Gambler

Jolgren Flintbeard's page

27 posts. Alias of Jovich.


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Interested and will adjust soon.


Interested....
I claim grouchy dwarf.


Will adjust


Put my cigar in and will adjust tonight.


I will be removing my submission. There is just not enough time to complete a 10th level character with a reworked background. I wish all the luck but I just can not swing it before the deadline.


Almost complete
Character need a background and magical items...


I will adjust soon


I will adjust soon.


Interested


I think he is ready to go.


Hit Points: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Stat1: 4d6 - 1 - 3 + 6 ⇒ (3, 1, 6, 6) - 1 - 3 + 6 = 18
Stat2: 4d6 - 1 - 3 + 6 ⇒ (3, 1, 6, 3) - 1 - 3 + 6 = 15
Stat3: 4d6 - 2 ⇒ (6, 6, 2, 5) - 2 = 17
Stat4: 4d6 - 4 ⇒ (4, 5, 5, 5) - 4 = 15
Stat5: 4d6 - 2 ⇒ (2, 5, 6, 5) - 2 = 16
Stat6: 4d6 - 1 - 3 + 3 ⇒ (3, 1, 4, 4) - 1 - 3 + 3 = 11

Reroll Stat1: 1d6 ⇒ 6
Reroll Stat2: 1d6 ⇒ 1
Reroll Stat3: 1d6 ⇒ 2
Reroll Stat5: 1d6 ⇒ 1
Reroll Stat6: 1d6 ⇒ 3

Reroll Stat2#2: 1d6 ⇒ 6
Reroll Stat3#2: 1d6 ⇒ 4
Reroll Stat5#2: 1d6 ⇒ 5

I can not see myself giving up a 55 point buy

I will adjust soon


Did we lose the GM on this thread? Have not seen any post in several days.


Some minor tweaking and I am ready to go. Here is hoping I get picked.


Coming close to being finished.


@ Fury of the Tempest.
thank you and here is to hoping to be in this one shot game.


OK here is the basics...I have a few things to fix like feats and gear but the basics are there. I have had a hard time finding time to create this character. My kids are sick and they got me sick as well.


dotting,
Will adjust soon


If anyone wanting to play a dwarf would like to tag up on backgrounds, please let me know.


@Samnell
I think the character is ready to go. I will expand on the background but it give you an idea of the character and his backstory.


Character is done, I am working on the background still and will add that soon.


The year of Shadows 1358 is when the time of troubles starts. This is just so I can make up a accurate background.


Do you have a year that this will start in. I know you said before a cetrain event but how far before that event?


I still need to do some work on the character...back ground, traits and a few others but it is close to being finished.


Will readjust this character for this campaign.


Ok here is the basics of the character, If I get chosen I will finish the final tweaks.This is a dwarven fighter/ Unchained rogue with range attacks in mind. Now when I think of dwarves with range attacks..I think of the crossbow. The crossbow is under powered when compared to the bow but I like the repeating crossbow for flavor. I chose the dwarven Maulaxe as back ups for melee. I enjoyed building this character so thank you for the opportunity.


STAT: 3d6 ⇒ (4, 4, 2) = 10 4+4+6=14
STAT: 3d6 ⇒ (6, 5, 5) = 16 6+5+6=17
STAT: 3d6 ⇒ (4, 1, 1) = 6 4+5+6=15
STAT: 3d6 ⇒ (5, 2, 2) = 9 5+2+6=13
STAT: 3d6 ⇒ (4, 3, 5) = 12 4+5+6=15
STAT: 3d6 ⇒ (3, 3, 3) = 9 3+3+6=12

STAT: 1d6 ⇒ 1
STAT: 1d6 ⇒ 5

STAT: 1d6 ⇒ 1
STAT: 1d6 ⇒ 4

No to bad..working on the Slayer/Rogue
will have it up soon

Full Name

Turgrim

Race

Hobgoblin

Classes/Levels

HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Size

Medium

Age

19

Special Abilities

Iron Skin +3 DR, Ki Pool, Tough As Nails +1 DR, Maneuver Training, Resilience, Still Mind, Staggering Blow

Alignment

CN

Languages

Common, Goblin, Orc

Occupation

Former Taskmaster

Strength 20
Dexterity 13
Constitution 16
Intelligence 7
Wisdom 14
Charisma 7

About Turgrim

Reference Picture

Backstory and Character Synopsis:
Turgrim was formerly a taskmaster to some of the weaker goblin cannon fodder during the war against Clan Bearclaw. When that conflict ended, Turgrim found himself tiring of being around the runts and whelps all day and left the position, dedicating himself to elevating his pain tolerance and ability to survive. He sees himself as a teacher, a hobgoblin to lead the other warriors by example, to elevate them to new feats of strength. Turgrim sees himself as a paragon of greenskin-kind in the making. He stands tall and ape-like at 7 feet even, with broad shoulders and a wide set of ears. He sees himself a bit like a coach today, a veteran with experience and knowledge to share.

Monk Class
Ironskin Monk archetype

Statblock
Level: 8
BAB: +6/+1
HP: 68
AC: 13
DR: 4
Fort: 9
Ref: 7
Will: 8
Speed: 30 feet
Gold: 30800 GP (-2k Am. Mighty Fists, -200 for 5 goblin shock grenades)

Feats
(Monk) Improved Unarmed Strike
(Monk)

Stunning Fist:
At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect.

At 4th level, he can choose to make the target fatigued.

At 8th level, he can make the target sickened for 1 minute.


(Level 1 feat) Boxing
(Monk Level 1 Bonus feat) Power Attack
(Monk Level 2 Bonus feat) Improved Grapple
(Level 3 feat) Unarmored Specialist
(Monk lvl 4 bonus feat) Improved Sunder
(Level 5 feat) Dodge

Equipment
A plain grey traveling tunic and loose, comfortable pants
An Amulet of Mighty Fists
A Monk's Kit 10 rations

Flurry of Blows
To hit: +11/+11/+6/+6
Damage: 1d10+7x2
(Damage Mods: Strength, Boxing, AoMF)
(Fists are silver and cold iron)

Combat Maneuvers
CMB: +7

Skills
Acrobatics: +9
Perception: +7
Stealth: +9
Intimidate: +4

Traits
(alternate racial trait, does not count vs total) Battle-Hardened +1 CMD
Reactionary +2 initiative
Dungeon Dweller: gain Orc as a bonus language and reroll survival checks undergound.

Ki Pool Max: 3 Current: 3

Ki pool:
By spending 1 point from his ki pool, a monk can do one of the following:

Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
Increase his damage vs Constructs or Objects by 1/2 his level for one round, or
Give himself a +4 dodge bonus to AC for 1 round.

Staggering Blow:
At 5th level, an ironskin monk attacking with an unarmed strike can spend 1 point from his ki pool as a free action after a successful critical hit to stagger the creature struck for 1 round (Fort DC 10 + 1/2 the ironskin monk's level + the ironskin monk's Wisdom modifier negates).

Purity of Body:

At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

Wholeness of Body:
At 7th level or higher, a monk can heal his own wounds as a standard action. He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki pool.