I've only recently found out that one can 'stack' multiple Archetypes for a single Class, but I'm not sure I truly understand it.
Further, I would assume that stacking would not allow the potential twinkiness of allowing a character to have both Forbidden Rites AND Domain Mastery, thus allowing them to change their Secondary Domain once /day? Any help in understanding this multiple-Archetype thing would be greatly appreciated!
Deadkitten wrote:
It seems as though gaining access to both the Subdomain and the Sneak Attack as quickly as possible would be a good way to go. Then it's a matter of A)Being Missedand B)Taking advantage of new placement. Cleric 1/Rogue 1 seems fastest, but is it 'best' in the overall scheme of things?
Would you consider "inside the reach of the creature that attacked you" to include things like above or below them? So long as said space isn't blocked in any way?
Any suggestions for maximizing the utility and applications of this little trick? Sudden Shift (Sp): In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier.
Herald Caller (Cleric Archetype) has an ability which allows them to convert spells to summon monster, much like a standard Cleric can do with cure/inflict spells. But, it doesn't say that this ability replaces the cure ability. Does this mean that a Herald Caller possesses the option to convert a spell to either a cure or summon?
I need some advice.
My question, really, is one of 'where' I'm setting this colossal game.
So, I considered using the Eberron setting.
Faerun?
Am I looking for a homebrew?
Mostly, atm, I'm looking for advice. Help?
I have a new player in my campaign who suffers rather mightily from dyslexia. It limits the amount of game knowledge he can absorb and, while he's a trooper, it places additional constraints on the other players and myself as DM. This, however, is not the purpose of my posting, but rather some background as to why I'm hoping to 'cut to the chase' here. He's rather smitten with the IDEA of the Soulknife for his new character.
What I'm looking for, if it pleases the community, is a cut-and-dried summation of 'the best' version of the soulknife available, whether that's in a printed book, pdf file, forum post, or something else. I'm hoping, frankly, that some of the research has been done for me. I don't mind bucking up and paying for something that comes highly recommended. But I really don't have the time to balance and playtest these multiple variants AND attempt to verbally explain it all to my player. As an aside, he also liked the IDEA of the Soulbow...so that's another hurdle down the road. Can anyone help direct me towards something solid? Thanks so much for your help,
My group were all set to begin an Eberron campaign.
SO, I'm shopping a bit. I downloaded the Alpha pdf, and have given it a cursory read. I do, however, have a few questions for those who may have read it more thoroughly; ~Where are the monsters? Do we use standardized OGL d20 critters?
Thanks so very much!
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