Hag Eye Ooze

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You can probably compact the Catacombs by a few squares without issue, and you might not need to draw all of the Glassworks. You won't be able to fit even a quarter of the Fort Rannick map onto a 24x36 grid though - I'd change the scale of the map at that point and then have another grid which you can play the encounters on


Level 2 after defeating Tsuto, level 3 after clearing out the catacombs. Honestly it's harder to have an XP progression that doesn't feel rushed in book 2. Getting them to level 6 by the beginning of the Misgivings is a challenge, you're going to have to add stuff


Archaeologist Bard gets trapfinding


I'm considering taking the Fell Rider archetype so I get trample and bonuses to that instead of charge, so I can probably minimize the drawbacks of being unable to charge


I'm going to be playing this AP in a bit and I'm considering playing a hobgoblin fell rider/beast rider. Is this AP okay for cavaliers?


Does anyone have the notes from the Skinsaw Man in chapter 2 in handout form?


Any sort of arcane spellcaster with the Scholar of the Ancients trait (although Wizard and Sage Sorcerer probably work best, Archaeologist Bard might be cool), Cleric/Paladin/Inquisitor of Desna, Ranger/Druid with a flying animal companion can be useful at a certain point, a martial Dwarf character with the Giant Slayer trait will be pretty effective too


I like dwarven maulaxes for dwarf rogues. He'd have to drop a trait to get proficiency in them so it probably isn't the best min-max build though


If you take a quick glance through all of the books you'll probably understand pretty quickly why gunslinger is a good choice.


SmiloDan wrote:
I usually do homebrew stuff. We ARE doing Kingmaker though. The first pre-published campaign I've ever played or run. It's a little less immersive than homebrews IMHO; sometimes it's confusing for the GMs (I ran levels 1-4) and that can break the 4th wall too much.

Get Ultimate Campaign for the kingdom building rules then, because the rules they published in Kingmaker are broken.


My 4 players are playing a Half-Elf Ninja, Human Ranger, Dwarf Fighter, and Elf Sage Sorcerer, all 20 point buy. The only thing that sticks out to me here is the lack of healing spells, but two of them have UMD so I'll likely give them some CLW wands. Is there anything else I should keep in mind running the AP for this party? The only other thing I can think of is the lack of Knowledge (Religion), which it seems might hinder the investigation in book 2.


What's wrong with accepting that some people don't enjoy playing in character? Don't play with them if it bothers you. Find 4 players or whatever that enjoy talking entirely in character.