Full Name |
Joran Gates |
Race |
Human |
Classes/Levels |
Witchhunter 3 |
Gender |
M |
Size |
M |
Age |
20 |
Alignment |
CG |
Strength |
14 |
Dexterity |
18 |
Constitution |
13 |
Intelligence |
14 |
Wisdom |
16 |
Charisma |
8 |
About Johan Gates
Story Time!
Once upon a time, there was a pair of siblings, Johan and Gretchen, who were sent by their parents to go collect mushrooms for supper from the outskirts of the forest. Like always, they were warned not to stay long and not to go too deep, but being children, they often did anyways. This time, however, they somehow got lost on their way back. For hours, they tried to find their path again, but no matter how long they walked, they just couldn't seem to get back on track.
Long past night fall, they came upon a house. Being cold, scared, hungry, they decided that at the very least they could get directions back to the village. They went to go knock at the door, but to their surprise, the door opened before their knuckles touched the wood, revealing a kindly old lady, who let them in. She seemed nice enough, but everytime they asked how to get back, she deflected with "Oh, I'll just take you back in the morning. No need to worry". They were fed and put to bed. The next morning, Johan and Gretchen were all ready to go, but the kindly old woman said she wasn't feeling up for it today. The two, being of the caring sort, decided that they should help the old woman get better. So the two did and in exchange the old woman started to teach them a few things she knew about magic. But a strange thing happened. The longer they stayed, the more they forgot of their old life. Eventually all they remembered was that this woman needed to be helped.
One day, however, Joran went through some things and discovered a locket, belonging to his sister, of their parents. Suddenly, he remembered. He went to his sister, and she too remembered. They plotted for days on how then to escape and go back to their parents. But the night they tried, the old women was waiting there for him already. With her magic she forced the two inside and forced them to say how they remembered, the locket. She grabbed the locket and threw it out into the woods, taunting them, saying that with out the locket, they would never remember who they were ever again in a few days. After that, they would make more maleable apprentices. But Johan saw where it landed. He found it in the dead of night and held onto it. And this time, he did not forget. But his sister did.
This time, he plotted alone. He went out into the woods, to collect mushrooms that would make the old woman sleep. But when he went to go get his sister, she would not go. She told him that this was wrong, that the old woman was teaching them good magic. She said that the old woman was going to apprentice her Panicking, he ran, swearing that tomorrow he would get the village to come with him to take Gretchen back.
He managed to find his way back to the village this time, and convince the villagers of what had happened, but when they reached the clearing the hut was at, it wasn't there. The only thing that remained was a basket of mushrooms, the same he was sent to find. Johan and the villagers search for days, figuring that Johan simply ate the wrong mushrooms and Gretchen wandered off, but Gretchen was never found. To the villagers, Johan and Gretchen were only gone for a night, and Gretchen must have wandered off and disappeared but Johan swears to this day the witch was real and still has Gretchen.
Its been 7 years since Gretchen disappeared and during this time Johan has been training to defeat the witch, practicing the bits of magic the old woman taught him in secret. As he grew older, he used hunting as a way to gain money and as a way to hone his skills with a bow, as well as tracking.
Jaran stands tall at 6'3". He is lanky, but well muscled. His hair is a light blonde, worn long and tied back with piercing ice blue eyes. He wears simple and unassuming travelers clothes, but occasionally, the glint of his mithral shirt can be seen, as well as his sister's locket. On his back, he has his large heavy repeating crossbow, and at his hip he has a fine longsword. His arm carries a leather covered buckler.
Crunch:
14/18/13/14/16/8
Witch Hunter (Inquisitor) 3
HP 27
AC 19 T 15 FF 15
F 4 R 5 W 6
BAB 2 CMB 4 CMD 17
Init +8 Spd 30
Favored class bonus: +1 spell known, must be one level lower than highest able.
Traits: Reckless (+1 to acrobatics and is class skill), On Guard
Feats: Point Blank Shot, Deadly Aim, Precise Shot, Enfilading Shot, Disrupting Shot
Class Features: Stern Gaze (1/2 CL on Intimidate and Sense Motive), Spell Sage (+Wis to Spellcraft), Knowledgeable Defense (+1 to AC or Saves against spells identified), Judgement (1/day), Orisons, Cunning Initiative (+Wis to Init), Track (+1/2 Cl to track), Solo Tactics, Spellkiller Inquisition
Attacks:
Masterwork Composite Longbow +8(9) 1d8+2(3) 20x3 Range:115
Masterwork Longsword +4 1d8+2 19-20 x2
Skills:
Acrobatics (3) 12
Perception (3) 9
Climb (1) 6
Intimidate (1) 4
Heal (1) 7
K Arcana (3) 8
K Religion (3) 8
K Nature (3) 8
K Planes (1) 6
K Dungeoneering (1) 6
Sense Motive (2) 8
Spellcraft (3) 11
Survival (3) 9
Ride (1) 9
Swim (1) 6
Profession: Hunter (3) 8
Equipment:
Mithral Shirt (10)
Masterwork Composite Longbow (3)
Masterwork Shortsword (2)
Masterwork Buckler (5)
20 Cold iron Arrows (3)
20 Silver Arrows (3)
40 Arrows (6)
20 Blunt Arrows (3)
Heavy Combat Trained Horse
-Masterwork Backpack (4)
-Fighters kit (27)
-Healer's Kit
327 gp
Load: Light (37)
Spells:
Orisons: Daze, Detect Magic, Read Magic, Light, Stabilize, Disrupt Undead, Create Water, Brand, Sift
1st (4/day): Cure Light Wounds, Protection from Evil, Expeditious Retreat, Wrath
Possible Campaign Traits:
Taken: As a child, you were taken by fey, witches, or some similar being. You may have been enticed by candy, ensorcelled, or simply convinced to come with them, but at some point, you managed to see through the rouse and escape. +2 on saves against mind affecting spells and spell like abilities.