| JohnnyKage |
Heres a idea i created that was just redesign to go along with the pathfinder fighter...I'm including it because it may make for a new addition to the PFHB.
Fighter Variant Templates: (New)
The Fighter variant template allows for an alternate type off fighter. A variant template substitutes one or more starting class abilities at 1st level. Class abilities not mentioned in the template remain unchanged from the core fighter class. All variant templates must be selected at character creation and cannot be changed once selected. Once a variant template has been chosen, you cannot multi-class between the core Fighter class and any other core variant template. Fighter variants are considered “fighters” for all game purposes unless otherwise stated.
Designer Note: Variant templates are an alternative to using prestige classes for minor class changes. They are also effective especially at character creation (1st level) when a prestige class makes do not apply and not having to create a totally new character class. The variant template is based on the old AD&D 2nd edition of character class kits. I see a character like "Drittz" being an Agile Warrior more than any other type of class created thus far (icluding prestige classes).
Agile Warrior:
Unlike the conventional Fighter, the Agile Warrior relies on his dexterity, speed and wits in combat, rather then brute strength. Agile Warriors make for great archers, swashbucklers, and two-weapon fighters as examples.
Abilities: Dexterity is very important, followed by Strength and Constitution.
Class Skills (Changes): Gains Acrobatics (Dex), the rest remains the same.
Class Features: (same as fighter except were noted):
Weapon and Armor Proficiency: An Agile Warrior is proficient with all simple and martial weapons and with light and medium armors and light shields. He loses proficiency in heavy armor, heavy shields and the tower shield.
Weapon Finesse: The agile warrior gains this feat as a bonus at 1st level in addition to his regular bonus fighter feat.
Uncanny Defense (Ex): The agile warrior can add his Intelligence or Wisdom bonus modifier to his armor class against a single opponent in a given round if he is wearing light or no armor at all.
A condition that makes the character lose his Dexterity bonus to Armor Class (if any) also makes him lose this dodge bonus. The character must be aware of the attack to gain this bonus. Also, dodge bonuses stack with each other, unlike most other types of bonuses.
Base Reflex Save Bonus: Changes from poor to good (PHB, page 22).
Special Disadvantages: Unlike the core fighter, the use of heavy armor or heavy shields (including the tower shield) prevents the agile warrior from using his defensive training ability (starting at 3rd level), because of his reliance on freedom of movement and dexterity.
This is still a work in progress. any helpful ideas would be appreciated.