Stat1: 4d6 - 1 - 3 + 6 ⇒ (3, 1, 6, 6) - 1 - 3 + 6 = 18
Reroll Stat1: 1d6 ⇒ 6
Reroll Stat2#2: 1d6 ⇒ 6
I can not see myself giving up a 55 point buy I will adjust soon
Ok here is the basics of the character, If I get chosen I will finish the final tweaks.This is a dwarven fighter/ Unchained rogue with range attacks in mind. Now when I think of dwarves with range attacks..I think of the crossbow. The crossbow is under powered when compared to the bow but I like the repeating crossbow for flavor. I chose the dwarven Maulaxe as back ups for melee. I enjoyed building this character so thank you for the opportunity.
STAT: 3d6 ⇒ (4, 4, 2) = 10 4+4+6=14
STAT: 1d6 ⇒ 1
STAT: 1d6 ⇒ 1
No to bad..working on the Slayer/Rogue
About TurgrimBackstory and Character Synopsis:
Turgrim was formerly a taskmaster to some of the weaker goblin cannon fodder during the war against Clan Bearclaw. When that conflict ended, Turgrim found himself tiring of being around the runts and whelps all day and left the position, dedicating himself to elevating his pain tolerance and ability to survive. He sees himself as a teacher, a hobgoblin to lead the other warriors by example, to elevate them to new feats of strength. Turgrim sees himself as a paragon of greenskin-kind in the making. He stands tall and ape-like at 7 feet even, with broad shoulders and a wide set of ears. He sees himself a bit like a coach today, a veteran with experience and knowledge to share. Monk Class
Statblock
Feats
Stunning Fist:
At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. At 4th level, he can choose to make the target fatigued. At 8th level, he can make the target sickened for 1 minute. (Level 1 feat) Boxing (Monk Level 1 Bonus feat) Power Attack (Monk Level 2 Bonus feat) Improved Grapple (Level 3 feat) Unarmored Specialist (Monk lvl 4 bonus feat) Improved Sunder (Level 5 feat) Dodge Equipment
Flurry of Blows
Combat Maneuvers
Skills
Traits
Ki Pool Max: 3 Current: 3
Ki pool:
By spending 1 point from his ki pool, a monk can do one of the following:
Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
Staggering Blow:
At 5th level, an ironskin monk attacking with an unarmed strike can spend 1 point from his ki pool as a free action after a successful critical hit to stagger the creature struck for 1 round (Fort DC 10 + 1/2 the ironskin monk's level + the ironskin monk's Wisdom modifier negates). Purity of Body:
At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. Wholeness of Body:
At 7th level or higher, a monk can heal his own wounds as a standard action. He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki pool. |