Any sort of arcane spellcaster with the Scholar of the Ancients trait (although Wizard and Sage Sorcerer probably work best, Archaeologist Bard might be cool), Cleric/Paladin/Inquisitor of Desna, Ranger/Druid with a flying animal companion can be useful at a certain point, a martial Dwarf character with the Giant Slayer trait will be pretty effective too
SmiloDan wrote: I usually do homebrew stuff. We ARE doing Kingmaker though. The first pre-published campaign I've ever played or run. It's a little less immersive than homebrews IMHO; sometimes it's confusing for the GMs (I ran levels 1-4) and that can break the 4th wall too much. Get Ultimate Campaign for the kingdom building rules then, because the rules they published in Kingmaker are broken.
My 4 players are playing a Half-Elf Ninja, Human Ranger, Dwarf Fighter, and Elf Sage Sorcerer, all 20 point buy. The only thing that sticks out to me here is the lack of healing spells, but two of them have UMD so I'll likely give them some CLW wands. Is there anything else I should keep in mind running the AP for this party? The only other thing I can think of is the lack of Knowledge (Religion), which it seems might hinder the investigation in book 2. |