In the campaign I'm GMing the party (lvl 3) decided to climb a nearby mountain which summit is pretty cold. While preparing the adventure, I was reading their resources and building the encounters when I noticed a couple of things about Endure Elemenrs:
1 - 1 target means that, even at higher levels, you have to spend all your lvl 2 slots (or higher) to protect the whole party.
2 - It doesn't protect from Extreme Cold at all. It makes the spell weaker than simply putting a coat on. At least a coat reduces from Extreme to Severe. Sure, you might say "But what if you have no access to winter clothing"? Well, with 10 min casting, and, in the case of a cleric, having to prepare it, it seems quite unlikely... a veeeery niche situation to say the least.
3 - Ice Golem has "Vulnerable to Endure Elements: An ice golem can be targeted with endure elements even if it’s not willing. If it is targeted, for 1 round it can’t use Breath Weapon or benefit from creeping cold, and its fist attack doesn’t deal cold damage.". What? It is very awkward to cast a 10min spell so that the Golem can't breath its weapon for 1 round.
Well, I believe the point 3 is a bug (unless I misread something), but even point 1 and 2 seems so weak for a lvl 2 spell. If at least it was multiple targets... I understand that for Heat it is a little better (there is no 4sp equipment that is better than the spell as far as I know) but still very weak unless you have four wands with you.
So, am I missing something? Did I misundertood the spell and its use?