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My older players are giving me so much blow-back on my reading of the v2.2 guide, I'd like you good board dwellers to back me up or set me strait on treasure. The way I'm reading v2.2 The only items in the universe they can buy are those found on their chronicles and the few things listed in chapter 10. If they want to buy something off of a chronicle, even then they are limited to the max. item cost on table 11-2.
Some of my players believe because it used to be the case that:
GPFSOP Chapter 6 Addtnl Rules & Clarifications says regarding Spell Duration: Simply put, any spell cast by a PC during a scenario ends at the end of that scenario. This does not apply to conditions a PC may have gained during the course of a scenario. Does this mean I ignore the duration of players spells like Protection From Evil? Could a wizard take off his armor, cast a buff spell w/ no spell failure chance, then re-don his armor and play the scenario?
I'm thinking about building my fighter towards a Shadow Dancer and I want clarification on hiding before I comit levels and feats towards the build. Can I attack something with a standard action, then move away (Enduring the AoO) and hide in plain sight as a move action presuming there are shadows available? Under the hide skill it says you can't hide while attacking something, but you can hide as part of a move. Depending on the GM's judgement, I could see it going either way.
if a rogue uses a wand of produce flame does he need one standard action to trigger the wand and another to make the touch attack? How about a ranged touch attack? if a ranger buys a wand of resist energy, does he need to declare what type of energy at the time of purchase? For example does he buy a wand of resist fire, or does he get to declare which type of energy when he uses it. |