Johnathan Smith 162's page

No posts. Alias of JohntheVast.


Classes/Levels

Unbreakable Fighter 1/Oathbound Paladin of Vengeance 6

Homepage URL

+2 Str, +2 Cha

Strength 18
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 8
Charisma 18

About Johnathan Smith 162

Dedicated Defender (Combat): "There has been more than one time when I was the last thing standing between a friend and death. I was able to stand by them." When a companion is down, you fight harder. You gain a +1 trait bonus on attack rolls and on checks made to overcome spell resistance while you are adjacent to a dying or disabled ally, animal companion, eidolon, familiar, or mount.

Freed Slave (Regional): "If you mean to subdue me, I suggest you get on with it before I lose patience with you." You gain a +1 trait bonus on Will saves.

Outcast: Driven from town after town because of your heritage, you have become adept at living apart from others. You gain a +1 trait bonus on Survival skill checks, and Survival is always a class skill for you.

Vainglory (Drawback): "I suppose that after years of being driven before my enemies, I cannot help but look my foes in the eye. I cannot deny myself the chance to look at them and say 'See, I, a freak, a zealot, I the outcast, have defeated you.'" You take a –1 penalty on Bluff, Disguise, and Stealth checks, and the save DC of any illusion you create is 1 lower than normal.

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Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Toothy: Some half-orcs' tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
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Init +2; Senses Perception –1

DEFENSE

AC 23, touch 12, flat-footed 22 (+10 armor, +1 Dex, +1 Def, +1 Nat)
hp 57 (7d10+14)
Fort +14, Ref +8, Will +10

OFFENSE

Speed 30 ft.
Melee rapier +3 (1d6+1/18–20) or sap +3 (1d6+1 nonlethal)
Ranged composite longbow +4 (1d8+1/x3)

STATISTICS
Str (18), Dex 12, Con 14, Int 12, Wis 8, Cha (18)
Base Atk +7; CMB +11; CMD 22
Languages Common
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Feats:
1 Power Attack
1B Endurance
1B Diehard
3 Tenacious Survivor
5 Keen Scent
7 Heroic Recovery
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Skills (2 + 1 Int + 1 Skilled) + (2 + 1 Int + 1 FCB + 1 Skilled)x6
-1 Acrobatics (3, cc, +1 Dex, ACP -5)
+5 Climb (3, C, +4 Str, ACP -5)
+5 Heal (3, C, -1 Wis)
+15 Intimidate (7, C, +3 Cha, +2 Race)
+6 Perception (7, cc, -1 Wis)
+9 Sense Motive (7, C, -1 Wis)
+5 Survival (2, C, -1 Wis, +1 Trait)
+4 Swim (2, C, +3 Str, ACP -5)

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Class Features:
Lay on Hands (3d6, 7/day, Mercies: Sickened, Fatigued)
Smite Evil (2/day, +4 Atk, +6 Dmg, Bypass DR, +4 Def vs. Target)
Divine Grace +4
Aura, Courage (Imm. to Fear, allies in 10 ft. gain +4 morale vs. fear)
Immunity to Disease
Convert 2 LoH to 1 Smite Evil
Spells:
++ (Prepared)
++ Hero's Defiance OO

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Wealth: 23500
Used: 18797
Light Load:
Carrying:

02650 +1 Full Plate Armor
00050 Armored Coat
01000 +1 Cloak
02000 +1 Ring
02000 +1 Amulet
02315 +1 Orc Skull Ram [Sacred]
00022 Great Axe, Dagger
00760 Mstwk Orc Horn Bow (+3 Str)
04000 +2 Str Belt
04000 +2 Cha Headband