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I am eager to read the rest of the recap...quite an undertaking you've undertaken. I wonder if there is a way to post the most recent adventure and then backpost the events previous to that?


A point of interpretation came up at our last gaming session related to my cleric's ability to use Healing Word. It is described as an Encounter Power, but is it limited to combat situations? Say we're out walking through the forest and one of my guild falls in a pit, taking damage. We pull him out. Can I whisper a prayer to hasten his healing?

What about right at the end of combat? We defeat that last of the kobolds (or whatever) - can I as my next action, even thought combat proper has ended, whisper my prayer to help an ally heal?

This just seems like one of those abilities clerics should be able to use whenever they want. It's not contingent on making a successful dice roll (such as to hit and enemy), just on a whispered prayer.

Anyone have any answers to this dilemma?


Saiben wrote:
I do.

I now pronounce you Man and Wife.

You may kiss the orc.


What this all means, of course, is that Angar is no longer a 5th-level barbarian. He is now a level-2 barbarian, level-3 fighter.

It seems to me he would have been a barbarian when he joined up and fought his first several fights as a barbarian but that he would have started to develop fighter traits as he continued to battle alongside others.


Runfer wrote:
JopoRyk wrote:
Saiben wrote:
I could use the scimitar, we can sell my +1 rapier.
Is a +1 scimitar better in some way to a +1 rapier?
The only difference between the two is that the rapier is piercing and the scimitar is slashing. They do the same damage.

The rapier has a greater threat range; it's probably better to keep the rapier.


Saiben wrote:
I could use the scimitar, we can sell my +1 rapier.

Is a +1 scimitar better in some way to a +1 rapier?


Taralilia was excited to be back in the big city. Big cities mean people - endlessly fascinating people! - and big cities mean taverns - great places for music and laughter! - and big cities mean Three-Dragon Ante. Three-Dragon Ante was a game at which Taralilia excelled, and she never failed to win big whenever she played. As soon as they came to town, she found a few others who seemed interested in taking advantage of such a bright-eyes youngster, and they set in to a game.

One of the best things about taverns was the excessive gossip all around, all the wonderful stories told and retold, getting bigger and better with every retelling. She enjoyed telling stories as well, and her bardish skills tended to make her the focus of other's attentions. Little surprise, then, that within a few hours she discovered that someone was searching for her.

At first she was irked. Was it her parents, expecting her to return to the home she had left less than a year ago? Was it Old Man Venebulus, her spouse-by-arrangement, who wanted to get her wedded and bedded? Was it at least someone interesting who wanted to kill her for a little while?

In fact, word had been put out in several of the larger cities and trickled down to smaller villages as well. Quintius and Hephzibah - her bandmates! - wanted to stage a reunion. They had set off as a duet several weeks ago when Taralilia decided she should get first billing - she as the bardess, after all; anyone could beat percussion or scream lyrics - and apparently had discovered they wanted her back.

That sounded pretty cool to Taralilia, so she sent word of where she was (which should get out to the others even though the city is on lockdown) and set in to play some high-stakes Three-Dragon Ante.

Only once did she think it was unusual that Penelo didn't seek her out, but she had a Color Flight to worry about. If Penelo wanted her, she knew where she was.

Ante Up!


Jee-Na had 526 gold at the time of her demise; that amount should go to the party fund. I know it was costly to raise her from the dead, and she is ready to go again. She still has her crossbow bolts and she did not use any of her potions on the last adventure (ahem!), so she needs nothing.

She is frankly very happy to be alive again. You may notice her being quieter than usual; she has a lot on her mind.


Perhaps we should split up?


OOG: That topic would make an interesting article for one of the gaming magazines. Does anyone know if it's already been researched and written? Why DO so many adventurers have stories of terrible childhoods?


DM, can we get a value for the rugs and jewels?


Jee-Na is ready to level up - it will take 3000gp. I'm willing to put it off until after the big battle if it is in the best interest of the party. I know our priority needs to be Akarthis's spells and healing potions.


Just in case Jee-Na's rambling was unclear, she is ready to level up. Do we have time and gold to do so?

I'll be bringing in a half-orc barabarian, and I'll introduce him by having Jee-Na pick him up in town if that's all right.

Colin, can I make the barbarian's greataxe masterwork or even magical? If he's starting at 4th level then he's been in a fracas here and there and might have acquired such a thing. I don't know the process for such things.

And fracas is such a cool word that I may just make that his name. Fracas the Bloodthirsty! Frack with the Soultear Attack!


OOG: I apologize for using the term "gay" in a pejorative sense; it was not even really used as a comment on Akathis's sexual orientation - as you said, Colin - but just as a goading comment to rile Akarthis. It seemed to fit the moment.

Nevertheless, there were no anti-homosexual intentions behind its use (and my opinion has always been that I am not concerned about other people's sexual orientations unless I myself want to sleep with them) and I very much apologize for any offense the term's utterance may have caused.


Oh, you already <b>know</b> I'm hot for Akarthis.

Too bad he's gay.


Jee-Na: "Boys, boys...can't you think of some other way to impress me other than this petty squabbling? Talk is cheap, boys. Why don't you two rough each other up a bit; you know how that makes us ladies swoon."


I believe we decided to go stay with Berecca Farstride instead of trekking back to Callistor. I could, I say I could, be wrong.


Jee-Na and Aerie Moonshadow have no further business in Beetu. The shopkeeper implied at the time of the original "transaction" that he might call for "payment" at a later date, but this conversation seems to indicate that all such business is finalized. He is apparently a very sweet man, and Jee-Na thanks him for his kindness without vamping it up at all.

Jee-Na: "I will recommend your shop to my friends and other adventurers I find."


I think I gave that wand to Akarthis in exchange for his Ring of Protection. I just want to pay off that shopkeeper so I don't have an outstanding debt.

13garth13 wrote:

Allrighty, let me leap back into things (after the boards swallowed my last attempt at this post and left no remains.....b~&&~%....).

Pyromaniac.....I mean, Arkarthis ;-) Once you spend the 2000gp for training (which Langwellan will be only too happy to assist you with, as he has more experience and thus can help you broaden your path) you will indeed find you have gained a level.

Jee-na, the shop keeper at the little antique store in Beetu (called the Librus Esoterica) scratches his head in puzzlement, but pays you 1500 gp for the wand with which you can either pay off your debts to other characters or purchase items. The shelves are certainly better stocked than Langwellan's Curious, and contain all manner of potions, salves, ointments, oils, shadowy menacing shapes floating in jars of vile, viscous preservative, amulets, pins, brooches, idols, totems, withered hands covered with candle wax, hangman's nooses, small diaries bound in the skin of flayed criminals, shrunken eyes dangling from fine silver chains, scrolls, tomes, and a wide assortment of wands made of bone, wood, ivory, coral and pearl.

Basically, any minor miscellaneous magic item, scroll, wand, potion/oil, or ring worth less than 5000gp can be purchased here, but I'm not sure how much money you have to throw around... ...

Ina'cer can certainly attempt to find out what befell the Mentalist's College, but a Gather Information check will be required (you may take 10 if you are confident in your skills, but a poor result might very well draw undue attention to her... ...).

Tas can also try to Gather Information, or alternately, on the advice of his temple (there is a small but fervent group of worshippers of Yondalla at a halfling community in the Visitor's Quarter in Beetu), Tas can simply pay a fee to the Sagacious Society (a scholary group in the Kingdom of Nyrond, which happens to operate a small library/scribing/cartography shop in the Noble Quarter). Given the time restraints involved, they will not be able to...


Jee-Na wants to clear up business with the shopkeeper she sweet-talked out of his phalange wand, but she has asked Aerie Moonshadow to stand with her as she does so.

She would also like to look at the other curios in his shop.


OOG: When are we playing next?


"The first group came across a two story house, and coming from the upper floor were shouts and warnings that there was something vile down below in the basement, and the party shouldn't come any further (Jee-na, Ina-ceer, and Akarthis elected to follow the better part of valour ;-) and withdrew). The trio of cautious adventurers ventured to the north..."

???I don't recall warnings...why don't I remember that? Was there a forget spell placed on me?

We should have checked out that basement!

--Jee-Na


You have not fought against these fungoid creatures, Tas. They're devastating. I can't explain why I was so certain we should go there, but I advise caution.

Runfer wrote:
JopoRyk wrote:
Umm...you know, I don't know what I was thinking. I don't think we're ready to go see Squire's brother...we could barely handle Squiure himself.

Tas: But you seemed so itnerested earlier. THis person seems intersting and could explain alot about the fungus lord.


Umm...you know, I don't know what I was thinking. I don't think we're ready to go see Squire's brother...we could barely handle Squiure himself.


Is there somewhere we can pick up some healing potions?


I will borrow 250g from both Akarthis and Ina'ceer, so I now have enough for the training I require.

Thanks to both of you.


Jee-Na: Sadly, I do not have enough gold to pay for the training I need. After our money was taken from us by that fungal creature, I have nothing except the gold from our recent purchases...and that leaves me only 1500g.


Jee-Na: I agree, Ina'ceer. Perhaps the extra gold will help you buy psicrystals that will aid your quest for knowledge.


If everyone is agreeable, Jee-Na will equip the morningstar (1d6 acid damage? SWEET!) and the chain shirt.

It is my understanding that she will not need to alter the chain shirt, that all clothes pretty much fit everyone - is this so, or do I need to find a tailor?

I understand I have an armor check penalty of -2 in the aforementioned areas. On the other hand, my AC just went from 15 to 17!

Also, rogues have simple weapon proficiency, so handling a morningstar is no problem, right?

I'm selling the rapier, and adding Weapon Focus (Morningstar) as my new feat.

Check me on this: my base attack bonus is +3, I get an additional +1 for my strength bonus, +1 for my weapons focus, and +1 because it is a magical morningstar - so my attack bonus is +6. Right?

Or (advise the new guy here), should I take weapon focus for my Master Crossbow, thereby giving me a +7 for that weapon (but only a +5 for the morningstar)?


Jee-Na: I believe I would benefit from additional training as we recuperate from our losses. I want to be as skilled as possible for our excursion to the north to visit Squire's brother. I will let Ina'ceer and Akarthis divide the gold as I train. I'm sure they'll deal squarely with me.

How can I get this training?


OK, groovy. I was pretty sick yesterday and was worried my tone might have been abrupt and rude (it is so hard to convey tone in this kind of writing).

I have asked Colin to just back us up to Friday afternoon when I first posted the list...wich Mike has updated. No one has equipped or claimed anything from the loot or the dead, so what do we do now? Sell everything that doesn't need to be identified, right?

Can Jee-Na equip Thorakk's chain mail shirt and the magic morningstar?


I think everyone thinks I'm being disagreeable. I'm not trying to, not at all: I just didn't understand how the loot divvying was supposed to be handled. It's because I am a new player, but I'm not trying to cause a ruckus. I'm sincere when I say I am content to follow Mike and Aaron's lead.

13garth13 wrote:

I leave for a few hours, and this is what happens... ... ;-) ;-)

I'm not going to offer any advice when it's unsolicited, so if you lot have things firmly under control, I'll just wait until you've created an agreed upon list of what to sell and what to save for identification (looks like at least one person has placed their votes...let's get everyone's opinions).

From there, people can look around/gather information to find a place to possibly have them identified and see whether you want to keep any of those items. When that's done I will be able to create a total value of gold/silver pieces for you lot to divvy up.

Then people can finally re-equip themselves, train, snoop around for things to purcharse, etc. etc.

Cheers (and thanks to all my players for keeping things civilized and not getting frustrated with your compatriots ... we're here to have fun, not get bogged down in accounting minutiae :) :)

Colin


I agree with everyone else. Let me know what happens...how much gold I get, any things I get, etc. :)


Repeating from before...
Jee-na is interested in equipping Thorakk's chain mail shirt and the magic morningstar, and she is interested in the magic ring as well. I don't know if the ring would benefit her, so it may be that Akarthis or Ina'ceer might make better use of it...or it might be better off to sell it. After we ID it we'll know for sure.


JopoRyk wrote:
OOG: Wait: is the magical mporningstar a better weapon that masterwork rapier? If not, I'll keep the rapier. Or ought I keep both? Advise me!

Never mind: the rapier was not masterwork.


Dear DM: We need to rewind everything to Friday, when I posted all of the booty we looted from Squire and his henchlizards.

Holy Symbol (Zuggmoid)
Chain Mail (magic)
Morningstar (magic)
Amulet
5 Rings (one of which is magic)
Minor gems
Two sets of extra-fine chain mail.

I will let Ina'ceer and Akarthis take care of how to do things and what to do. They know what they're doing better than I.

Jee-na is interested in equipping Thorakk's chain mail shirt and the magic morningstar, and she is interested in the magic ring as well. I don't know if the ring would benefit her, so it may be that Akarthis or Ina'ceer might make better use of it...or it might be better off to sell it.

Whatever they decide.


I wrote about them on Friday at 3:40:
"Ryk: The items we took from Squire's house include the following:

Holy Symbol (Zuggmoid)
Chain Mail (magic)
Morningstar (magic)
Amulet
5 Rings (one of which is magic)
Minor gems

Also, from the lizard fungoids, we took two sets of extra-fine chain mail.

I wish we had thought to pillage the mansion's furnishings - Being new to the game, however, I have to ask: how would we have carried these things? Do we have a cart of some sort, or is it just a sort of meta-gamed assumption that we can carry things with us just because we said we could?

It appears Jee-Na can equip a morningstar, so I would like to sell my rapier for that if evceryone agrees that's a good idea. If one of the rings will help, I'd be happy to add a ring...but we don't yet know what they do."

No one said anything about it, so I assumed it was okay. I also asked if Ina'ceer or Akathis saw anything they could equip or use before we sold it.

Did I err?

Morpheus wrote:
JopoRyk wrote:
I took...the magical morningstar and a magic ring.
OOG: Where did these come from? And why aren't you sharing? :)


OOG: I was speaking in character as I debated the way we would split up the loot and money. It seemed to me Jee-Na would want as much profit as she could have. No big deal, though: I would appreciate some clever mathematician letting me know how much gold I should add to my stores. I took not only the chain shirt but also the magical morningstar and a magic ring. I did sell my masterwork rapier and leather armor, though.

Wait: is the magical mporningstar a better weapon that masterwork rapier? If not, I'll keep the rapier. Or ought I keep both? Advise me!


Jee-Na: I will take the chain mail shirt. If you wish to have the value of this reduced from my money, that is fine. However, it seems our practice has been to divvy up the loot as appropriate and then sell what remained, thereby separating the money in that manner.

However, I will let the decision for that rest with you, Ina'ceer, and you, Akarthis.

At present, I have other matters to which I am attending.


Jee-Na: Is it possible that I might wear Thorakk's chain mail shirt instead of our selling it? It might be a bit big for me, but I can make the necessary adjustments for it to fit.

Ina'ceer and Akarthis, are you certain you cannot use any of the items? If not, we can sell it all, but be sure before we commit.


Nielandyr, Tas, and Aerie Moonshadow have already met one another and are interested in joining another party. Each has his own reason for joining, but all are committed.

Overhearing questions during Jee-Na's Gather Information, they approach her and her companions to discuss the possibility of their joining forces. Jee-Na and her companions know they need others to help them on their adventuring and are delighted to welcome a knight, a half-elf monk, and a halfling cleric.

So now we are again a party of six, and it seems they can all engage in conversation.

Aerie Moonshadow, by the way, is incensed that Jee-Na refuses to divulge her real name. He doesn't much care for her; she seems a bit immoral for his tastes. Nevertheless, he is not judging her...he is just a bit on edge around her.


Jee-Na rolled a 15 (11 plus 4) for her Gather Informaiton.
She would like to know the best place to sell our goods and buy equipment; she would also like to know if there are any mages around.

She's willing to lightly grease a few palms here and there, using her sex appeal with the men (using an 18 for Bluff) to make them more willing to tell her what she wants to know.


Ryk: Can we three survivors arrange to meet the others so we can begin to discuss matters as a band of six, or does our illustrious DM have something special in mind as a means to merge these two groups?


Jingo-Boy Roggel Tarvidian NoNoSe had a masterwork mace... nothing else of any real value, though.


Ryk: The items we took from Squire's house include the following:

Holy Symbol (Zuggmoid)
Chain Mail (magic)
Morningstar (magic)
Amulet
5 Rings (one of which is magic)
Minor gems

Also, from the lizard fungoids, we took two sets of extra-fine chain mail.

I wish we had thought to pillage the mansion's furnishings - Being new to the game, however, I have to ask: how would we have carried these things? Do we have a cart of some sort, or is it just a sort of meta-gamed assumption that we can carry things with us just because we said we could?

It appears Jee-Na can equip a morningstar, so I would like to sell my rapier for that if evceryone agrees that's a good idea. If one of the rings will help, I'd be happy to add a ring...but we don't yet know what they do.


Jee-Na: Also, I'd like to use the Gather Information skill to discover what rumors and stories have spread since our last visit.


Jee-Na: It is certain then that we three shall return to Callistor, transporting in some safe fashion the items we removed from the mansion before its destruction (and the loss of our companions). We will want to look again at the items to determine what to keep and what to sell.

Training, as you said, is a good idea, and I wonder also if we might find others to join our party. Three of us is too few for the dangers we have faced, and we have lost our healer as well as our muscle.

I want to discover what this wand may be used for, and am sorely tempted to start aiming it at things and yelling "Abracadabra!"

I do not want to rest too long in Callistor. I feel drawn to travel to the northlands, to see Squire's brother.


OOG: Hey, look: a monkey!


An thou callest me by other than my name, mayhap I shall respondeth not. An thou honorest me with my true appellation, then verily will I cherish thee.

Yon knight distresseth me not, for a stout warrior of his ken is most welcome as we face the perils to come. Heironeous grant him the strength to hold true in his quest.

We three, Tassleleaf Bungleherd, are a scant force. Mayhap we shouldst seek others who also seek to restore rightness to this valley of Nyrond.

I must meditate, for the days to come be filled with challenges unforeseable and dire.

Praise Ehnolla, goddess of the woodlands.
Praise Heironeous the Invincible.


OOG: How can I create an avatar for posting to Paizo?

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