Meyanda

John Picot's page

Organized Play Member. 13 posts (29 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.



Dark Archive

As I understand it, everyone gets 3 actions per round now.

Typically most spells require 2 actions to cast, leaving a third open to move. But if I read this right and understand it correctly, it is possible to cast 4 spells in rapid succession if everything works out correctly.

Let me see if this hypothetical situation could occur.
Here's the situation: Your Wizard casts Allegro on an ally (1 Verbal casting action), then casts Message to another ally (1 verbal casting action), then casts Magic Missile on an opponent (1 Verbal Casting action) and deals 5 points of damage to an opponent which kills them, allowing you to immediately cast Death's Call (1 reaction which is triggered when you reduce an enemy to 0 hp.).

So your Wizard has in the course of one round cast 4 spells in quick succession.

Am I reading that right?

Does that mean your Wizard can cast most any spell (spells typically have 2 casting actions), and then add a cantrip or toss a Magic Missile on top of it, so long as they don't take a move action?

Dark Archive

I'm fairly certain I know how this rule works. But if you have a spell that says Target one humanoid, as in the Dominate Person spell it will not effect a monstrous humanoid, like a Minotaur, but will work fine on a Troll which is Giant (humanoid). Am I correct on this or have I been cheating myself all these years when it comes to this and other spells like Enlarge, Daze, Hold Person, etc?

Dark Archive

Okay, so my group has tried starship combat and it worked out pretty well.
My curiosity is on fighter vs fighter sized starship combat.
My players want to do fighter based combat where each PC can fly and fight in a small starship designed for a single pilot.

So on to the rules questions:

In ship to ship combat with small starships, during each phase, can the pilot do each of the combat actions? Example since its a single person starship, on each phase do they act as Engineer, captain, Pilot, gunner, etc?

Or as pilot, are they limited only to pilot, neccessitating another person to act as a gunner?

The rules are a bit unclear to me as to how you can do this.

Dark Archive

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Last night I'm running Incident At Absalom Station. The party has reached the fusion bar and of course a fight breaks out between the Downside Kings and the party. One of the more prominent NPCs is Vrokalyea (misspelled?) Hatchbuster.

In a moment of unintentional GM comedy, during his attack I rolled a crit on one of the party members and had the NPC declare triumphantly, "You'll remember the day you fought Vrokalyea HATCHBUSTER!"

The players immediately burst out in a fit of laughter and seconds later cries of "TASERFACE!" were uttered. After that every single round Hatchbuster attacked (hit or miss) he'd announce his name and after being taken down, the party actually stabilized him.

He's set to become a recurring villain in all future Starfinder games now.

Thanks Paizo! :D

Dark Archive

Do I read that correctly? Ysoki can stuff 10 grenades in their cheek pouches?

Also how much bulk does a Ysoki take up? Can you carry one in a backpack?

Asking for a player.

Dark Archive

Because of the way the current rules are written, they allow for some very odd situations in the game. One such situation happened to cross our table a few weeks ago.

the setting: A combat in a library. Books and sheets of papers stacked everywhere, wooden shelves, candles and lanterns abound.

An 8th level Sorcerer tosses a fireball inside the library. The fireball goes off and lights up all flammables in the area as well as nuking the target for 8 dice of fire damage. Result: burning books, shelves, exploded lanterns, melted candles and a heck of a blaze beginning.

Same setting. A Huge red dragon is in the same library and blasts a cone of fire. The targets in the cone get fried. The library remains blissfully intact and ignorant of the flames, despite the crispy critters in it.

Why?

A simple part of the rule mechanics. The fireball's rule entry says: The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze.

You can imagine the comedy.