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Quote:
The Summoner's two arms don't count.

Why?

Quote:
Multiweapon Fighting gives one attack per arm after the first; only the primary hand increases with BAB.

Yes. On lvl 10 you get 14 evolution points resulting in 14 arms resulting in 2 main hand and 13 off hand attacks (+2 summoners hands gets to the 17 I mentioned).

At lvl 1 a dwarven biped eidolon synth can spend his evo in 2 extra arms and a nat AC raise (and multi weapon attack) for at least 4 attacks with +2 atk and 1d10+3dmg (1d8+3 if you can't afford enough dwarven waraxes and can't combine them with your claws) at +9 AC (if you cast mage armor) and ~11HP.
...while having stellar WIS, INT and CHA and being able to cast like a normal summoner (or maybe better, because you can spend EVERYTHING to push charisma).

At 2nd lvl you can either get 2 additional attacks or +4 AC.

If you don't take the biped, you can even push in pounce and will only have 2 attacks, but even at a charge with 40ft speed. But you'll lose 1AC, 1atk and 1dmg, so I'll suggest going biped.

I excluded the possible bite attack, because I don't know if you can bite and strike with weapons on a full attack.

IF you can use the summoners arms and the natural attacks combined with the weapons, you get 6 attacks on biped and 5 on quadruped.


Why is everyone throwing DR completely out of the window? If you want to deperately sunder a magic item or attack something with even DR 10, you are way better off with a higher crit multiplier.

Add in things that increase your chances to crit threat like a 19th lvl fighter (100% crit on both 20/3 and 15-20/2) or an 8th lvl order of the warrior samurai (keen axe 27% triple crit=+54%dmg, keen long sword 48% double crit=+48%dmg).

Further add in nearly impossible to hit things like the AC30 guy with the last strike of your power attack full attack.

Possibly add in the high dmg optional rules (at least 50 dmg and 50% max HP of the enemy).

It's just situational.
Pro Threat Range:
-lots of low HP enemies
-things basing off a crit like feats or class abilities

Pro Crit Multiplier:
-DR
-Autocrit or "perfect strike" (not the feat)
-impossible hits

Basically an axe is THE weapon to go to if you as wizard/sorc are empty, because you deal tiny dmg and probably won't hit anyways, but at least IF you hit, you'll get through the DR. And if you are empty and there are mooks left, you did something horribly wrong ;) On the other hand, killing mooks with an axe as wiz/sor has no disadvantages for you, as you won't have any crit depending things anyways.


Claxon wrote:

In regards to, is feinting an action that only involves sight?

I think in reality, yes it would be.

Even in reality it doesn't necissarily. I train medieval sword fighting and a small stomp with your foot on the ground leads to sudden movements by your opponent although most of the times he can't see it. He just reacts to the sound of the stomp.


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Con 20 is not really achievable by a human PC without magical support is it? And even real live humans survived "drops from orbit" (aka falling from above 1500ft because after that height you reached terminal velocity aka you don't get any faster): http://www.cracked.com/article_19996_5-insane-falls-you-wont-believe-people -survived.html

If you add in the massive damage optional rule you'd even need 120hp to have a 10% chance of survival or 160hp to be fairly "safe" (90% survival).

[Edit] Forgot "point buy"...with that, Con 20 IS achievable by a human PC.


Funky Badger wrote:

Weapon attacks are limited by BAB. t's not a matter of how many arms. Its either:

BAB as usual (+/- Two Weapon Fyatin')
Summoner natural attack sequence.

I suppose you could end up weilding two two-handed weapons, but you still can't exceed the maximum usually allowed attacks.

Basically Multi-Weapon attack isn't allowed in PFS - not that Synthesists are allowed anyway.

Are you just saying that the feat multi-weapon attack is not allowed in PFS? Or do you want to say something else?

IF MWA is allowed, the things you write don't say anything. If it isn't...forget everything I said, because I explicitly stated:
Quote:
I don't know if you can use Multi Weapon Attack in Pathfinder Society, but if you can, you can just get more and more arms and every 5 levels you get 6 more attacks.


Nothing?


Melee is not a range, but an attack classifier as is ranged. You can shoot at 0ft distance, but it's still a ranged attack.

Melee attacks can gain reach, not range.


Funky Badger wrote:
The attacks don't work like that, they're limited by Summoner level.

Could you explain this more? The attack maximum of the eidolon is only in regard of natural attacks of which I use zero. Weapons are explicitly excluded. Unarmed attacks aren't specifically excluded, but don't fall under natural attacks and even count as armed with IUS.

Eidolon text of Paizo wrote:

Max. Attacks

This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.


I don't know if you can use Multi Weapon Attack in Pathfinder Society, but if you can, you can just get more and more arms and every 5 levels you get 6 more attacks. Add in improved unarmed strike or even worse Dervish Dance (if it's allowed) with scimitars and you have a killing machine. You start at 4 attacks (your 2 arms and the eidolons 2 arms you buy for 2 evo points) +1BAB (the eidolons) +6 natural Armor (+4 from the aquatic form plus another two from the last evo point) and str 16 dex 12 con 13 while having them as total dumpstats.

It gets worse per level to 17 attacks with +8BAB, ~+10 from str or dex (if dervish dance is allowed...you then also get +10AC, otherwise "only" +3AC) +12 nat AC at lvl 10 or 28 attacks with +15BAB, +12 from str/dex, +20AC (natural)+5/12AC (Dex).

Or even better, dip one of the first levels into monk and you get IUS for free, can make stunning fist and get your WIS to armor and CMD.


"because everything else I have seen so far has some kind of limitation like "Generally...", not some hard and clear-cut statement."
It's a hard and clear-cut statement for everything than exceptions wich are especially mentioned.

So it does not qualify, because the feats state a "caster level", not an "effective caster level" and caster level is generally defined as levels in a caster class and the feat does not state any exceptions to this rule.


Nothing. The DM probably doesn't know that bench anvils can go as low as 5 lbs and still be usable. The forge would be a little bit more problematic I think, but could still be in this weight category. An armourcrafters artisan's tools should have a lot more weight than the 5lbs stated in the rules, but for gods sake, just go with it or house rule it.


IF you have an exception to the general rule, it's explicitly stated. That's why the Prestige classes are mentioned in the next sentence and why spell-like abilities state an effective caster level for their use.

The crafting feats don't state such an exception, therefore you don't have one and the general rule applies.


6 people marked this as FAQ candidate.

I didn't find any rules regarding it and lots of different opinions/ways to handle it, so I just ask here for "official ruling":

How does a character on a 5*5 carpet of flying act in combat? Like riding a mount? Like steering a vehicle? Free additional movement? Acrobatics checks to keep standing? Full Attack possible for ranged? Full Attack possible for melee? Hand/s needed to stay/steer?

Same questions for broom of flying.

And the attack/acrobatics questions for a bigger carpet commanded by another person.