| Joe Hell |
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I have seen this come up quite a few times on the messageboards, and the sages all nod their heads and agree that 'fighters are useless' and no one would play a martial character past 10th. I've even seen examples of whole parties of spellcasters who have finished this or that AP... And I don't get it.
In all of our campaigns, from 1st through 3.5 to Pathfinder we've always had players who love spellcasters, but never a shortage of warriors. At low levels the fighters have all the glory; holding the line, dealing the damage, being the last on their feet.
At mid-levels a fighter can be an absolute beast, dealing 30+ damage a round, while a wizard casts one of their three fireballs per day for approx 21 damage.
Even at higher levels, when a spellcaster's options really open up a single hit from a giant, or single area affect spell is likely to kill them. Fighters who are hasted and can fly can make mincemeat of anything.
I'm curious to know how your spellcasters are so powerful that they're taking out enemies before your martial characters have a chance to engage them.