Stats: AC 14, touch 12, flat-footed 11 | HP 8 | Fort +1, Ref +2, Will +3; (+2 vs fear) | Str 9, Dex 14, Con 12, Int 18, Wis 12, Cha 9 | Base Atk +0; CMB -2; CMD 10 Skills:
Acro +2 Heal +5 Kn (arc) +8 Kn (hist) +8 Kn (nat) +8 Ling +5 Perc +3 SplCft +8 Stl +7 Umd +9 Barhador wrote:
My intention for this is that any good will he would have built up by helping to treat veterans has been quickly eroded or forgotten because of the general belief that he is responsible for a series of woes that befell the town after his arrival. I imagine this to be something of a frontier town where rumour starts quickly and becomes like Chinese Whispers, the tale getting taller all the time. By the end every illness, failed crop, death and accident might have been laid at Jinx' door by enough people to make the rest believe enough to want to stay away. So I think it would be more interesting to play a character who actually is vilified by a community rather than just generally a bit miserable because he has a low sense of self worth.
Stats: AC 14, touch 12, flat-footed 11 | HP 8 | Fort +1, Ref +2, Will +3; (+2 vs fear) | Str 9, Dex 14, Con 12, Int 18, Wis 12, Cha 9 | Base Atk +0; CMB -2; CMD 10 Skills:
Acro +2 Heal +5 Kn (arc) +8 Kn (hist) +8 Kn (nat) +8 Ling +5 Perc +3 SplCft +8 Stl +7 Umd +9 Jinx will have been in town for about 3 years total, the last 12 months of which living in the outskirts. On that basis he would have a passing knowledge of Elrik, having seen the procession when he left and probably even taken part in it. His attitude would have been a combined mixture of support for the young men and women going to fight the monstrous hordes but nervousness as by that point he would have been helping Vane treat veterans. Combined with his own experiences and the wounds he has seen, he would have feared the worst for them. Persephone occasionally buys herbs from Jinx on the rare days where he is tolerated in town. He is knowledgeable enough to know she doesn't need them, but he is grateful nonetheless for the wordless support. I don't think Jinx would have had much if any contact with Barhador up to now. Similarly, I don't think Jinx and Clover would have met face to face. She's unlikely to want to buy anything from him and he certianly wouldn't initiate contact with a stranger. So it may be that they are aware of eachother - there probably aren't many halflings in town - but we are yet to actually meet.
Stats: AC 14, touch 12, flat-footed 11 | HP 8 | Fort +1, Ref +2, Will +3; (+2 vs fear) | Str 9, Dex 14, Con 12, Int 18, Wis 12, Cha 9 | Base Atk +0; CMB -2; CMD 10 Skills:
Acro +2 Heal +5 Kn (arc) +8 Kn (hist) +8 Kn (nat) +8 Ling +5 Perc +3 SplCft +8 Stl +7 Umd +9 Ok, stats all but done. Just need equipment and that is likely to be very minimal on this character.
Stats: AC 14, touch 12, flat-footed 11 | HP 8 | Fort +1, Ref +2, Will +3; (+2 vs fear) | Str 9, Dex 14, Con 12, Int 18, Wis 12, Cha 9 | Base Atk +0; CMB -2; CMD 10 Skills:
Acro +2 Heal +5 Kn (arc) +8 Kn (hist) +8 Kn (nat) +8 Ling +5 Perc +3 SplCft +8 Stl +7 Umd +9 Never underestimate the value of 'just hitting things.' :) Especially when you have to protect a tiny, scruffy witch at the back! Jinx is going to overlap skill-wise with knowledge nature, arcana and so on and doesn't have much in the way of other useful skills like perception either unfortunately. Good idea on the pre-game relationships. I'll think about that too.
Stats: AC 14, touch 12, flat-footed 11 | HP 8 | Fort +1, Ref +2, Will +3; (+2 vs fear) | Str 9, Dex 14, Con 12, Int 18, Wis 12, Cha 9 | Base Atk +0; CMB -2; CMD 10 Skills:
Acro +2 Heal +5 Kn (arc) +8 Kn (hist) +8 Kn (nat) +8 Ling +5 Perc +3 SplCft +8 Stl +7 Umd +9 In terms of pre-game connections, Jinx will be well known in town and almost universally hated. If you haven't read my backstory (which is fine by the way) he escaped from a bandit raid in 'questionable' circumstances and his arrival in town coincided with some unfortunate events. Leading the vast majority to believe he was either cursed or responsible for it directly. Subsequently he was run out of town. So I think you would have all at least heard of Jinx, even if just in infamy or his nickname as a kind of swear-word. I'm quite interested in how that would play out where a PC is distrusted possibly even by his fellow group and how the group dynamic changes based on public perception of one member.
Stats: AC 14, touch 12, flat-footed 11 | HP 8 | Fort +1, Ref +2, Will +3; (+2 vs fear) | Str 9, Dex 14, Con 12, Int 18, Wis 12, Cha 9 | Base Atk +0; CMB -2; CMD 10 Skills:
Acro +2 Heal +5 Kn (arc) +8 Kn (hist) +8 Kn (nat) +8 Ling +5 Perc +3 SplCft +8 Stl +7 Umd +9 I also met my other half of 8 years on Match.com The ad said it was £20 for a month's trial but I've since ended up spending thousands!! ;) ------ How are we doing for skills, guys? Particularly social skills. Clover I guess that's your area? Healing as well, depending on how much we have in the group or not I was wondering about dropping the Hex Channel archetype and concentrate solely on debuffing enemies. Alias update tonight
Hey guys, thank you for taking me through to this stage, it's gearing up to be a really exciting game. I'm going to pull out of the running though, I think Devan or Twilight will be a far better fit for the group than White. So I just want to make things very slightly easier by removing myself from the discussion. Thanks again and I hope you all have a fantastic game, hope our paths cross again in future!
Putting forward White Feather for consideration. He was betrayed by Lamm as part of a failed business venture on the scounrel's part and left for dead. White is a Shoanti Unchained Monk but not strictly a full front line fighter and I realise that because you specifically mentioned you wanted traditional roles, may rule him out straight away. But I still wanted to give him a shot anyway. I think everything is up to date aside from his actual traits selections (campaign will be Betrayed of course) Happy to answer any follow-up questions. PS: Hi Helikon, good to cross paths again! I played Polo in the Walking Dead game we were in. |