Jon Fugl's page

Organized Play Member. 19 posts (22 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 1 alias.




The More for Me ability of the Greed (trickery) subdomain writes:

More for Me (Su): When another character within 30 feet casts a spell with a range greater than touch, you can attempt a caster level check as an immediate action (DC = 15 + the spell’s level). If you succeed at the check, you receive the spell’s benefit instead of one of the spell’s intended targets (chosen by you). If you are already a target of the spell, you are affected as though you were targeted by the same spell twice (which may or may not benefit you; remember that bonuses from the same source do not stack). This ability does not grant you knowledge of the spell being cast. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Can this be used to steal detrimental spells (e.g. if your team mate gets targeted by something nasty you eat it instead)?

Can it also steal AE effects (from one target, e.g. haste/slow/ae heal)? It just says it can be used on any spell with a range greater than touch


Durring a recent game, half the party got some special reward, called Kayle's Blessing. My character however did not.

On my chronical sheet I have it listed with 3 boxes though?

http://img707.imageshack.us/img707/1932/qv55.png

Does this mean that the GM accidently added it to my character, or would it be listed differently (maybe with checked boxes?) if my character had gotten the reward?


I am contemplating creating a new race for a campaign I am running. The idea is based on the pesky small, knife wielding Act 3 guys from diablo 2.

They are to be fast, small and annoying forest/marsh dwelling humanoids, using zerg tactics to best their opponents.

Overall I am fairly satisfied with the race, I however feel like it needs some kind of drawback, and was wondering if anyone had any ideas?

I've used 11 points to create it, ending up with:

Humanoid (Zergling) 0
Small 0
Normal Speed 0
Greater Paragon (+4 dex, -2 con, -2 int) 2
Xenophobic (Starts with only racial language, no common) 0
Fearless (+2 vs fears) 1
Stubborn (+2 vs cham/compulsion, extra save) 2
Camoflage (+4 stealth in forest area) 1
Static Bonus Feat (Outflank) 2*
Fast (+10 move) 1
Terrain Stride (Forest) 1
Low-light Vision 1

*Ignoring the fact outflank normally requires BAB +4.

I've considdered adding a -2 str penalty and calling it a night. Would that be balanced vs. standard races?