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If were adding new weapons I think these 2 would make great additions for the gunslinger

https://www.youtube.com/watch?v=G97eYE92y8s
https://www.youtube.com/watch?v=SgghWnZgJd0

sure it might mean your daily preparations as spent just to load them first.


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What i'd like to see for the Inventor is some of the non-innovation based feats spread to lower levels. Right now most of the class specific feats below level 10 are all focused around the innovation and nothing else.

2 of the level 16 feats, specifically Just the thing! and You failed to account for... this! are prime examples of what the Inventor should be. A crazy mix of Wile E. Coyote and MacGuyver but with both of the previously mentioned feats at level 16 your never going to see them used.

Bring these two down to like level 6 - 10 and suddenly the Inventor becomes much more than a substandard fighter with once in a blue moon party trick.


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Captain Morgan wrote:
The downside to the subterfuge component is that an automaton will probably already be drawing a higher level of attention and scrutiny just by virtue of their rarity. That said, people on Golarion don't have our level of genre savvy, so they are less likely to think that a robot should be searched for built in weapons.

Yeah the enhancement is an interesting point. While my character won't be taking it as they use only 1 handed weapons it got me to thinking how does it work with a 1+ handed weapon like a bow? As the bow is held in 1 hand but needs 2 hands to fire can it still be concealed without the enhancement?

Of course that should raise the question in the minds of NPC "why is this thing carrying a quiver full of arrows if it doesn't have a bow with it?"


Apologies if this has been answered in the past, I couldn't find anything regarding it.

The Automaton Ancestry Feat

Your mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times.

You can use a 1-minute activity, which has the manipulate trait, to integrate a single, one-handed weapon or shield into one of your arms. You can draw or stow this item as an Interact action. Creatures don't automatically see this integrated item when it's stowed and must actively Seek in order to find it. They take a –2 circumstance penalty to any checks to do so.

As I'm reading it other than basically hiding the weapon within the body of an Automaton it really serves no other purpose. Can anyone give me anything that would make this feat more worthwhile, I would have seen value in it if drawing the weapon was changed to a free action but as it currently stands its just a way to make it a concealed weapon.