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Damien Tichener wrote:

1. Do they stack?

2. Can both be used in the same round or do they have to be activated separately? i.e Shared Defense on the first standard action then Power of Faith on the next standard action.

3. Can one of them be turned into a swift action?

4. Are they AoE or are they cast on myself with AoE effects?

1. One confers a Sacred bonus and the other confers a Morale bonus so they should be able to stack. Both of these abilities provide the light fortification effect and both specifically state that that particular effect does not stack with anything else, so that part will be exempt, but everything else should stack.

2. They both require standard actions to activate so you would have to activate them on separate rounds.

3. I don't see how you could make that possible.

4a. Shared Defense does not specify exactly what type of effect it is. As I understand it you activate this ability on yourself and its effects are always centered on you. The area of effect will move around with you.

4b. Power of Faith also does not specify exactly what type of effect it is. From what I can tell it is works just like Shared defense.

My suggestion is to talk with your GM and decide before you start playing exactly how you want this abilities to work and then stick with that. I think a constant AoE centered on you would work just fine.


Here are part of the rules for the Sunder Combat Maneuver.

The PRD wrote:

Sunder

You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack.

None of the Sunder feats I could find on www.d20pfsrd.com mentioned making attacks at the highest bonus. It is possible there is an archetype that allows you to do this though.

Good news is you can make 5 sunder attempts on a full attack action. That should provoke 5 AoOps though unless you have the proper feats.


That island has so many different things to offer. I have only run through it as a player in a slightly homebrew campaign but I remember fighting some poisonous snakes, plant zombies, shocker lizards, flying dinosaurs, cannibals/cultists, giant wasps, sharks, ghosts, and possibly some regular zombies. There were lots of climb and swim checks but I don't remember having to much difficult terrain, and being able to breath underwater does not give you a swim speed.

As for the weakness of the female NPCs I believe one of them is an alcoholic and suffering withdrawals. Also doesn't everyone need to make some sort of moral save every few days or get some sort of penalty? Obviously this doesn't excuse openly sexist remarks against players or regarding real life stuff but it might be the basis for his reasoning.

Overall it does sound like this DM needs to change their ways or learn more about the AP, or DMing in general. I hope things work out for you.