of plot, but having a backstory that doesn't hang together gets my DM sense tingling. I was wondering if folks used alternative beginnings to get their players together?

--Josh

PS- if your curious, My PC's got involved in an intrigue between Allustan, Khellek and an unnamed party all trying to figure out what's up with the worm-y undead. At this point they've been hired by the unnamed party to explore Whispering Cairn, agreed to bring any items back to Allustan for inspection, and have stolen Khellek's travelling spellbook. In the midst of this, they've found evidence that Khellek is worried about exploring the Whispering Cairn wihtout more Seeker muscle, as he thinks Auric's an oaf, doesn't trust Tirra, and knows Ulavant was never heard from again.

Ties up a bunch of loose ends. They've made a powerful enemy, but not an immediately active one, as it'll take Khellek some time to track down who burglarized him, especially with whatever was left of his day's worth of spells (either that or he'll have to run back and forth from Greyhawk).

Lots of fun, and it worked out since we were recruiting players, so a slow start was good, but geez, a lot of work to get to square one.