Tiger

Jinath Tiger's page

54 posts. Alias of JASON RODARTE.


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hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

This was fun! Thanks to all!


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

The tiger turns back into...


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Fort 1d20 + 6 ⇒ (13) + 6 = 19


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

I have a DM re-roll


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Done with fighting the undead, the tiger takes a bite at the green creature
1d20 + 7 ⇒ (14) + 7 = 21
2d6 + 4 ⇒ (2, 6) + 4 = 12 damage

and attempts to grab it
1d20 + 13 ⇒ (12) + 13 = 25


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Let me get to the map so I can see what my options are


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

I pass my turn this round


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

On his turn, the tiger will run, charge and pounce at the big red thing, trying to catch it with his paws

1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24

damage
2d4 + 4 ⇒ (4, 4) + 4 = 12
2d4 + 4 ⇒ (4, 2) + 4 = 10

and tries to pull the undead down by grappling
1d20 + 13 ⇒ (19) + 13 = 32
1d20 + 13 ⇒ (7) + 13 = 20

would he get his bite?

1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
2d6 + 4 ⇒ (6, 2) + 4 = 12
1d20 + 13 ⇒ (10) + 13 = 23 to grapple


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Piece of eiskhima


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

We are done with\ the fight with the undead then?


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

1d20 + 3 ⇒ (18) + 3 = 21 will


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

On my phone so trying to catch up in-between posts and cancelling credit cards because my wallet got lost at school and then found, after going to get a new liscence and the first of cancellation, lol


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

I never thought about using a disrupt undead for a magus


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Feeling the blow from the undead the tiger attempts to bite at it
1d20 + 7 ⇒ (9) + 7 = 16

1d100 ⇒ 98 low

damage
2d6 + 4 ⇒ (4, 1) + 4 = 9

grab
1d20 + 13 ⇒ (2) + 13 = 15

looks like I hit, iF I hit.

I think that natural attacks count as all 3 types B/P/S correct so if it has DR B it should still get through.


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

He has scent in this form :)


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

The tiger moves up quietly an gracefully and as he erupts into a graceful dash of muscle charges and pounces at the yellow foe, letting out the mighty roar of a tiger as his two front paws reach out mightly to bring his foe down
1d20 + 8 ⇒ (1) + 8 = 9
1d20 + 8 ⇒ (19) + 8 = 27

damage
2d4 + 4 ⇒ (3, 4) + 4 = 11
2d4 + 4 ⇒ (1, 4) + 4 = 9

grab
1d20 + 13 ⇒ (5) + 13 = 18
1d20 + 13 ⇒ (15) + 13 = 28


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

He moves up and tries to bite green
1d20 + 7 ⇒ (13) + 7 = 20
2d6 + 4 ⇒ (3, 1) + 4 = 8

and tries to grapple this foe
1d20 + 13 ⇒ (15) + 13 = 28

Does his woodland stride work to keep his speed normal?


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

He gets to add +1 to each roll because he is a bit stronger now


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

He attacks yellow, being able to move up

The shifter charges at the blue skeleton and attempts to paw at it with both claws
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (5) + 8 = 13
damage
2d4 + 3 ⇒ (4, 4) + 3 = 11
2d6 + 3 ⇒ (2, 6) + 3 = 11
attempt to grapple
1d20 + 11 ⇒ (4) + 11 = 15


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

To his tiger firm fid better speed and strength


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

The tiger turns into his hybrid form


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Str check 1d20 + 4 ⇒ (16) + 4 = 20

Does that get me out of this crap?


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Is this for the previous round, I feel like I am in-between rounds and that somehow it is working to my detriment


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Fort 1d20 + 6 ⇒ (19) + 6 = 25


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Not wanting to get bit by the bats anymore he attempts to use his superior acrobatics and cat like reflexes to get away.

Acrobatics to get away from the area
1d20 + 12 ⇒ (17) + 12 = 29 to avoid AoO


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Okay, so I am clear, I get an action before the swarm gets me this round correct?


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Did I over turn the grapple last round


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Fort 1d20 + 6 ⇒ (10) + 6 = 16


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

He will try to reverse the grapple
1d20 + 13 ⇒ (12) + 13 = 25


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

He moves up and tries to bite the plant
1d20 + 7 ⇒ (16) + 7 = 23
2d6 + 4 ⇒ (1, 2) + 4 = 7

and tries to grab it is he can
1d20 + 13 ⇒ (19) + 13 = 32


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Does Pathfinder allow pins in a grapple still?


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

The shifter will attack at the wolf which is attacking him with his claws
1d20 + 8 ⇒ (6) + 8 = 14 attack
1d20 + 8 ⇒ (9) + 8 = 17 attack

2d4 + 4 ⇒ (4, 2) + 4 = 10 damage
2d4 + 4 ⇒ (2, 4) + 4 = 10

If he hits he will try to grab the wolf
1d20 + 13 ⇒ (12) + 13 = 25


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Since I think I am the fastest do you want me to go and try to get the seed pod?


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Again using his ability to guide and his survival skills, the shifter will plot another path in dilapidated building.
1d20 + 9 ⇒ (13) + 9 = 22


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Using his skills as a guide and the strength and agility of his tiger form, the shifter will attempt to leap at safe places in order to keep up with the fey.

1d20 + 9 ⇒ (15) + 9 = 24 acrobatics/ profession guide


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Since the bonuses are the same I will go ahead and just combine the fluff


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

[OOC[ Would survival or a profession guide be more helpful? [/ooc]


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Let me see what skills might help


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

If we are trying to track him, would my scent ability help?


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

The tiger leaps up and begins to climb, using the vines to help him.
Climb 1d20 + 4 ⇒ (19) + 4 = 23


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Would I need to do jump checks to see how high I get and then climb?


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Now that most of us have passed the ravine, what skills do we need to chase the fey?


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

1d20 + 13 ⇒ (13) + 13 = 26 acrobatics jump

to leap over the ravine.


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

assumes his tiger form.


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

Jinath turns back to his human form


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

know nature 1d20 + 6 ⇒ (13) + 6 = 19 to see if he knows that these nature spirits are.


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

The tiger could use some healing please :)


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

He will bite on the neck of the wolf he clawed in order to make sure it is dead.


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

I never said I pounced. I know I didn't have the ability to charge. I should also be large correct?


hp 37 (4d10+9) AC 20, touch 15, flat-footed 18 (+3 defensive instinct, +1 deflection, +2 Dex, +5 natural, -1 size) Fort +6, Ref +6, Will +3 Defensive Abilities defensive instinct +3/+2

The tiger moves up to the blue wolf and attempts to scratch it
1d20 + 8 ⇒ (6) + 8 = 14
1d20 + 8 ⇒ (12) + 8 = 20

2d4 + 4 ⇒ (4, 1) + 4 = 9
2d4 + 4 ⇒ (2, 1) + 4 = 7

and attempts to grapple it if he hit
1d20 + 13 ⇒ (11) + 13 = 24