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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



Sczarni 1/5

Detect Magic specifically states that it can't detect through a thin sheet of lead. I had a player wondering if/how you would go about creating a wrist sheath or something similar that would keep a caster from detecting his holdout weapon (a dagger) as magical. Didn't know if I was missing something in a given book. I'm betting that this would not be Society legal (and, let's face it, I can't think of many enemies who use Detect Magic to search for weapons.) If this were for a home game, I'd probably have him masterwork the wrist sheath as a tool.

Just curious,

Joe

Sczarni 1/5

Hey guys! Just picked up the First Steps mods to run for some friends who are new to Pathfinder and the Society.

They all registered their characters online, but opted to leave their faction at the default (Grand Lodge), until they've played all the way through and chosen a faction they each like.

How can I, as a GM, make sure that the Prestige earned here goes toward their new factions, in the event that they choose something other than Grand Lodge? We're two mods in, and I want to report things accurately.

I assume that since I've reported the mods already, that I can go back and change their factions to whatever they end up choosing. Thanks for the advice, guys!

Sczarni

Hey guys. Just wanted to get some input on something, I have a PC who's wanting to play a goblin druid with a rat companion. While I'm inclined to let him, as I feel it's a character concept that he's interested in, and it will add an interesting dimension to the party.

The problem I run into, however, is the fact that that I'm considering running the Jade Regent AP, which, in the initial description, essentially throws out the fact that goblins will be the main adversary initially. And we'll be in Sandpoint, no less. Which, I'll likely play as post-RoRL, and pretty anti-goblin.

So, how do I frame it that my player's goblin druid isn't outright killed in the village? Do I align him with the initial group of baddies? Should I have him be from one of the other tribes, who doesn't care much for 'those other green guys'?

Input appreciated. I was well-aware that allowing him to play a goblin would add a bit of a social problem, but this is an entirely new wrinkle I hadn't considered.

Sczarni

I've been playing Pathfinder for over a year and a half, and really enjoy the game. So much so, in fact, that I've introduced some friends to the game. Rather than write my own game, I picked up the first Rise of the Runelords module and ran it for them.

They've really enjoyed the path and are nearing the end. My LGS doesn't have the other modules on the shelves, and they're out of print online. While I can download the pdf from Paizo, I typically prefer to DM with paper copies rather than using a computer.

I was wondering if there were any plans, or interest, in reprinting some of the earlier adventure paths, perhaps updating the ones that functioned in 3.5 to fit in the current Pathfinder mechanics.

They'd likely come out to somewhere around 600 pages, estimating roughly 100 pages per module. However, you could likely cut the short stories or bestiaries if you were so inclined, since the creatures are now in the Bestiary and Bestiary 2.

While it's just a thought, I know that I'd definitely love to run some of these earlier Pathfinder adventure paths for my groups, and would willingly drop 40 or 50 dollars on a collected edition. Not sure if I'm the only person who prefers paper at the table over a computer, but I just thought I might toss the idea out there, even if it's a bad one.