I was lately thinking about bard with arcane trickster prestige class, so i checked those few bard spell's which do dmg, and among them is nightmare spell.
Well, fire 5 shots from 1st revolver, 1 shot from 2nd - 1st round, then opposite - 5 shots from 2nd revolver and 1 from first - 2nd round. Use swift action to enchance 1st revolver with "dancing" ability, reload 2nd revolver - move action, cast some spell from 2nd revolver - standard action, grab dancing revolver - free action - 3rd round. In 4th round use same method to reload 1st revolver, and cast another spell. And you are fully loaded ;], but it requires a lot of spells per day though. Dancing has 4 rounds cool down, so its good to save one bullet in revolver and use Dead Shot deed. I am aware that dancing "can only be placed on melee weapons", but DM should allow you do that, whats the diffrent between floating dagger, club or pistol? Was thinking about pistolero 11/1 spellslinger/1 sorc/7 eldricht. On 11th gunslinger level buy signature deed and use it with "up close and deadly" - free 3d6 dmg for each succesfull revolver hit. And use spells mostly for "mage bullets", and to use somehow standard action while reloading. In total have 17 spells per day, so its enough for about 20 rounds of combat. Biggest flaw is low caster level - 10 with magical knack trait, and low level spells, though still can use some dmg spells (like dragon breath/lighting bolt) or turn invisible, or cast for one bullet while reloading "named bullet" spell - and use this bullet for dead shot deed - this is quite awesome. Feats in spell penetration might be usefull though..
Impromptu sneak attack range restriction a little bit ruins my build ;/
Was thinking about taking mysterious stranger (use char instead of wis, +char bonus to all dmg rolls for one grit), but then i'd have to reach level 9 with gunslinger to get gun training, it will result with droping eldritch knight level to 9 and sorc to 1, so only lv10 caster :( (12 with magical knack trait). And anyway have to figure out way to learn arcane level 3 spells without proper caster class levels...
Cap. Darling wrote:
Sniper Googles - ignore range restriction for sneak attack, quite expensive though (20k gold) - thats why craft wondorus item feat., well i wanted to make a good ranged gun striker, though normal lv. 20 gunslinger has similar dmg to level 7 one. Multiclassing him with spellslinger provides some nice bonuses (better range/dmg/ignore concealment/enchancment bonus from mage bullets), and he is more universal on battlefield - if he meet oponent with dmg reduction, he can use spells. Claxon wrote:
Dead Shot dead is gained at lv7 gunslinger, its crucial ;]
So i've seen a lot of combinations of mixing spellcasters with guns but most of them to work had to focus more on either martial or magic combat. The Arcane Gunslinger is good at both (not perfect though). I hope that no one already posted anything similar to him ;D. Nad Ilztril
My rolls (standard) / 15 point buy:
Traits: Magical Talent - Mage Hand, rich parents
So what exactly he can do?
Please let me know if you have some ideas to upgrade this character, or if you noticed some mistakes. How i was able to chose Arcane Tricster as prestige class, with just one wizzard level? - Drow starts with Darkness spell like ability (level 2 arcane spell) + trait Magical Talent (mage hand spell like ability), wasnt sure if its possible but i checked on Paizo FAQ, and it is 100% legal :]. If you wont like to play evil drow, you may chose for example elf (look for traits with lv.2+ sp), and replace assassin with master spy. |