Irabeth Tirabade

Jocasta Crunch's page

3 posts. Alias of The Wyrm Ouroboros.


About Jocasta Crunch

Jocasta Crunch
Female half-orc ranger (groom) 2
NG Medium humanoid (human, orc)

Jocasta is, in fact, Coalhouse's full sister, as they share the same half-orc mother, a randy woman with a taste for rich presents (of both the glittery and erotic kinds). Almost as smart as her older brother Coalhouse and half-sister Alysandra, Jocasta suffers somewhat from the impetuosity of youth - or maybe just the impatience of the hot-blooded half-orc. As earthy and sensual a woman as her mother, she throws herself into bedsport as readily as she does combat - though she does handle combat more with an eye towards keeping her charges (i.e. her horse Spikemane, as well as any other horse that's been entrusted to her) safe and sound, and less towards the head-breaking sort of combat a few of her half-sibs dive into. Though she is not a wagonner, she possesses a deft hand with critters, and can often persuade groups of steeds to do things as a unit instead of having to lead them all one-by-one through a task.

Stats: Jocasta Crunch:

Init +1; Senses darkvision 90 ft.; Perception +4
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 17 (2d10)
Fort +3, Ref +4, Will -1
--------------------
Offense
--------------------
Speed 30 ft.
Melee bastard sword -1 (1d10+1/19-20) or
. . brass knuckles +3 (1d3+1) or
. . unarmed strike +3 (1d3+1 nonlethal)
Ranged darkwood composite longbow +4 (1d8+1/×3)
Special Attacks combat style (mounted[APG]), favored enemy (humans +2)
Ranger Spell-Like Abilities (CL 2nd; concentration +1)
. . At will—speak with animals (mounts only)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 8
Base Atk +2; CMB +3; CMD 14
Feats Mounted Combat, Torch Handling
Skills Climb +6, Handle Animal +4 (+6 with your animal companion), Heal +3, Intimidate +6, Knowledge (local) +4, Perception +4, Ride +6 (+8 on your animal companion), Stealth +5 (+6 to conceal party mounts and self), Survival +4, Swim +5; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Draconic, Orc
SQ hide the horses, orc blood, wild empathy
Combat Gear potion of cure light wounds (3); Other Gear studded leather, arrows (40), bastard sword, brass knuckles[APG], darkwood composite longbow (+1 Str), flint and steel, hemp rope (50 ft.), masterwork backpack[APG], night tea (7), pouch, belt, soap, torch (2), trail rations (5), waterskin, light horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), military saddle, pot, Rounders glove (worth 0.03 gp, 0.5 lb), tent, large, torch, trail rations, waterproof bag, waterproof bag, winter blanket, 28 gp, 6 sp, 7 cp
--------------------
Special Abilities
--------------------
Darkvision (90 feet) You can see in the dark (black and white only).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Hide the Horses +1 (Ex) Gain listed bonus to conceal self and mounts.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Torch Handling In your grasp, a simple torch becomes a beacon.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

--------------------

Spikemane
Horse (Pathfinder RPG Bestiary 177)
N Large animal

Jocasta loves her Spikemane (a dappled grey) just as much (more, she'd tell you) as Ghent loves Fritz. She takes great care every few days to renew the horse's mane styling, which is done in - of course - pseudo-rigid spikes, mohawk-style.

Stats: Spikemane:
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee unarmed strike +3 (1d4+3 nonlethal) or
. . 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1.5; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear bedroll, bit and bridle, blanket[APG], feed (per day) (10), military saddle, pot, rounders glove (worth 0.03 gp, 0.5 lb), tent, large[APG], torch (8), trail rations (15), waterproof bag[UE], waterproof bag[UE], winter blanket
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

--------------------

The Shield Wall - Ex-mercenaries.:

Howard Mucklebury CR 1/2
XP 200
Male human rogue (unchained, driver) 1 (Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
NG Medium humanoid (human)
Init +1; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield)
hp 7 (1d8-1)
Fort -1, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee brass knuckles +0 (1d3) or
. . gladius +0 (1d6/19-20) or
. . longspear +0 (1d8/×3) or
. . unarmed strike +0 (1d3 nonlethal)
Ranged pilum +1 (1d8) or
. . shortbow +1 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 11, Dex 12, Con 9, Int 10, Wis 10, Cha 13
Base Atk +0.75; CMB +0; CMD 11
Feats Martial Weapon Proficiency (pilum), Shield Proficiency, Weapon Finesse
Traits beast bond
Skills Appraise +4, Bluff +5, Craft (leather) +4, Escape Artist +2, Handle Animal +6, Intimidate +5, Knowledge (local) +4, Perception +4, Profession (driver) +4, Ride -1, Sense Motive +4
Languages Common
SQ hard drive
Other Gear lamellar (leather) armor[UC], light wooden shield, arrows (42), arrows (18), brass knuckles[APG], gladius[UC], longspear, pilum[APG] (3), shortbow, whistling arrow[UC] (18), whistling arrow[UC] (2), artisan's tools, backpack, bedroll, bit and bridle, blanket[APG], brush, shaving (0.1 lb), chewing stick, comb (0.2 lb), cup, shaving (0.2 lb), cutting board, wooden (2 lb), dice, set, common[APG], feed (per day) (20), flint and steel, hairbrush (0.3 lb), hemp rope (150 ft.), knife, cutting (0.5 lb), ladle (0.5 lb), mess kit[UE], mirror, nail file (0.1 lb), pot, pouch, belt, riding saddle, rounders glove (worth 0.03 gp, 0.5 lb), saddlebags, scissors (0.3 lb), seasonings, local (0.5 lb), shaving powder (one shave) (0.01 lb) (50), skewer (1 lb), skillet[UE], small tent, soap, sponge, straight razor (0.2 lb), tinder packet (0.5 lb), tooth powder (0.1 lb), torch (10), trail rations (10), traveler's outfit, tripod, iron (3 lb), wagon, medium[UC], waterproof bag[UE], waterproof bag[UE], waterskin, whetstone, winter blanket, 12 gp, 8 sp, 6 cp
--------------------
Special Abilities
--------------------
Hard Drive (Ex) When driving an animal propelled vehicle, reduce DCs of driving checks by 2, increase max speed by 10 feet and acceleration by 5 feet.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

--------------------

Terrence Yaardley CR 1/2
XP 200
Male human rogue (unchained, driver) 1 (Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
NG Medium humanoid (human)
Init +1; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield)
hp 7 (1d8-1)
Fort -1, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee brass knuckles +0 (1d3) or
. . gladius +0 (1d6/19-20) or
. . longspear +0 (1d8/×3) or
. . unarmed strike +0 (1d3 nonlethal)
Ranged pilum +1 (1d8) or
. . shortbow +1 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 11, Dex 12, Con 9, Int 10, Wis 10, Cha 13
Base Atk +0.75; CMB +0; CMD 11
Feats Martial Weapon Proficiency (pilum), Shield Proficiency, Weapon Finesse
Traits beast bond
Skills Appraise +4, Bluff +5, Craft (leather) +4, Escape Artist +2, Handle Animal +6, Intimidate +5, Knowledge (local) +4, Perception +4, Profession (driver) +4, Ride -1, Sense Motive +4
Languages Common
SQ hard drive
Other Gear lamellar (leather) armor[UC], light wooden shield, arrows (42), arrows (18), brass knuckles[APG], gladius[UC], longspear, pilum[APG] (3), shortbow, whistling arrow[UC] (18), whistling arrow[UC] (2), artisan's tools, backpack, bedroll, bit and bridle, blanket[APG], brush, shaving (0.1 lb), chewing stick, comb (0.2 lb), cup, shaving (0.2 lb), cutting board, wooden (2 lb), dice, set, common[APG], feed (per day) (20), flint and steel, hairbrush (0.3 lb), hemp rope (150 ft.), knife, cutting (0.5 lb), ladle (0.5 lb), mess kit[UE], mirror, nail file (0.1 lb), pot, pouch, belt, riding saddle, rounders glove (worth 0.03 gp, 0.5 lb), saddlebags, scissors (0.3 lb), seasonings, local (0.5 lb), shaving powder (one shave) (0.01 lb) (50), skewer (1 lb), skillet[UE], small tent, soap, sponge, straight razor (0.2 lb), tinder packet (0.5 lb), tooth powder (0.1 lb), torch (10), trail rations (10), traveler's outfit, tripod, iron (3 lb), wagon, medium[UC], waterproof bag[UE], waterproof bag[UE], waterskin, whetstone, winter blanket, 12 gp, 8 sp, 6 cp
--------------------
Special Abilities
--------------------
Hard Drive (Ex) When driving an animal propelled vehicle, reduce DCs of driving checks by 2, increase max speed by 10 feet and acceleration by 5 feet.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

--------------------

Kyle Pennic CR 1/2
XP 200
Male human rogue (unchained, driver) 1 (Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
NG Medium humanoid (human)
Init +1; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield)
hp 7 (1d8-1)
Fort -1, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee brass knuckles +0 (1d3) or
. . gladius +0 (1d6/19-20) or
. . longspear +0 (1d8/×3) or
. . unarmed strike +0 (1d3 nonlethal)
Ranged pilum +1 (1d8) or
. . shortbow +1 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 11, Dex 12, Con 9, Int 10, Wis 10, Cha 13
Base Atk +0.75; CMB +0; CMD 11
Feats Martial Weapon Proficiency (pilum), Shield Proficiency, Weapon Finesse
Traits beast bond
Skills Appraise +4, Bluff +5, Escape Artist +2, Handle Animal +6, Intimidate +5, Knowledge (local) +4, Perception +4, Profession (cook) +4, Profession (driver) +4, Ride -1, Sense Motive +4
Languages Common
SQ hard drive
Other Gear lamellar (leather) armor[UC], light wooden shield, arrows (42), arrows (18), brass knuckles[APG], gladius[UC], longspear, pilum[APG] (3), shortbow, whistling arrow[UC] (18), whistling arrow[UC] (2), backpack, bedroll, bit and bridle, blanket[APG], brush, shaving (0.1 lb), chest, large, chewing stick, comb (0.2 lb), cup, shaving (0.2 lb), cutting board, wooden (2 lb), dice, set, common[APG], feed (per day) (20), flint and steel, hairbrush (0.3 lb), hemp rope (150 ft.), knife, cutting (0.5 lb), ladle (0.5 lb), mess kit[UE], mirror, nail file (0.1 lb), pot, pouch, belt, riding saddle, rounders glove (worth 0.03 gp, 0.5 lb), saddlebags, scissors (0.3 lb), seasonings, local (0.5 lb), shaving powder (one shave) (0.01 lb) (50), skewer (1 lb), skillet[UE], skillet[UE], small tent, soap, sponge, straight razor (0.2 lb), tinder packet (0.5 lb), tooth powder (0.1 lb), torch (10), trail rations (10), travel cake mix[UE] (30), traveler's outfit, tripod, iron (3 lb), waffle iron[UE], waffle iron[UE], wagon, medium[UC], waterproof bag[UE], waterproof bag[UE], waterskin, whetstone, winter blanket, 2 gp, 6 cp
--------------------
Special Abilities
--------------------
Hard Drive (Ex) When driving an animal propelled vehicle, reduce DCs of driving checks by 2, increase max speed by 10 feet and acceleration by 5 feet.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

--------------------

The Wyrd Sisters:

Naomi Wyatts
Female human rogue (unchained, driver)
NG Medium humanoid (human)
Init +1; Senses Perception +5
--------------------
Defense
--------------------
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 7 (1d8-1)
Fort -1, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee brass knuckles +1 (1d3) or
. . rapier +1 (1d6/18-20) or
. . unarmed strike +1 (1d3 nonlethal)
Ranged shortbow +1 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 8, Int 13, Wis 13, Cha 9
Base Atk +0.75; CMB +0; CMD 11
Feats Animal Affinity, Skill Focus (Heal), Weapon Finesse
Traits beast bond, caretaker
Skills Appraise +5, Bluff +3, Escape Artist +5, Handle Animal +6, Heal +9, Intimidate +3, Knowledge (local) +5, Perception +5, Profession (driver) +5, Ride +4, Sense Motive +5, Sleight of Hand +5
Languages Common, Varisian
SQ hard drive
Combat Gear healer's kit; Other Gear leather armor, arrows (40), arrows (15), brass knuckles[APG], rapier, shortbow, whistling arrow[UC] (5), backpack, bedroll, bit and bridle, blanket[APG], chewing stick, comb (0.2 lb), feed (per day) (20), flint and steel, hairbrush (0.3 lb), hemp rope (150 ft.), mirror, nail file (0.1 lb), pot, pouch, belt, riding saddle, rounders glove (worth 0.03 gp, 0.5 lb), saddlebags, scissors (0.3 lb), small tent, soap, sponge, surgeon's tools[UE], tooth powder (0.1 lb), torch (10), trail rations (10), traveler's outfit, wagon, medium[UC], waterproof bag[UE], waterskin, winter blanket, 42 gp, 1 sp, 3 cp
--------------------
Special Abilities
--------------------
Hard Drive (Ex) When driving an animal propelled vehicle, reduce DCs of driving checks by 2, increase max speed by 10 feet and acceleration by 5 feet.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

--------------------

Wendy Eastwich
Male human rogue (unchained, driver) 1
NG Medium humanoid (human)
Init +0; Senses Perception +4
--------------------
Defense
--------------------
AC 12, touch 10, flat-footed 12 (+2 armor)
hp 7 (1d8-1)
Fort -1, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee brass knuckles +0 (1d3) or
. . short sword +0 (1d6/19-20) or
. . unarmed strike +0 (1d3 nonlethal)
Ranged shortbow +0 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 11, Dex 10, Con 9, Int 12, Wis 10, Cha 13
Base Atk +0.75; CMB +0; CMD 10
Feats Animal Affinity, Run, Weapon Finesse
Traits beast bond
Skills Acrobatics +0 (+4 to jump with a running start), Appraise +5, Bluff +5, Disable Device +4, Escape Artist +4, Handle Animal +8, Knowledge (local) +5, Perception +4, Profession (driver) +4, Ride +3, Sense Motive +4, Sleight of Hand +4, Use Magic Device +5
Languages Common, Sylvan
SQ hard drive
Other Gear leather armor, arrows (40), arrows (15), brass knuckles[APG], short sword, shortbow, whistling arrow[UC] (5), backpack, bedroll, bit and bridle, blanket[APG], chewing stick, comb (0.2 lb), feed (per day) (20), flint and steel, hairbrush (0.3 lb), hemp rope (150 ft.), mess kit[UE], mirror, nail file (0.1 lb), pot, pouch, belt, riding saddle, rounders glove (worth 0.03 gp, 0.5 lb), saddlebags, scissors (0.3 lb), small tent, soap, sponge, thieves' tools, tooth powder (0.1 lb), torch (10), trail rations (10), traveler's outfit, wagon, medium[UC], waterproof bag[UE], waterproof bag[UE], waterskin, winter blanket, 21 gp, 4 sp, 3 cp
--------------------
Special Abilities
--------------------
Hard Drive (Ex) When driving an animal propelled vehicle, reduce DCs of driving checks by 2, increase max speed by 10 feet and acceleration by 5 feet.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

--------------------

Zoë Nation
Male half-orc rogue (unchained, carnivalist)
NG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 12, touch 10, flat-footed 12 (+2 armor)
hp 7 (1d8-1)
Fort -1, Ref +2, Will -1
--------------------
Offense
--------------------
Speed 30 ft.
Melee brass knuckles +1 (1d3+1) or
. . throwing knife +0 (1d4+1/19-20) or
. . sap +1 (1d6+1 nonlethal) or
. . short sword +1 (1d6+1/19-20) or
. . unarmed strike +1 (1d3+1 nonlethal)
Ranged shortbow +0 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 12, Dex 11, Con 9, Int 10, Wis 8, Cha 15
Base Atk +0.75; CMB +1; CMD 11
Feats Enforcer[APG], Weapon Finesse
Traits beast bond
Skills Climb +5, Escape Artist +4, Handle Animal +9, Intimidate +8, Knowledge (local) +6, Perception +3, Profession (driver) +3, Ride +1, Sense Motive +3, Use Magic Device +6; Racial Modifiers +2 Handle Animal, +2 Intimidate, +2 Knowledge (local)
Languages Common, Orc
SQ orc blood, trapfinding +1
Other Gear leather armor, arrows (40), arrows (15), brass knuckles[APG], sap, short sword, shortbow, throwing knife (3), whistling arrow[UC] (5), backpack, bedroll, bit and bridle, blanket[APG] (2), cage, small/medium[APG], chewing stick, comb (0.2 lb), cot[UE], feed (per day) (20), flint and steel, folding table[UE], hairbrush (0.3 lb), hemp rope (150 ft.), mess kit[UE], mirror, nail file (0.1 lb), pot, pouch, belt, riding saddle, rounders glove (worth 0.03 gp, 0.5 lb), saddlebags, scissors (0.3 lb), soap, sponge, tent, medium[APG], tooth powder (0.1 lb), torch (10), trail rations (10), traveler's outfit, wagon, medium[UC], waterproof bag[UE], waterproof bag[UE], waterskin, winter blanket, 14 gp, 4 sp, 3 cp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

--------------------

Stripes
Skunk
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +4 (1 nonlethal) or
. . bite +4 (1d3-4), 2 claws +4 (1d2-4)
Space 2½ ft.; Reach 2.5 ft.
Special Attacks musk
--------------------
Statistics
--------------------
Str 3, Dex 15, Con 9, Int 6, Wis 12, Cha 6
Base Atk +0.75; CMB +0; CMD 6
Feats Weapon Finesse
Tricks Come, Down, Flee, Menace, Stay, Track
Skills Climb +6, Escape Artist +3, Handle Animal -1, Intimidate -1, Perception +5, Sense Motive +2, Use Magic Device -1
SQ come, down, flee, improved evasion, menace, stay, track
--------------------
Special Abilities
--------------------
Come [Trick] The animal will come to you on command.
Down [Trick] The animal will break off combat on command.
Flee [Trick] Attempts to run away or hide.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Menace [Trick] Attempts to keep creature from moving.
Musk (2/day, DC 11) (Ex) Touch att in 10 ft, nausea d4 rds & sick d4 min (Fort part), on save d4 rd sick.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.