John of Arc's page

15 posts. Alias of Mac Meyer.




I'm currently playing a Rune/Trickery cleric that focuses on misdirection and magical traps. I know at one point I saw a monster that had a bunch of tentacles (I believe two of them ended in human hands) and it had an ability that would be perfect for my character. I believe it was something along the lines of +2 to writing based magic trap DCs and you didn't have to pay the material cost. I'm hoping my GM would let me take that ability as a feat, but I can't seem to find it anywhere. I'd appreciate help looking for it, but any general advice to help that kind of build would be helpful as well. Thanks!


Hello Pathfinder sages. I'm starting up a new campaign here and I'm going to be playing a sneaky cleric. I picked up the Rune and Trickery domains, and I'm using a bladed scarf. It's only a two man party, so the idea is to make a character who's a competent fighter and caster with some useful skills. We're at level 4 at the moment, and here's my build:

STR 13
DEX 16
CON 10
INT 13
WIS 16
CHA 12

Feats: Weapon Finesse, Agile Maneuvers, Weapon Focus Scarf

Basically, I want to be able to trip effectively and deal good (but not great) damage. The feats I'm looking at right now are Power Attack, Combat Expertise, Improved Trip, Spell Focus Conjuration and Augment Summoning. This isn't my final build or anything, its early enough in the campaign that we can reroll at will, but I need to finalize things soon. I get that my focus is pretty scattered, but as half of a two man party I need to be able to fill a lot of roles. The other member is a halfling summoner, so I won't be alone at the frontlines but I definitely need to contribute. Are my feat choices solid? Would I be better served ignoring Power Attack or Combat Expertise? Would it be better to trade out some of my current feats for other ones? Any advice would be greatly appreciated. Thanks!


I'm planning on playing a Sword Saint Samurai in a campaign soon, and I was wondering about what to do with the build. I looked some things up, and I have two ideas.

Race: Human

20 point buy
STR 18
DEX 14
CON 13
INT 10
WIS 12
CHA 10

Those would be my starting stats either way. My question is which build do I go for: Either straight Sword Saint from level 1, or I take my first level in Urban Barbarian and then level Sword Saint. The idea is that I carry around a composite longbow and my katana, opening with attacks from the bow and then switching to the katana to mix things up in melee. The idea behind Urban Barbarian is that it gives me a flexible rage to benefit in melee or ranged as I see fit. I also get 1 more health, Crowd Control and a more diverse skill set.

The other build I'm looking at is just straight Sword Saint with the same switch-hitter mindset. I'm leaning towards this at the moment, since I'm not so sure that the benefits of grabbing a level in Urban Barbarian are worth delaying what I'd be getting by going straight Samurai. To put all of this in context, this character will probably go straight through to level 20, and is in a two man party. The other is a summoner, so I won't be alone up front, but self-sufficiency is definitely a concern. Any advice on which build is better would be much appreciated, but general Samurai advice would be nice as well. Thanks!

EDIT: And if it helps, I'm thinking Order of the Warrior claiming the other party member as my lord. For feats I'm just thinking standard 2 hand fighting feats plus maybe a couple to help out my archery if I find myself using the bow often enough.


If a spell requires an attack roll and a save, do I get to apply my gun's enhancement bonus to both, or do I need to choose to apply it to one or the other?


I'm a Cygnar player in Warmachine, so it should come as no surprise that I'm attracted to the Spellslinger archetype for wizards. I'm aware that it's probably not quite as good as going straight Wizard, but it looks like the best way to blend guns and magic together, and I love Arcane Gun and Mage Bullets.

So that being said, if we're dead set on playing this, what kind of spells and feats am I looking at? I'm looking at a mix of blasting spells and save-or-sucks, but ideally my gun wouldn't just be for show, either. What I'm thinking is take Gunslinger at level 1, then go Wizard from there onward. I'm also thinking Human, since this is most likely going to be very feat intensive. Beyond that, I'm looking for advice on a build to capitalize on this archetype's strengths. I have very little experience with ranged characters AND spellcasters, so I'm kind of at a loss here. Any help would be greatly appreciated

Also, what's with the dual arcane gun choice? It seems like a strictly worse choice than using a single gun. I honestly can't think of a single advantage, other than having a backup gun when the first one breaks.


HI all! Me and my friends recently got into a campaign, and we're all starting at level 3. I normally play support types, but this time I decided to roll up a ninja. First of all, thank you Paizo for giving me an excuse to pump charisma. I love bluff and diplomacy, and now I don't have to feel guilty for not dumping charisma. Second, I'm really enjoying the ninja class so far. The ability to go invisible as a swift action helps me sneak attack at range, and the extra attack in a full attack really helps me tear it up in melee. This is on top of all the fun out of combat skills I've got going on.

That being said, I'm not really sure where to go from here. There's a lot of tricks I want, but I'm not sure how effective they all will be. Here's my character at the moment:

HUMAN NINJA 3

STR 12
DEX 18
CON 14
INT 10
WIS 13
CHA 14

FEATS
Weapon Finesse
Two-Weapon Fighting
Weapon Focus (Wakizashi)

NINJA TRICKS
Vanishing Trick

GEAR
2x MW Wakizashi
MW Chain Shirt
Cloak of Resistance
Wand of CLW

This was pretty easy to get to, and before you ask, I am married to the two weapon finesse build. My problem is, I'm not sure where to branch out from here. I know I want Pirahna Strike, Dodge, and Fort/Will feats. I've got plenty of time for those. My problem is, what are the best ninja tricks to take as you level? I'm basically attracted to every single one of them. I can really see myself using every trick, so I'm coming to the forums for advice to see which ones you all think are best. Thanks for the advice!

P.S. What are your favorite traits, as well? Those aren't quite set in stone yet, and it's another area where I'm pretty torn.