Joshua Bailey 755's page

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. Organized Play Member. 1 post. No reviews. No lists. No wishlists.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The most logical way for things to go would be, for spells to be recharged as soon as it's played. In order to be played, they have to be discarded, so it would either be in the discard pile or the character deck before dice are rolled.

For instance, if, with an empty discard pile, you were to encounter the Bugbear and discard a weapon for the check then fail the encounter, you would have to bury the weapon you discarded. (I'm assuming this happens at the same time as damage, as the card doesn't say "If undefeated, after the encounter...") If there were a card that worked the same way, but with a spell instead of a weapon or item, then the spell wouldn't be in the discard pile, your hand or your deck.

Another example would be places where you are forced to discard from your deck. If you recharge a spell, then have to discard cards from your deck, there's a chance you'd be discarding the card you just recharged.

The only implication this has in the game, thus far, is using the nested check to play Glibness. Which I honestly thought was intended. I thought it was a spell casters 'Dagger +1.' It would provide the about same bonus. (A discarded Dagger +1 would give an average of 3.5 which would be better, on average.) I know that Dagger +1 doesn't help you recharge weapons, but the fighter gets to recharge them for free.