MerlinCross wrote:
So Golems are immune to magic unless specified. So have this problem before me.
Carrion Golems have this listed under their stat block for "Immune to Magic" : Any magical attack that deals cold or fire damage slows a carrion golem (as the slow spell) for 2d6 rounds (no save).
Does this mean Fire and Cold damage spells actually do damage or is it just converted to a Slow effect?
They would just be slowed like the slow spell