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How exactly should the sharing of visual/audio be applied in game with a homunculus and his master?

For example: a Homunculus has darkvision. So can the master likewise see exactly where an item is in darkness, and can the master target it normally?


The Grandfather wrote:

New your character gets all the halfling racial benefits as well as the human extra feat and skill ranks attained prior to reincarnation. When you level in the future, you no longer benefit from the human's extra skill ranks.

That is if you where a 6th lvl human bard prior to reincarnating, you change all racial features to those of a halfling and get an extra feat and 6 extra skill points (both from human). In the future you ust advance as anormal halfling.

that's what I originally thought as well before I started thinking too much. Thanks for the help.


Hey all, so my human bard just got reincarnated as a halfling, the negative levels were removed and now i gained a level...so now what? i'm trying to work out the kinks...

i have a halfling body, but a human mind? Does this mean that I still get 1 BONUS Skill point per level and no familiarity with halfling weapons?

and the luck bonus for fear saves?

I'm confused.


Draeke Raefel wrote:

Hey all, I was looking through the Bestiary and noticed while the entry for Animated Object states that a permanently animated object can be created with Craft Construct it does not go into any detail on CL, Price, spell requirements, etc... Can anyone help with that?

EDIT: As a side note it looks like Animated Object might be a test run for the summoner class ability :)

Also, the Craft construct feat (and all construct definitions) need to be retooled so that they work well together. the feat describes the construction process as defined by the total gp cost of the construct, but the entry for animated objects make no such distinction...only the size and abilities of the created automaton.


Hey folks,

So I'm trying to figure out how to make a Transmuter specialist wizard work out as a cool character...but I'm a little bit stumped at the moment.

Are there any ways that I can make my Transmuter a more effective combatant when he uses his Polymorph-type spells? (For example, I'm looking for ways to gain the "FLyby attack" feat)

Any ideas?