Jonathan Richardson's page

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I have a general question about how to interpret this spell. Do you read it as armor and shield or armor or shield.


I have a player who plays an oracle with the ghoul curse. As courses go this one seems to have one of the easiest detriments to work around, just make sure you eat every 12 hours. My group has never played with seriously tracking eating and rations, so this player pretty much only gets the benefits of the curse. The campaign in running doesn't put the players in survival situations where food would be scarce. Hope can I make this curse an actual curse?


I'm a first time GM, and I'm running Strange Aeons. I have a mostly RP heavy group, but I have one murder hobo playing an unchained barbarian. It doesn't feel like Book 1 is stacked well combat-wise for such a powerful character. I know the barbarian's think is smash/kill, and I don't want to take that away from the player, but when he never runs out of rage and can kill every opponent in 1 hit, both he and our healer get pretty bored. Simply increasing XP or using the advanced template hasn't seemed to make a difference, and I find that when I do have an advantage, like with swarms, I have to hold back otherwise I will be seen as targeting the barbarian because my other players are squishy. I've thought about introducing more monsters, but then I have to spread them out among the PC and the barbarian will just move from one to the next and 1-hit kill them. I know magic users are coming at the end of book 1, but I don't know how to balance the game to keep the murder hobos involved and the squishy RP players safe at the same time.