| John Robert 854 |
Coming from more of a wargaming standpoint our work around involved bending the rules to make boarding easier and more cinematic. Note this is almost entirely home brew and starfinder isn’t really meant for as much tweaking as this but essentially I broke it down into 2 additions.
The first I just made a 1-3 man boarding torpedo weapon and turned boarding into a cinematic skill challenge. It lets my players who want to fight and swashbuckle get a chance to narrate some daring stuff and inflict debuffs on the enemy ship when they didn’t want to be a pilot or gunner.
Basically 3-5 checks:
- 1) gunnery check to hit with torpedo
-2) computer check to redirect torpedo if gunner misses or to break security to get into ship
-3) find something worth breaking
-4) break it (causes disadvantage for whatever the component does)
-5) fight your way out or go back to step 3.
3 successes to win or if they fail whatever is narratively appropriate.
The second I made an attachment of a boarding ram/claw that seizes a ship and forces a connection and the party can then board and run it like a small combat encounter as normal. I’ve tried this and it’s fun but it turns a possibly short w into a potentially longer combat/social encounter.
These are just my groups ideas to make starship combat more engaging for non-pilots and gunners. What are your guys ideas?