If I had never played or read anything with the oldstyle gnomes I would love the new take on them. As it is I like them but would also like to see a sub-race created that had int instead of cha and favored class illusionist.
I came to the message board to say that I disliked gnomes being listed as one of the "frail races" for determining bonus hit points on page 14 while on page 9 they were "surprisingly hardy". These seem contradictory to me. I would have put them as average race as opposed to frail balancing their size with their toughness.
After reading the board and rereading the racial entry I don't see why (other than balance reasons) they should have a con bonus or be hardy.
Rather than taking it away and finding some new way to balance them I'd rather there were a line or two in their description supporting gnomes being hardy. (such as being fey kin to dwarves, connected to elemental plane of earth, raised on fortifying proprietary alchemical potions, ect...) As it stands their stats and their description don't quite sync up in my mind.