Belfin CR 6
XP 2,400
Elf fighter 3/rogue 4
N Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +12
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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 62 (7 HD; 4d8+3d10+11)
Fort +5, Ref +9, Will +2 (+1 vs. fear); +2 vs. enchantments
Defensive Abilities evasion, trap sense +1, uncanny dodge; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 rapier +8/+3 (1d6+2/18-20) or
mwk dagger +11/+6 (1d4+1/19-20) or
mwk rapier +8/+3 (1d6+1/18-20)
Ranged mwk composite longbow +11/+6 (1d8/×3)
Special Attacks sneak attack +2d6
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Statistics
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Str 13, Dex 18, Con 12, Int 14, Wis 10, Cha 8
Base Atk +6; CMB +7; CMD 22
Feats Combat Reflexes, Double Slice, Improved Two-weapon Fighting, Point-Blank Shot, Precise Shot, Two-weapon Fighting, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +13, Bluff +8, Climb +8, Disable Device +18, Escape Artist +9, Knowledge (dungeoneering) +9, Knowledge (local) +9, Perception +12, Sense Motive +6, Stealth +13, Survival +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Gnome
SQ armor training 1, elven magic, rogue talents (combat trick, finesse rogue), trapfinding +2
Combat Gear potion of cure moderate wounds, potion of spider climb; Other Gear +2 studded leather, +1 rapier, arrows (40), mwk composite longbow, mwk dagger, mwk rapier, ring of protection +1, masterwork thieves' tools, masterwork tool, rogue's kit[UE], 336 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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